a5947161ef
Fix 'Save Scene' doing nothing on new scenes
2015-12-04 16:51:36 +01:00
bb392bde16
Merge branch 'master' of https://github.com/godotengine/godot
2015-12-04 10:19:58 -03:00
da113fe40d
-Upgraded webp to a MUCH newer version. Hoping it fixes some bugs in the process. Keeping old version just in case for now.
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-Added ability to convert xml and tscn scenes to binary on export, makes loading of larger scenes faster
2015-12-04 10:18:28 -03:00
868832bca7
Fix editor crash after closing scene with certain types of nodes
2015-12-03 12:42:58 -03:00
46c5fda91d
-orphan resource explorer dialog + tools menu
2015-11-29 01:08:31 -03:00
68aaa0f813
Merge branch 'master' of https://github.com/godotengine/godot
2015-11-28 20:57:23 -03:00
7aa39b7cae
-Fixed bug with scene inheritance, should work again
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-Proper .tscn and .tres parsing, should work, please test well!
2015-11-28 20:56:14 -03:00
868a5a5be1
Merge pull request #2910 from est31/export_error_on_headless
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Print errors to console when exporting
2015-11-25 08:07:35 +01:00
5dc9770feb
Print errors to console when exporting
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Now you the errors when exporting via godot server binary.
When exporting via non-headless godot, it is useful to have the error
on the console as well.
Also exit and print a list of valid export platforms when
the supplied platform was not found.
2015-11-25 06:50:08 +01:00
8d97eef0fe
Put 2D, 3D and Script editor index in enum
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To avoid invalid index out of bounds mistakes.
2015-11-25 00:46:44 +01:00
bfe8df27bc
Fix switching between 2D/3D/Script
2015-11-25 00:07:32 +01:00
82c8190013
Implement name filter to PropertyEditor
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- Add search bar to Inspector tab and to Project and Editor settings dialog
2015-11-21 13:42:15 -03:00
cf3ae61a7f
Merge pull request #2825 from StraToN/fix-tabclose-confirmation
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Ask confirmation on closing a scene tab
2015-11-20 08:17:53 -03:00
5ee443bcc0
fix with refactoring, refrash re-run icon
2015-11-19 21:06:49 +01:00
6d20ded6d7
Ask confirmation on closing a scene tab
2015-11-19 14:15:17 +01:00
a0564efb65
Merge pull request #2349 from neikeq/dock_patch
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Hide right UR and BR dock slots by default
2015-11-19 00:31:09 -03:00
6a7ae77847
Merge pull request #2696 from AlexHolly/restart-feature-on-running
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replay on play if already playing for scene and main + switch icon to…
2015-11-19 00:06:34 -03:00
33aa019e4f
Merge pull request #2699 from ZuBsPaCe/visual-studio-2015-compilation
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Visual studio 2015 compilation
2015-11-18 23:56:06 -03:00
5db5255260
Merge pull request #2676 from neikeq/inspector_history_tooltip
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Tooltip for the Inspector's history button
2015-11-18 19:04:16 -03:00
3974fbb852
-fixed tabs
2015-11-18 04:47:41 -03:00
081a236c67
-Merged Script and Help tabs
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-Help tabs can be opened many at the same time
-Color temperatures for opened scripts
-Dominant script opening when switching scene tab
2015-11-17 09:46:08 -03:00
8420c24f7f
-better integration of ndee's theme
2015-11-13 20:56:44 -03:00
61c4c5795f
-support for stereo ima-adpcm sample compression & playback
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-support for converting samples to ima-adpcm upon export
2015-11-09 00:49:18 -03:00
3886ed08ac
Fixes Visual Studio 2015 compile error C3688 (invalid literal suffix)
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tools\editor\editor_node.cpp(3037): error C3688: invalid literal suffix 'VERSION_FULL_NAME'; literal operator or literal operator template 'operator ""VERSION_FULL_NAME' not found
2015-10-29 15:57:55 +01:00
65258f741b
replay on play if already playing for scene and main + switch icon to reload if running.
