4f9509e6ba
Merge pull request #52085 from williamd67/fix-await-without-argument
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Print error message when await is not followed by signal or coroutine
2021-08-28 23:01:34 +02:00
a2473d7ebe
Fix Array class docs after #47406
2021-08-28 22:17:41 +02:00
00e66e26cc
Merge pull request #49664 from nekomatata/fix-editable-duplicated
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Fix loading packed scene with editable children at runtime
2021-08-28 22:14:35 +02:00
04c64b59a1
Merge pull request #47406 from mashumafi/master-Array-insert-rc
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Array::insert consistent with Pool*Array::insert
2021-08-28 21:18:39 +02:00
5d2c4faa89
Merge pull request #52164 from mhilbrunner/gd-style-fixup
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GDScript test style fix
2021-08-28 20:16:17 +02:00
e0355d5db6
Merge pull request #43573 from lewiji/master
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sprite_3d.cpp: return _is_playing() from public is_playing() function
2021-08-28 19:55:54 +02:00
99c2329b73
Merge pull request #43522 from qarmin/divide_by_zero_in_vectori
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Fix crash when dividing by 0 in Vector2/3i
2021-08-28 19:53:28 +02:00
7368004869
Merge pull request #52176 from BastiaanOlij/fix_gl_size_param
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Fix double named size parameter
2021-08-28 19:35:20 +02:00
565ba91d28
Merge pull request #51906 from requizm/fix/49077
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Fix tooltips don't appear for PopupMenus
2021-08-28 15:43:02 +00:00
e77338978f
Print error message when await is not followed by signal or coroutine
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When await was not followed by a signal or coroutine the GDScript parser would
crash.
This fix will check if await is followed by a signal or coroutine in case that
isn't true (element == nullptr) then an error message is printed.
2021-08-28 17:29:35 +02:00
597d489a20
Quote and escape ConfigFile keys when necessary
2021-08-28 18:48:45 +08:00
2d2d24a538
Improve collision generation usability in the new 3D scene import workflow.
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With this PR it's possible to add a collision during the Mesh import, directly in editor.
To generate the shape is possible to chose between the following options:
- Decompose Convex: The Mesh is decomposed in one or many Convex Shapes (Using the VHACD library).
- Simple Convex: Is generated a convex shape that enclose the entire mesh.
- Trimesh: Generate a trimesh shape using the Mesh faces.
- Box: Add a primitive box shape, where you can tweak the `size`, `position`, `rotation`.
- Sphere: Add a primitive sphere shape, where you can tweak the `radius`, `position`, `rotation`.
- Cylinder: Add a primitive cylinder shape, where you can tweak the `height`, `radius`, `position`, `rotation`.
- Capsule: Add a primitive capsule shape, where you can tweak the `height`, `radius`, `position`, `rotation`.
It's also possible to chose the generated body, so you can create:
- Rigid Body.
- Static Body.
- Area.
2021-08-28 08:34:15 +02:00
b9c64df69b
Fix double named size parameter
2021-08-28 13:30:43 +10:00
dcf2d09231
Merge pull request #52070 from nekomatata/area-point-gravity-fix
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Fix point gravity calculation
2021-08-28 05:10:15 +02:00
a913ae8d56
Add support for internal nodes
2021-08-28 02:07:23 +02:00
fab88a810c
Fix loading packed scene with editable children at runtime
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At runtime, packed scenes with nodes marked as editable instance where
saved with node type tags, which prevented the scene to be then loaded
as an instance, causing duplicated nodes in the tree.
This change ensures nodes marked as editable instances and their owned
children are properly set as instances.
That doesn't make a difference in the editor, since such nodes where
already set as instances based on their instance state, but it helps
at runtime where instance states are disabled.
Co-authored-by: latorril <latorril@gmail.com >
2021-08-27 14:49:47 -07:00
d04aa9a114
Merge pull request #52122 from V-Sekai/autoload_list
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Use sorted map for autoloads in ProjectSettings to preserve order.
2021-08-27 14:41:40 -07:00
8e3e9d121d
Merge pull request #51962 from LoipesMas/zoom_fix
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Clamp EditorZoomWidget zoom
2021-08-27 21:31:46 +02:00
f126634434
GDScript test style fix
2021-08-27 21:11:46 +02:00
4e67e9bca6
Merge pull request #52090 from balloonpopper/bug52060
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Correct null and boolean values being capitalised by the str command
2021-08-27 21:05:47 +02:00
701195937d
Merge pull request #52096 from kleonc/tree-item-drag-drop-drawing
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Tree Fix line rendering when drag and dropping TreeItem
2021-08-27 20:55:37 +02:00
54caaa21ce
Merge pull request #51296 from ellenhp/mix_in_audio_server
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Move mixing out of the AudioStreamPlayback* nodes
2021-08-27 15:38:20 -03:00
9f4aa1f5ad
Update the AndroidManifest to enable access to Oculus OpenXR runtime.
