Commit Graph

59 Commits

Author SHA1 Message Date
93ab45b6b5 Style: Fix whole-line commented code
They do not play well with clang-format which aligns the `//` part
with the rest of the code block, thus producing badly indented commented code.
2017-01-14 14:52:23 +01:00
04c749a1f0 New API for visibility in both CanvasItem and Spatial
visible (property) - access set_visible(bool) is_visible()
is_visible_in_tree() - true when visible and parents visible
show() hide() - for convenience
2017-01-13 10:45:50 -03:00
48097f6df3 Removed the set_child_rect() in AcceptDialog. AcceptDialog now works as a container! 2017-01-10 01:49:55 -03:00
920947f297 renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input 2017-01-08 16:28:12 -03:00
99ceddd11e Editor settings categories are now tidy and beautiful! 2017-01-05 19:41:36 -03:00
b085c40edf -Conversion of most properties to a simpler syntax, easier to use by script
-Modified help to display properties

GDScript can still not make use of them, though.
2017-01-04 01:16:14 -03:00
118eed485e ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
All usages of "type" to refer to classes were renamed to "class"
ClassDB has been exposed to GDScript.
OBJ_TYPE() macro is now GDCLASS()
2017-01-02 23:03:46 -03:00
3f3f5a5359 Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Various merge conflicts have been fixed manually and some mistakes
might have been made - time will tell :)
2017-01-02 21:52:26 +01:00
c7bc44d5ad Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00
22d83bc9f6 Begining of GLES3 renderer:
-Most 2D drawing is implemented
-Missing shaders
-Missing all 3D
-Editor needs to be set on update always to be used, otherwise it does not refresh
-Large parts of editor not working
2016-10-03 21:35:16 +02:00
828e1c092f Renamed the bind_native functions to bind_vararg, should make it show the documentation more clearly and also make it easier to bind to C# 2016-09-07 19:39:57 -03:00
dc7139c90d Making bits of docs appear in different dialogues is made easier with EditorHelpBit 2016-08-23 23:15:16 -03:00
ae1267d41c Fix help page title indentation 2016-08-01 16:30:09 +08:00
af395cea42 Fix help search dialog titles 2016-07-09 16:12:15 +02:00
68868aabc6 Add subsequence search to tools
Add it to the following searches:
- Create node.
- Scene tree.
- Inspector properties.
- Classes list in help.
- Quick open.
2016-06-12 14:53:03 -03:00
eb14373d69 Fixed editor help focus issues and input propagation 2016-06-09 18:26:47 +01:00
bf22e69822 deselect in help when click somewhere 2016-06-04 03:11:34 +09:00
3e8eb396d7 Finalized DynamicFont implementation
-DynamicFont uses Freetype by default
-Editor fonts are now scalable thanks to this
-Cleaned up documentation browser and added fonts for this
2016-05-29 11:37:52 -03:00
94c34ff890 i18n: Proofreading of all strings
Done to ensure that no important identifiers are translatable,
to fix compound strings using the new vformat() function, and
some general English proofreading here and there.
2016-05-21 00:21:57 +02:00
fb277dbde6 i18n: Don't make print_line calls translatable 2016-05-04 15:28:37 +02:00
567cb691ec Modified editor strings to be translatable in the future 2016-05-03 22:25:37 -03:00
4e59d1c51f Fix for #4014, changed to 2 instead of 3 chars to trigger search 2016-03-18 17:07:07 +01:00
61e63b635c Merge pull request #3927 from TheHX/issue-3645
Added search box in Class List dialog (Script Editor)
2016-03-06 09:46:25 +01:00
fdd1209276 The help page now show the entire object hierarchy 2016-03-05 14:44:39 -03:00
cc6a6ef08c Added search box in Class List dialog (Script Editor) 2016-03-05 07:59:04 -03:00
6fc1c3a4d1 Completed the support for plugins! It is not possible to add plugins.