2015-10-28 23:50:11 +01:00
cf995d5f07
Tooltip for the Inspector's history button
2015-10-25 18:00:29 +01:00
d64c89d447
Fix #2623
2015-10-22 00:23:42 +02:00
884d5a0f41
-remove path after inheriting, fixes #2616
2015-10-17 20:55:12 -03:00
c22b627ee3
Merge pull request #2362 from AlexHolly/update-scene-tab-fix
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[UI-FIX] - Update scene tabs on save
2015-10-17 10:51:45 -03:00
c9ff40e140
Merge pull request #2380 from StraToN/tabs-buttons
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Tab close button + display policies + application on Scenes Tabs
2015-10-17 10:46:32 -03:00
078a474135
-fixes and more fixes to new scene system, seems stable now..
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BUT DONT TRUST ME IT MAY STILL BREAK, USE WITH CARE!!
2015-10-16 19:11:23 -03:00
6b20ee4324
Merge branch 'master' of https://github.com/okamstudio/godot
2015-10-10 09:09:59 -03:00
422929e87f
Large improvements on scene packing and management
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-Ability to edit and keep changes of instanced scenes and sub-scenes
-Ability to inherit from other scenes
2015-10-10 09:09:09 -03:00
8154dff3d0
Merge pull request #2528 from MarianoGnu/sprite-edit
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SpriteRegionEditor
2015-09-28 09:32:42 -03:00
3e6aaec193
Add SpriteRegionEditor and update Polygon2DUVEditor
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Both with snap and grid support
2015-09-28 00:06:06 -03:00
9962518ffd
Merge branch 'master' of https://github.com/okamstudio/godot
2015-09-24 18:07:13 -03:00
82a3304458
Added ability to set custom mouse cursors. Not hardware accelerated yet.
2015-09-24 18:06:15 -03:00
83d9a692be
Ability to visually debug geometry visually:
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-Visible 2D and 3D Shapes, Polygons, Tile collisions, etc.
-Visible Navmesh and Navpoly
-Visible collision contacts for 2D and 3D as a red point
-Customizable colors in project settings
2015-09-20 13:03:46 -03:00
688047a4c9
-removed resources dock, good bye old friend
2015-09-01 00:49:47 -03:00
1bad27e1f8
-Properly keep animation editor and viewport state while switching scene tabs
2015-08-29 22:59:25 -03:00
b4acd18f32
-display/emulate_touchscreen now really emulates a touchscreen
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-icons to show node menus
2015-08-29 17:16:11 -03:00
d50921b550
Show documentation for properties on hover.
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This works if the property has been documented (about half are at this point)
2015-08-25 23:00:11 -03:00
eff2931b2a
Multiple, simultaneous node editing spuport!!
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..but will you be brave enough to try it? :)
2015-08-25 00:08:45 -03:00
4b40f9228b
Merge branch 'master' of https://github.com/okamstudio/godot
2015-08-23 20:22:08 -03:00
07e9741425
**WARNING BEFORE PULLING**
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This push changes the binary and XML formats and bumps the major version to 2.0. As such, files saved in this version WILL NO LONGER WORK IN PREVIOUS VERSIONS. This compatibility breakage with older versions was required in order to properly provide project refactoring tools.
If I were you, unless you are brave, I would wait a week or two before pulling, in case of bugs :)
Summary of Changes
-New Filesystem dock, with filesystem & tree view modes.
-New refactoring tools, to change or fix dependencies.
-Quick search dialog, to quickly search any file
2015-08-23 20:15:56 -03:00
17fbd20673
Added close button to tab. Added 4 display policies for this close button (show always, show never, show active tab only, show hover). Set the scene tabs in editor to follow the hover policy.
2015-08-18 20:27:01 +02:00
f6eff87793
update scene tabs on save - fix
2015-08-12 22:35:37 +02:00
d097d1081d
Hide right_r dock slots by default
2015-08-09 21:59:13 +02:00
b3dff195e0
Merge pull request #2316 from StraToN/clearconsole
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Clear output console (Button + clear on Play)
2015-08-08 11:07:36 -03:00
9d185ccc30
-Merged the file server with the live editing and remote debug
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-It is now really easy to deploy an android build with debug, and debug it
2015-08-06 02:37:40 -03:00