fc67e2e16d
Document ENetConnection compression must match between client and server
2021-08-23 17:08:41 +02:00
ae1702bee5
Replace HTTP links with HTTPS for sites with HTTPS versions
2021-08-22 20:13:11 -05:00
7adf4cc9b5
doc: Use self-closing tags for return and argument
...
For the time being we don't support writing a description for those, preferring
having all details in the method's description.
Using self-closing tags saves half the lines, and prevents contributors from
thinking that they should write the argument or return documentation there.
2021-07-30 15:29:52 +02:00
f39547b9bd
[Net] Refactor ENetMultiplayerPeer to use ENet wrappers.
2021-07-29 10:59:00 +02:00
42a1777531
[Net] Implement lower level ENet wrappers.
2021-07-29 10:59:00 +02:00
97d8608c7d
Enable range coder compression by default in NetworkedMultiplayerENet
...
From empirical testing, this seems to provide the best compression
compared to other compression algorithms when used in the
Multiplayer Bomber demo.
Other algorithms may provide better compression ratios for more
complex games, but some compression is probably better than
no compression.
Zstandard was also not very efficient in my testing, so I added
a note in the documentation.
2021-07-16 21:49:02 +02:00
b31e8530b2
[Net] Rename NetworkedMultiplayerENet to ENetMultiplayerPeer.
2021-07-12 16:36:34 +02:00
88d68346ee
[Net] Rename NetworkedMultiplayerPeer to MultiplayerPeer.
2021-07-12 16:36:34 +02:00
31142ac3ee
[Net] Remove most multiplayer hooks from SceneTree.
...
Use `multiplayer` or `get_multiplayer()` instead of `get_tree()`.
2021-07-12 15:28:01 +02:00
4219a4cb6f
Fix typos with codespell
...
Using codespell 2.0.0.
Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
fave
findn
GIRD
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF
$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2021-05-20 12:38:56 +02:00
cd22a2be2f
Implement NetworkedMultiplayerENet.get_local_port
...
Allows retrieving the local port to which the peer is bound.
2021-04-28 16:53:13 +02:00
1b54de3039
Add set_peer_timeout to NetworkedMultiplayerENet.
2021-02-27 12:52:12 +01:00
7b33498995
Mention that NetworkedMultiplayerENet uses UDP only
...
This is important to clarify for those doing port forwarding.
2021-01-14 17:15:20 +01:00
c4903a603b
Add link titles for all links in the class reference
...
This makes them display in a nicer way in the editor help.
(The title will display instead of the full URL.)
2020-08-31 14:22:07 +02:00
c9b6833d00
Improve the ENet channels documentation in NetworkedMultiplayerENet
...
This closes https://github.com/godotengine/godot-docs/issues/3598 .
2020-07-13 12:12:55 +02:00
7bf6e5f773
Fix various typos
...
Found via `codespell`
2020-03-11 13:59:18 -04:00
9eea2cf9d6
Add documentation for new DTLS features.
2020-02-17 12:47:13 +01:00
57e27683ba
Update docs to version 4.0
2020-01-31 17:15:41 -08:00
2d20fc39aa
doc: Drop unused 'category' property from header
...
We already removed it from the online docs with #35132 .
Currently it can only be "Built-In Types" (Variant types) or "Core"
(everything else), which is of limited use.
We might also want to consider dropping it from `ClassDB` altogether
in Godot 4.0.
2020-01-26 16:02:39 +01:00
ba177ccaec
doc: Misc updates for AnimationNode* and others
...
- Add some missing descriptions.
- Add links to tutorials for ARVR and AnimationTree.
- Style fixes.
- Engine changes:
* Make `AnimationNodeTransition.input_<number>` properties internal
so that they don't appear in the docs. They still appear in the
inspector based on the actual number of inputs requested.
* Drop unimplemented `CPUParticles.flatness`. It's only used for 3D
particles in `ParticlesMaterial`, and thus only relevant for
`CPUParticles3D`.
2020-01-23 12:37:33 +01:00
411f08c506
Fix ENet max clients highest value.
...
Was 4096, while actually it's 4095. Fixed now in both docs and
`create_server` check.
2020-01-03 20:18:33 +01:00
7e592f9641
Add ENet option to disable server relaying.
...