2021-08-27 11:12:25 -07:00
87f575efdd
Merge pull request #52135 from fabriceci/fix-transmission-velocity-on-wall-4
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Remove velocity transmission on_wall when collider is CharacterBody.
2021-08-27 10:56:42 -07:00
569d87878e
Merge pull request #48550 from nekomatata/concave-shape-optimization
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Optimize area detection and intersect_shape queries with concave shapes
2021-08-27 10:55:18 -07:00
3598d300cb
Do all audio mixing in the AudioServer
2021-08-27 10:41:57 -07:00
33773a24dc
Merge pull request #52105 from ldmnt/master
2021-08-27 19:28:59 +02:00
53843ba872
Require AudioStream::mix to return the number of frames successfully mixed
2021-08-27 10:27:58 -07:00
460e0ce314
Add a SafeList data structure for future audio server usage.
2021-08-27 10:26:18 -07:00
cc43c2ea16
Optimize area detection and intersect_shape queries with concave shapes
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Whenever contact points are not needed, collision checks with concave
shapes (triangle mesh and heightmap) stop at the first colliding
triangle.
2021-08-27 09:53:40 -07:00
90a35dac48
Merge pull request #51908 from bruvzg/msdf_fonts2
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Make FontData importable resource. Add multi-channel SDF font rendering.
2021-08-27 08:51:37 -07:00
ca4f20529c
Merge pull request #51896 from nekomatata/restore-ray-shape
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Refactor RayShape and rename to SeparationRayShape
2021-08-27 08:49:49 -07:00
fec7516010
Merge pull request #52129 from AnilBK/skeleton2d-ik-doc
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Document how to use IK in skeleton2D.
2021-08-27 17:49:17 +02:00
9206f561f5
Merge pull request #52110 from nekomatata/fix-segment-intersection
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Fix segment intersection consistency in Geometry2D
2021-08-27 08:48:29 -07:00
712bcf564f
Merge pull request #52092 from Calinou/voxelgi-remove-anisotropic-leftovers
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Remove leftovers of anisotropy in the VoxelGI shader code
2021-08-27 12:22:57 -03:00
82d1ebe907
Merge pull request #52154 from jmb462/fix-bad-window-size-after-minimized
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Fix bad size after restoring a minimized window under Windows Fix #52150
2021-08-27 16:58:44 +02:00
39c25d5bf3
Merge pull request #52156 from V-Sekai/missing_script_variables_fix
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Fix crash on scenes with tool scripts and mismatched node types
2021-08-27 16:58:17 +02:00
1fbbe25cea
Fix crash on scenes with tool scripts and mismatched node types
2021-08-27 14:32:28 +01:00
4c3f7d1290
Makes FontData importable resource.
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Adds multi-channel SDF font texture generation and rendering support.
Adds per-font oversampling support.
Adds FontData import plugins (for dynamic fonts, BMFonts and monospaced image fonts), font texture cache pre-generation and loading.
Adds BMFont binary format and outline support.
2021-08-27 15:43:18 +03:00
59116e1995
Fix bad size after restoring a minimized window under Windows
2021-08-27 14:32:52 +02:00
00268e37a0
Merge pull request #52142 from NathanLovato/GDQuest/animation-bezier-editor-improvements
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Replace close icon with button in the Bezier editor
2021-08-27 01:58:00 -07:00
94e00216b4
Merge pull request #37209 from Calinou/add-array-pop-method
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Add an `Array.pop_at()` method to pop an element at an arbitrary index
2021-08-27 09:36:30 +02:00
31f790299c
Use OrderedHashMap for autoloads to preserve order
2021-08-26 21:55:26 -07:00
bd1a654e99
Document how to use IK in skeleton2D.
2021-08-27 09:54:24 +05:45
c5f62fad90
Merge pull request #52003 from BastiaanOlij/xr_interface_extension
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Adding GDExtension support to XRInterface
2021-08-27 11:51:43 +10:00
4e7ac43cfe
Replace close icon with button in the Bezier editor
2021-08-26 19:21:49 -06:00
60116b17b5
Add an Array.pop_at() method to pop an element at an arbitrary index
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Negative indices are supported to pop an element relative from the end.
2021-08-27 00:51:17 +02:00
f6f5e0f934
Merge pull request #39404 from rcorre/proposal-106-copy-prop-path
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Allow copying property path from inspector.
2021-08-27 00:39:42 +02:00
4da0cfe459
Remove velocity transmission on_wall when collider is CharacterBody.
2021-08-26 23:02:30 +02:00
adafc509f3
Merge pull request #52132 from nekomatata/fix-physics-process-delta
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Fix delta passed in _physics_process
2021-08-26 11:27:38 -07:00