21cf7e8617
Merge pull request #50282 from mortarroad/master-fix-convex-hull-winding
...
Fix winding of new convex hull implementation.
2021-08-20 08:20:23 -07:00
f5422c55fc
Merge pull request #49105 from vnen/gdscript-inner-preload-type
...
GDScript: Fix inner classes and preloaded scripts as types
2021-08-20 17:07:18 +02:00
2e84a46a0f
GDScript: Make singleton functions be seen as static
...
Since those can be called without an instance.
2021-08-20 10:52:58 -03:00
054c7a125f
Fix winding of new convex hull implementation.
2021-08-20 14:44:56 +02:00
f6a700e264
Rename C# string extensions to follow GDScript
...
Follow up to d9d77291bc .
Renames `String.Extension` -> `String.GetExtension()` and
`String.BaseName()` -> `String.GetBaseName()`.
This makes those methods more consistent with GDScript and with
the `GetBaseDir` method.
2021-08-20 13:52:57 +02:00
75697c0dfd
Merge pull request #51916 from mhilbrunner/vs-fix
...
Fix VisualScriptEditor after namespaces
2021-08-20 13:32:39 +02:00
2c98eede23
Fix VisualScriptEditor after namespaces
2021-08-20 13:11:29 +02:00
dc6ed31675
Merge pull request #51910 from neikeq/csharp-callable-defval
...
C#: Fix bindings generator for Callable argument default value
2021-08-20 12:23:30 +02:00
d2c3a86844
C#: Fix bindings generator for Callable argument default value
...
Previously there weren't any Callable arguments with a default value,
but d4dd859991 introduced one.
2021-08-20 11:18:04 +02:00
0168699d7a
Merge pull request #51905 from Calinou/doc-string-get-extension
...
Improve documentation for `String.get_extension()`
2021-08-20 09:24:01 +02:00
a264f75846
Merge pull request #51903 from nekomatata/shapes-fix-warnings
...
Fix compilation warnings in Shape2DSW/Shape3DSW
2021-08-20 08:31:08 +02:00
603502c11c
Merge pull request #51902 from vnen/variant-internal-constructor
...
Fix initialization of objects in VariantInternal
2021-08-20 08:10:38 +02:00
09eb98c530
Improve documentation for String.get_extension()
2021-08-20 03:07:15 +02:00
dafb6edacf
Fix compilation warnings in Shape2DSW/Shape3DSW
2021-08-19 16:19:49 -07:00
a685535ad5
Fix initialization of objects in VariantInternal
2021-08-19 20:19:47 -03:00
4f640762f7
Merge pull request #51881 from KoBeWi/zz__iinnddeexx
...
Fix z_index applied twice for TileMap layers
2021-08-19 21:30:10 +02:00
5b30685976
Merge pull request #51583 from nekomatata/capsule-height-radius-setters
...
Fix capsule height/radius setters with linked properties
2021-08-19 20:48:54 +02:00
fb8487e011
Merge pull request #51890 from fabriceci/crash-animation-blend-tree
...
Fix 51889 that cause a crash when you click on an AnimationTree that contains an invalid node
2021-08-19 20:46:33 +02:00
645bc94bfc
Fix capsule height/radius setters with linked properties
...
Capsule height and radius setters can modify each other, rather than
using clamping, to avoid cases where values are not set correctly when
loading a scene (depending on the order of properties).
Inspector undo/redo:
Added the possibility to link properties together in the editor, so
they can be undone together, for cases where a property can modify
another one.
Gizmo undo/redo:
Capsule handles pass both radius and height values so they can be undone
together.
2021-08-19 10:31:19 -07:00
93dac1c7db
Merge pull request #51804 from ThreeRhinosInAnElephantCostume/fixundoredo
2021-08-19 17:49:01 +02:00
276d1e4844
Merge pull request #51335 from JFonS/fix-omni-shadow-bias
...
Improvements to SpotLight3D and OmniLight3D's shadows
2021-08-19 16:33:24 +02:00
4f53e8a9e8
Merge pull request #51885 from akien-mga/html5-GODOT_VERSION_STATUS
...
HTML5: Handle `GODOT_VERSION_STATUS` env var in `@GODOT_VERSION@`
2021-08-19 16:29:22 +02:00
f871f13340
Avoid a crash when an node of the AnimationTree is invalid
2021-08-19 16:05:35 +02:00
0aa13ecd30
fixed popup_menu buttons getting triggered by lmb press instead of release.
2021-08-19 15:56:33 +02:00
30a5cdc093
Merge pull request #51876 from ThreeRhinosInAnElephantCostume/fixcameracurrent
...