It's useless when building fully authoritative servers, and prevents
various kinds of abuse.
2019-11-27 11:48:31 +01:00
a7ac8ec876
doc: Fix parsing of self-closing XML tags
...
Follow-up to #31925 , `<member />` tags just before `</members>` would cause
a parsing issue, and we'd never notice that we're no longer parsing members.
Also added space before closing `/>`.
2019-09-24 13:34:05 +02:00
b397bcf4a1
Run doctool after overridden properties changes
2019-09-04 15:26:08 +03:00
b9aa13e591
doc: Remove hardcoded default values from descriptions
...
They are now generated automatically by doctool.
2019-06-30 13:58:07 +02:00
c6cea6e9b3
doc: Add default values to all properties
...
Thanks to @bojidar-bg's impressive work in #29380 .
2019-06-30 13:58:07 +02:00
f7f6115f76
Proofread and improve the whole class reference
...
- Document a few more properties and methods
- Add more information to many classes
- Fix lots of typos and gramar mistakes
- Use [code] tags for parameters consistently
- Use [b] and [i] tags consistently
- Put "Warning:" and "Note:" on their own line to be more visible,
and make them always bold
- Tweak formatting in code examples to be more readable
- Use double quotes consistently
- Add more links to third-party technologies
2019-06-27 22:30:19 +02:00
bc82781f7d
doc: Replace all [code]CONSTANT[/code] by new [constant CONSTANT] hyperlinks
2019-06-27 13:49:36 +02:00
e0574e1d98
Fix typos with codespell
...
Using codespell 1.15.0.
Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
doubleclick
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF
$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2019-05-19 13:10:35 +02:00
ab4705a807
Merge pull request #28125 from KoBeWi/code_true_code
...
Consistently wrap booleans in [code]
2019-04-22 11:59:16 +02:00
6af69f851a
doc: Drop unused <demos> tag
2019-04-19 11:03:46 +02:00
b0846f60c9
Consistently wrap booleans in [code]
2019-04-17 17:13:00 +02:00
39c868171e
doc: Bump version to 3.2
2019-04-01 12:33:56 +02:00
1ffd1bc8f3
doc: Sync classref with current source
2019-02-18 09:35:29 +01:00
a15620c83e
doc: Fix wrong references found by Sphinx and new makerst.py
2019-01-07 12:15:01 +01:00
5f8af252e8
doc: Use HTTPS for docs.godotengine.org and point to latest branch
...
Fixes #23509 .
2018-11-05 08:46:27 +01:00
b1ab7b4acf
[Docs] Fix some broken links
2018-10-06 04:20:16 +08:00
08bde5b2de
Misc. typos
...
Found via `codespell -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"`
2018-09-12 21:39:17 -04:00
98b59cf2a3
Add support for tutorial links to makerst.py
...
Also change the <tutorials> structure to make use of individual <link> tags
2018-06-12 17:40:24 +02:00
f95e4c72df
Expose channels in NetworkedMultiplayerENet
2018-05-12 23:51:58 +02:00
dd546dc5b8
Document websocket module, further document enet
2018-05-08 21:15:50 +02:00
ec3f5218e8
[DOCS] Net.MultiplayerEnet: List returned errors
2018-03-13 15:55:52 +01:00
5aae17a6fb
[DOCS] NetworkedMultiplayerENet
2018-03-02 05:03:03 +01:00
3fa77b3172
doc: Remove status from hardcoded version string
...
It has no practical use case and just generates noise for each alpha, beta, etc.
2018-02-27 13:40:49 +01:00
3c7a39b40c
doc: Update version string in header
2018-02-19 10:46:33 +01:00
d516aab8fa
doc: Sync with current source
...
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018
and fix the version tag in all files (not really stable yet, but it makes no sense
to hardcode rc3 at this stage).
2018-01-25 08:50:56 +01:00
e28cdc4654
doc: Update version string in XML
2018-01-13 11:43:42 +01:00
ad79c70300
Update docs
...
[ci skip]
2018-01-12 00:58:22 +02:00
7dfba3cda9
doc: Fix enum tags thanks to 2bc6db6
2017-11-24 23:16:30 +01:00
bc75fae579
doc: Update header version for 3.0-beta
2017-11-24 09:16:52 +01:00