45218316c9
Merge pull request #35618 from Chaosus/vs_improvements
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Better visual shader code generation
2020-02-01 16:03:48 +03:00
bfec48abf1
Better visual shader code generation
2020-02-01 15:53:02 +03:00
b822da00f8
Fix canvas_item light alpha output in visual shaders
2020-01-31 19:34:34 +03:00
9705d5587e
Hide "control" methods from VisualShaderNodeGroupBase
2020-01-28 10:24:59 +03:00
274f1d8610
Hide "editable" property from VisualShaderNodeGroupBase public interface
2020-01-28 09:43:07 +03:00
796484d761
Added missing property "size" to VisualShaderNodeGroupBase
2020-01-27 19:18:48 +03:00
3479cf4b42
Removed unused method "build" from VisualShaderNodeExpression
2020-01-27 18:24:39 +03:00
86cdccebe6
Hide "default_input_values" property in VisualShaderNode.
2020-01-23 11:18:51 +03:00
a8ab4e3357
Forbid recursive connections in visual shader
2020-01-20 18:15:45 +03:00
a7f49ac9a1
Update copyright statements to 2020
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Happy new year to the wonderful Godot community!
We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.
Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00
024c25426b
Fixes crash when shader inputs/outputs is invalid string
2019-12-10 17:04:18 +08:00
f5ffc1aedc
Fix invalid casting on visual shader sampler
2019-11-04 18:50:33 +03:00
8243afb0e9
Added sampler inputs for visual shaders
2019-11-03 17:59:15 +03:00
9086e7330f
Removes translations from generated visual shader code
2019-10-29 09:26:05 +03:00
b217babca2
[VShaders] Added sampler port to CubeMap, fixed parsing in expresssion s
2019-10-11 10:36:04 +03:00
0ec352213d
Removed "rebuild" function from public interface of VisualShader
2019-10-10 12:15:55 +03:00
fec8da3c5e
Makes cube maps to be works in visual shaders
2019-10-09 12:13:53 +03:00
b11d15d5c3
Makes Texture and TextureUniform in visual shaders to use UV by default
2019-10-03 16:59:49 +03:00
31ada3b685
Fix global code in visual shaders if two or more custom nodes are used
2019-10-02 17:13:19 +03:00
f14bcd8cc5
Added sampler port type for visual shaders
2019-10-01 13:20:08 +03:00
4f294b958f
doc: Sync classref with current source
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Fix a few missing bindings or unspecified argument names and default values.
2019-09-24 11:52:06 +02:00
bd507739ea
Fix formatting error for bool in resulted code of visual shader
2019-09-05 08:32:24 +03:00
bf3024c172
Added missing OUTPUT_IS_SRGB and FRONT_FACING to visual shaders
2019-09-04 18:24:44 +03:00
54f0889f20
Fix parsing array indexing symbol in visual shader expression
2019-09-04 16:01:41 +03:00
a68ea5721f
Fix semicolon parsing in visual shader expression
2019-09-01 13:12:33 +03:00
466a9ffdc6
Fix visual shader expression parsing
2019-09-01 12:14:20 +03:00
725e5d15ff
Added "editable" property to VisualShaderGroupNode
2019-08-22 15:12:18 +03:00
1e3fb6d760
Fix preview for global expressions in visual shaders
2019-08-20 19:34:09 +03:00
ef37f00525
Merge pull request #31453 from Chaosus/vs_code_preview
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Added code preview to visual shader
2019-08-18 17:32:49 +02:00
808e44df6d
Added code preview to visual shader
2019-08-18 17:28:19 +03:00
e3b43771aa
Added global expressions to visual shaders
2019-08-18 08:49:56 +03:00
33e9fce1bb
Plugin support for visual shaders
2019-08-14 15:52:27 +03:00
af5e0fff66
Remove ERR_EXPLAIN from scene/* code
2019-08-09 13:54:52 +02:00
80080f2655
Allow comma prefix to visual shader's expression parser
2019-08-07 13:50:41 +03:00
0727caadd1
Added triplanar uniform texture node to visual shaders
2019-07-12 12:14:34 +03:00
0aec3c3113
Shows menu when dragging connection on empty space in visual shader graph
2019-06-27 10:48:18 +03:00
7bed1a0f21
Fix expression node crashes
2019-06-22 17:41:51 +03:00
6d16f2f053
Fix error macro calls not ending with semicolon
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It's not necessary, but the vast majority of calls of error macros
do have an ending semicolon, so it's best to be consistent.
Most WARN_DEPRECATED calls did *not* have a semicolon, but there's
no reason for them to be treated differently.
2019-06-11 14:49:34 +02:00
d426dcabf8
Fix GetTypeInfo error due to missing include
2019-05-27 17:33:25 +02:00
6d38754a06
Fix expression node parsing when input_port + \0 is occured
2019-05-21 19:45:01 +03:00
6f2abd68f2
Fix few bugs in expression node
2019-05-21 18:37:31 +03:00
5648924eef
Expression node for visual shaders
2019-05-21 12:11:41 +03:00
21ca9f6c7c
Disallow loopback connection in visual scripts and visual shaders
2019-04-24 09:14:45 +03:00
87f87839a6
Added conditional nodes to visual shaders
2019-04-13 18:17:20 +03:00
c8994b56f9
Style: Apply new changes from clang-format 8.0
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It seems to stay compatible with formatting done by clang-format 6.0 and 7.0,
so contributors can keep using those versions for now (they will not undo those
changes).
2019-04-09 17:09:48 +02:00
5fd671b8a7
Major improvements for visual shader system
2019-04-07 08:17:38 +03:00
9fdc77c222
added diffuse and specular as inputs to visual shader
2019-02-28 22:02:06 -08:00
5fc86026ca
Fix typos with codespell
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Using codespell 1.14.0.
Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
doubleclick
lod
nd
numer
que
te
unselect
EOF
$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2019-02-13 09:23:29 +01:00
c4db6ce2b2
updated visual shader builtins
2019-01-27 01:27:09 -08:00
3eb0757552
Modified code generation to be more friendly to previews, fixes #25094
2019-01-21 16:10:23 -03:00