Fixed Camera2d's "current" property getting reset when switching scenes
2021-08-19 15:41:46 +02:00
78e2d35a7e
fixed camera2d's "current" property getting reset when switching scenes
2021-08-19 15:19:19 +02:00
16f49d4b29
HTML5: Handle GODOT_VERSION_STATUS env var in @GODOT_VERSION@
...
Follow-up to #51002 .
2021-08-19 15:01:30 +02:00
55e7832d7b
Improvements to SpotLight3D and OmniLight3D's shadows
...
OmniLight3D:
* Fixed lack of precision in cube map mode by scaling the projection's
znear.
* Fixed aliasing issues by making the paraboloids use two square regions instead of two half
squares.
* Fixed shadowmap atlas bleeding by adding padding.
* Fixed sihadow blur's inconsistent radius and unclamped sampling.
SpotLight3D:
* Fixed lack of precision by scaling the projection's znear.
* Fixed normal biasing.
Both:
* Tweaked biasing to make sure it works out of the box in most situations.
2021-08-19 13:46:51 +02:00
a7ace9fec1
Fix z_index applied twice for TileMap layers
2021-08-19 12:40:09 +02:00
8b6c168b3a
Merge pull request #48560 from SaracenOne/collada_semantic_fix_4_0
2021-08-19 09:02:16 +02:00
b6af457d25
Fix incorrect checking of uniform set to prevent error spam (2)
2021-08-19 09:11:01 +03:00
5ccf797c9c
Merge pull request #51703 from YeldhamDev/compal_tweaks
...
Minor tweaks/fixes for the Command Palette
2021-08-19 07:12:38 +02:00
89695da337
GDScript: Fix memory leak when using self class as type
2021-08-18 18:58:45 -03:00
1c8b076502
GDScript: Fix calling builtin static functions
2021-08-18 18:58:41 -03:00
47545aeb1a
GDScript: Fix issue when calling new() on its own
2021-08-18 18:56:21 -03:00
2ba4ee9198
GDScript: Fix inner classes and preloaded scripts as types
2021-08-18 18:56:21 -03:00
31dfdcb69e
Merge pull request #51850 from RevoluPowered/ignore_cache_when_server_down
...
Fix github actions cache server being down failing builds
2021-08-18 23:06:42 +02:00
27da2e364e
Fix github actions cache server being down failing builds
2021-08-18 21:58:54 +01:00
c0bdea6a67
Merge pull request #51859 from nekomatata/bullet-body-motion-fixes
...
Fixes in Bullet body_test_motion
2021-08-18 22:46:10 +02:00
8376af3c31
Merge pull request #51854 from akien-mga/scons-progress-fix-open-error
...
SCons: Fix potential error when pruning cache on CI
2021-08-18 22:43:35 +02:00
825b245f0d
SCons: Fix potential error when pruning cache on CI
...
This could cause spurious errors on CI when trying to prune the cache,
as for some reason it tries to remove files/paths which do not exist.
That points at a bug in the `cache_progress` logic but at least this
workaround should prevent CI failures.
2021-08-18 22:19:51 +02:00
45bc97b8b8
Fixes in Bullet body_test_motion
...
Synchronize fixes from the 3.x branch to keep Bullet code in sync for
later, even if it's disabled for now.
2021-08-18 13:18:19 -07:00
5aecce775e
Merge pull request #51848 from aaronfranke/float-doc
...
Improve the docs for the float type
2021-08-18 21:47:12 +02:00
f6626a40e5
Merge pull request #51843 from reduz/fixes-to-mobile-renderer-3
...
More fixes to mobile renderer
2021-08-18 20:43:25 +02:00
e1e01427cc
Merge pull request #50411 from Chaosus/vs_filter
...
Added port type content filter on port dragging in visual shader
2021-08-18 20:43:03 +02:00
70c0154cbe
Improve the docs for the float type
2021-08-18 13:27:22 -05:00
de7b6d13eb
Merge pull request #51627 from mhilbrunner/todo-for-neikeq
2021-08-18 20:13:50 +02:00
f653cc13b9
Added port type content filter on port dragging in visual shader
2021-08-18 21:13:04 +03:00
a619a92e3c
Merge pull request #51846 from m4gr3d/delegate_restart_invokation_master
...
Delegate handling and implementation of the restart functionality to the Godot host
2021-08-18 20:12:10 +02:00
1327c77848
Merge pull request #51845 from Paulb23/hide-textfiles
2021-08-18 20:09:13 +02:00