Commit Graph

42 Commits

Author SHA1 Message Date
a0a019a998 Added EditorCommandPalette 2021-08-09 17:41:50 +05:30
7adf4cc9b5 doc: Use self-closing tags for return and argument
For the time being we don't support writing a description for those, preferring
having all details in the method's description.

Using self-closing tags saves half the lines, and prevents contributors from
thinking that they should write the argument or return documentation there.
2021-07-30 15:29:52 +02:00
0d2e02945b Implement shader caching
* Shader compilation is now cached. Subsequent loads take less than a millisecond.
* Improved game, editor and project manager startup time.
* Editor uses .godot/shader_cache to store shaders.
* Game uses user://shader_cache
* Project manager uses $config_dir/shader_cache
* Options to tweak shader caching in project settings.
* Editor path configuration moved from EditorSettings to new class, EditorPaths, so it can be available early on (before shaders are compiled).
* Reworked ShaderCompilerRD to ensure deterministic shader code creation (else shader may change and cache will be invalidated).
* Added shader compression with SMOLV: https://github.com/aras-p/smol-v
2021-05-31 10:13:09 +02:00
72014a7a2e Expose edit_node() for editor plugins 2021-04-12 00:13:08 +02:00
ea31af68ba Expose editor scale to the plugin API 2021-04-05 18:44:01 +03:00
215d18814e doc: Sync classref with current source 2021-01-04 14:33:44 +01:00
e1128431de Rename EditorInterface get_editor_viewport to get_editor_main_control 2020-12-19 14:17:42 +00:00
45a1c6f278 Added inspector_only option to inspect_object in EditorInterface.
Updated docs to reflect change to inspect_object.
2020-09-23 13:56:44 -04:00
60d40d8430 Improve the EditorInterface.get_editor_viewport() description
This closes https://github.com/godotengine/godot-docs/issues/1109.
2020-07-30 12:21:49 +02:00
fb2e4d77eb Document several editor-related classes to 100% completion 2020-07-20 14:48:42 +02:00
49f6dc5004 Expose methods to play scene from plugin code 2020-07-06 17:39:16 +03:00
e6352d1daa Keep the bottom panel visible when enabling the distraction-free mode
- Document the `EditorInterface.distraction_free_mode` property.

This closes https://github.com/godotengine/godot-proposals/issues/951.
2020-06-26 22:09:08 +02:00
4ac78e6a5f doc: Sync classref with current source 2020-06-04 10:07:56 +02:00
a225265b0a Document how some editor classes should be accessed as singletons only
This closes #37687.
2020-04-22 11:39:59 +02:00
36baa0247e i18n: Generate translation template for class reference 2020-03-20 12:58:38 +01:00
0e3d625737 doc: Sync classref with current source
Lots of internal API changes and some docstrings were lost in the conversion.
I manually salvaged many of them but for all the rendering-related ones, an
additional pass is needed.

Added missing enum bindings in BaseMaterial3D and VisualServer.
2020-02-12 12:37:13 +01:00
57e27683ba Update docs to version 4.0 2020-01-31 17:15:41 -08:00
2d20fc39aa doc: Drop unused 'category' property from header
We already removed it from the online docs with #35132.

Currently it can only be "Built-In Types" (Variant types) or "Core"
(everything else), which is of limited use.

We might also want to consider dropping it from `ClassDB` altogether
in Godot 4.0.
2020-01-26 16:02:39 +01:00
4f294b958f doc: Sync classref with current source
Fix a few missing bindings or unspecified argument names and default values.
2019-09-24 11:52:06 +02:00
592909db16 doc: Sync classref with current source 2019-08-13 12:35:50 +02:00
c7b0eed757 Add docs for EditorInterface, EditorPlugin and EditorSceneImporter 2019-07-20 10:41:42 -03:00
f7f6115f76 Proofread and improve the whole class reference
- Document a few more properties and methods
- Add more information to many classes
- Fix lots of typos and gramar mistakes
- Use [code] tags for parameters consistently
- Use [b] and [i] tags consistently
- Put "Warning:" and "Note:" on their own line to be more visible,
  and make them always bold
- Tweak formatting in code examples to be more readable
- Use double quotes consistently
- Add more links to third-party technologies
2019-06-27 22:30:19 +02:00
6af69f851a doc: Drop unused <demos> tag 2019-04-19 11:03:46 +02:00
09e94aa087 doc: Sync classref with current source 2019-04-15 14:49:41 +02:00
39c868171e doc: Bump version to 3.2 2019-04-01 12:33:56 +02:00
2e39e38c10 doc: Sync classref with current source
Fix various code formatting issues and argument names.
2018-12-27 11:10:18 +01:00
a0efe25c9e Improve EditorPlugin.xml and EditorInterface.xml 2018-09-18 16:38:19 +02:00
0c10d3fc16 Update EditorInterface.xml 2018-09-15 18:25:48 +02:00
e03de3ddfc Exposed set/get_project_metadata in EditorSettings. 2018-05-16 12:44:15 -03:00
3fa77b3172 doc: Remove status from hardcoded version string
It has no practical use case and just generates noise for each alpha, beta, etc.
2018-02-27 13:40:49 +01:00
3c7a39b40c doc: Update version string in header 2018-02-19 10:46:33 +01:00
87be0bc110 Add interface for plugins to enable/disable other plugins 2018-01-30 20:25:20 -02:00
d516aab8fa doc: Sync with current source
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018
and fix the version tag in all files (not really stable yet, but it makes no sense
to hardcode rc3 at this stage).
2018-01-25 08:50:56 +01:00
e28cdc4654 doc: Update version string in XML 2018-01-13 11:43:42 +01:00
29e68aa40e doc: Sync classref with current source 2018-01-07 01:37:45 +01:00
bc75fae579 doc: Update header version for 3.0-beta 2017-11-24 09:16:52 +01:00
e7701bb2de doc: Rename "@Global Scope" to "@GlobalScope"
Spaces in filenames are evil.
2017-11-15 20:41:16 +01:00
967bfb0c4a doc: Remove revision.module_config from version string
It is now "3.0-alpha" instead of "3.0.alpha.custom_build{,.mono}",
limits unnecessary diffs.
2017-11-15 20:41:16 +01:00
b302084395 makerst: Fix rst-ization of members and escaping of [Class]s
Fixes #11517.
2017-10-21 12:33:52 +02:00
7f2d36bf84 [DOCS] EditorInterface 2017-10-17 17:13:27 +02:00
b1f2c31a36 doc: Sync classref with current source
Ensure that s/fixed_process/physics_process/ is handled properly.
[ci skip]
2017-10-11 23:55:04 +02:00
4f929a0fdf Changed the doc class generation to individual files per class. It is also possible to save module files in module directories and the build system will
recognize them.
2017-09-12 17:45:41 -03:00