ace6df6947
Fix custom build export
2021-07-27 09:15:45 -07:00
1add8b3172
Removed Redundant assignement of name inside configure_joypad function
2021-07-27 14:51:42 +05:30
438be4422f
Merge pull request #50878 from bruvzg/debug_entitlement
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[macOS] Add "debugging" (`get-task-allow`) to the export options.
2021-07-26 10:52:09 +02:00
2dd6c3eb09
[macOS] Add "debugging" (get-task-allow) to the export options, to allow using native debugger.
2021-07-26 11:28:52 +03:00
2e0044c93d
Remove unnecessary 'pass' statement
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ref: https://lgtm.com/projects/g/godotengine/godot/?mode=tree&ruleFocus=910088
2021-07-25 11:56:24 -04:00
3564c16cb8
Fix various typos with codespell
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Found via `codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,fave,findn,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint`
2021-07-25 11:21:51 +02:00
4e6efd1b07
Use C++ iterators for Lists in many situations
2021-07-23 17:38:28 -04:00
618eb27e8b
Move alert function from DisplayServer to OS.
2021-07-22 21:50:35 +03:00
53f84e39fd
Fix MoltenVK static linking on macOS (add missing include path, Vulkan SDK path option, use xcframework instead of static framework).
2021-07-22 16:29:24 +03:00
ab732fe3eb
Merge pull request #50712 from nekomatata/x11-popup-focus-fix
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Fix popup closing immediately after showing on some Linux WMs
2021-07-22 09:27:48 +02:00
e030360b88
Fix popup closing immediately after showing on some Linux WMs
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When a popup is going to be closed, switch focus to the parent only if
the popup is still being focused.
Fixes some cases with specific WMs where due to the order of events, a
new popup could be immediately unfocused because a previously opened
and closed popup is switching focus to the parent.
2021-07-21 12:28:39 -07:00
fa587778d8
Disable resource optimizations for release builds as it breaks the legacy build system.
2021-07-20 16:44:04 -07:00
b4baec08cf
Merge pull request #50206 from groud/undoredo_increase_args_count
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Increase the number of arguments accepted by UndoRedo methods
2021-07-20 09:50:01 +02:00
6631f66c2a
Optimize StringName usage
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* Added a new macro SNAME() that constructs and caches a local stringname.
* Subsequent usages use the cached version.
* Since these use a global static variable, a second refcounter of static usages need to be kept for cleanup time.
* Replaced all theme usages by this new macro.
* Replace all signal emission usages by this new macro.
* Replace all call_deferred usages by this new macro.
This is part of ongoing work to optimize GUI and the editor.
2021-07-18 21:20:02 -03:00
38578a8095
Modernize Display server to use override keyword
2021-07-16 21:39:13 +02:00
296b713ee8
Merge pull request #50481 from reduz/install-android-build-sources
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Added ability to load Android build sources from file.
2021-07-15 18:22:26 +02:00
7431586286
[HTML5] Make threads build the default.
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Non-threads build are broken anyway.
2021-07-15 15:33:39 +02:00
6639cc9853
Addes ability to load build sources from file.
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* If not present, the dialog asks to load build sources from a file.
* The export templates check now also verifies that build sources are installed and skips the template check.
This makes Android development easier.
2021-07-15 10:14:08 -03:00
3d8acc7a54
[HTML5] Fix build (with module_webxr_enabled=no).
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The XR API changed a bit, and it's not just a rename, though probably an
easy update for someone who is qualified :).
2021-07-15 14:37:21 +02:00
06568bbfdf
Misc cleanup of header includes
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Was looking for misuse of module headers without checking that the module is
actually enabled and got carried away...
2021-07-15 00:46:43 +02:00
dcabc27337
Merge pull request #50409 from godot-joe/fix-ambiguous-variant-on-debian-10-build
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Fixes ambiguous variant error for build on Debian 10 (Buster) using clang v7
2021-07-14 14:58:36 +02:00
aa321f0a24
[iOS] Fix plugin configuration loading
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Clear ConfigFile parameter before loading new file.
Ignore duplicate input plist keys
2021-07-13 21:30:19 +03:00
681b1bb306
Merge pull request #50422 from Faless/js/4.x_memory_initial_32
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[HTML5] Raise default initial memory to 32 MiB.