Not all APIs are provided yet, please request whathever you are missing.
Some example plugins are provided in demos/plugins. Just copy them to a folder in your project named addons/ and then enable them from the project settings.
Have fun!
2016-02-27 23:12:27 -03:00
9e4532d689 Implement support for [codeblock] tag in help
It allows to define a multiline space-indented code block that will be properly parsed by the reST converter for the online docs.
The in-editor help understand the [codeblock] tag as it supposedly understand [code] already (i.e. it just seems to discard it, though the code was supposed to switch it to a monospace font, but that's likely another issue.
2016-02-17 21:17:08 +01:00
5be9ff7b67 Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
13964f59c1 -Added table support to RichTextLabel
-Made help more readable, closes #2851
2015-12-26 10:25:17 -03:00
493d3c22ca Fix editor help scroll to result 2015-11-27 20:11:49 -03:00
7aa2a2e62c Merge pull request #2909 from neikeq/imp_2908
Put 2D, 3D and Script editor table indexes in enum
2015-11-25 07:24:58 +01:00
8d97eef0fe Put 2D, 3D and Script editor index in enum
To avoid invalid index out of bounds mistakes.
2015-11-25 00:46:44 +01:00
a1059e3e3e Merge pull request #2908 from neikeq/fix_editor_select
Fix bugs caused by merged Script and Help tabs
2015-11-25 00:25:55 +01:00
06957a8026 Fix Class Reference request from Inspector 2015-11-25 00:08:39 +01:00
bfe8df27bc Fix switching between 2D/3D/Script 2015-11-25 00:07:32 +01:00
c591293718 Remember last help search 2015-11-24 22:33:26 +01:00
ccd40f76e8 -work in progress resourceparser and .tscn parser. Still non-functional
-fixed theora so it can compile theoralib but not theora
-fixed generation of windows icon in .rc, which didn't previously work in 32 bits
2015-11-24 10:42:05 -03:00
fa12ab8f02 Fix help display 2015-11-20 01:12:29 +01:00
a9a330645b Merge branch 'master' into BBCodeDocs 2015-11-19 01:19:19 +01:00
081a236c67 -Merged Script and Help tabs
-Help tabs can be opened many at the same time
-Color temperatures for opened scripts
-Dominant script opening when switching scene tab
2015-11-17 09:46:08 -03:00
0f0dc1a5d3 BBCode is now allowed anywhere in the inline documentation. 2015-10-20 17:41:27 +02:00
f36d0fe4c5 Small readability fixes for the in-game class reference - fixes #2515 and #2393 (text spacing and top/left padding for the text area, respectively). 2015-09-29 22:38:23 -04:00
95047562d7 Several performance improvements, mainly in loading and instancing scenes and resources.
A general speedup should be apparent, with even more peformance increase when compiling optimized.

WARNING: Tested and it seems to work, but if something breaks, please report.
2015-06-29 00:29:49 -03:00
96a86fdf75 Fix #1898 2015-05-13 23:27:13 -03:00
fdaa2920eb Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
303ce0ea32 makes_editorhelp_uses_editor_settings_bg_color
This fixes issue #332 by using the "text_editor/background_color" editor
setting as background color for the EditorHelp.
2015-03-26 15:45:53 +01:00
dc7ac86b79 -Completely removed EmptyControl (but added fallback), closes #1017 2015-01-03 17:24:16 -03:00
0dbedd18fc SceneMainLoop -> SceneTree
-=-=-=-=-=-=-=-=-=-=-=-=-=-

*YOUR SOURCE MIGHT NOT WORK*
For mor information on fix:
https://github.com/okamstudio/godot/wiki/devel_scene_tree

Other stuff:
-Shower of bullets demo
-Fixes all around
2014-11-05 21:20:42 -03:00
6532aa627c Fix some more incorrect bindings 2014-10-26 15:07:54 +01:00
24b545d6ea Merge pull request #544 from marynate/PR-fix-help-history
Fix bug help history overwrote by tree item selected call back
2014-09-17 10:46:20 -03:00