2021-07-13 17:02:22 +02:00
a4af76077a
Merge pull request #50418 from Calinou/fix-to-stop-word-casing
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Fix casing of the "to" stop word in editor strings
2021-07-13 16:26:21 +02:00
897c906ebf
[HTML5] Raise default initial memory to 32 MiB.
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The memory was resized in any case during start.
Mitigate Chromium issue:
https://bugs.chromium.org/p/v8/issues/detail?id=11863
Also fix a warning about SAFE_HEAP being a linker only flag.
2021-07-13 15:51:00 +02:00
a3fbd68781
Fix casing of the "to" stop word in editor strings
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This also fixes a C# documentation example that had one of its
strings incorrectly converted.
2021-07-13 15:29:06 +02:00
5ad4f26659
Implement the ability to disable classes
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* This PR adds the ability to disable classes when building.
* For now it's only possible to do this via command like:
`scons disable_classes=RayCast2D,Area3D`
* Eventually, a proper UI will be implemented to create a build config file to do this at large scale, as well as detect what is used in the project.
2021-07-13 09:25:14 -03:00
b627fcd2cd
Fix for ambiguous variant error during build on Debian 10(Buster) using clang v7
2021-07-13 03:44:03 +01:00
a2d5f191d8
Merge pull request #48622 from Geometror/reimplement-disableable-vsync
2021-07-10 01:02:23 +02:00
f37981b83f
[macOS, Mono] Automatically enable JIT entitlements for the Mono exports.
2021-07-09 22:47:43 +03:00
0314e04939
Fix linux use after free
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Fixes #50032
2021-07-08 22:34:07 -04:00
d4e302a3a4
[HTML5] Fix JavaScript string parsing with new interface.
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Strings are UTF-8 encoded and should be parsed as such, while it was
being parsed as a C string before.
2021-07-07 15:44:29 +02:00
5d7c23dcc6
Merge pull request #50220 from madmiraal/fix-50125
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Queue the calls to GodotLib.key when Android virtual done is pressed
2021-07-06 23:46:21 +02:00
2f9a0268dd
Increase the number of arguments accepted by UndoRedo methods
2021-07-06 18:52:28 +02:00
57317ce7b8
Remove Android onKeyMultiple override
2021-07-06 17:39:42 +01:00
1856f16378
Queue the calls to GodotLib.key when Android virtual done is pressed
2021-07-06 17:32:09 +01:00
c47b6f4b5c
Merge pull request #50107 from madmiraal/android-use-lambdas
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Replace single method anonymous classes with lambdas in Godot Java code
2021-07-06 18:10:38 +02:00
043ae91560
Restructure and reimplement vsync options
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-Add a v-sync mode setting which allows to choose between DISABLED, ON, ADAPTIVE and MAILBOX
-Removed the V-Sync via Compositor option
2021-07-06 16:34:26 +02:00
7931ebb7bb
Merge pull request #39139 from ThakeeNathees/windows-err-to-stderr
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Windows error logs directed to stderr
2021-07-06 12:14:29 +02:00
f2d8bad2d1
Merge pull request #50109 from madmiraal/android-static-inner-classes
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Use static inner classes in Godot Java code
2021-07-05 14:18:26 +02:00
119a59f872
Replace backslash with forward slash in OS_Windows path methods
2021-07-04 09:04:21 +03:00
23e152040b
Use static inner classes in Godot Java code
2021-07-03 05:50:04 +01:00
a7825ca12a
Replace single method anonymous classes with lambdas in Godot Java code
2021-07-03 05:13:31 +01:00
f2229bb1ea
Merge pull request #50085 from madmiraal/android-replace-stringbuffer
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Use StringBuilder instead StringBuffer in Godot Java code
2021-07-02 22:09:50 +02:00
aee59c3547
Merge pull request #50083 from madmiraal/android-fix-raw-use
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Fix raw use of parameterized Class
2021-07-02 22:09:39 +02:00
3f95bbed73
Remove redundant explicit types in Godot Java code
2021-07-02 17:45:30 +01:00
61ee51d2bf
Use StringBuilder instead StringBuffer in Godot Java code
2021-07-02 16:57:12 +01:00
710effdaad
Merge pull request #50078 from madmiraal/android-remove-unused-imports
2021-07-02 17:45:29 +02:00
d237f7d33d
Fix raw use of parameterized Class
2021-07-02 16:35:52 +01:00
e200195564
Android: Initialize mouse mode
2021-07-02 18:00:33 +03:00