Commit Graph

16 Commits

Author SHA1 Message Date
612ab4bbc6 Fix typos with codespell
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt`
Whitelist consists of:
```
ang
doubleclick
lod
nd
que
te
unselect
```
2018-02-21 19:46:06 +01:00
3c7a39b40c doc: Update version string in header 2018-02-19 10:46:33 +01:00
f2e3825616 doc: Fix references to online tutorials after godotengine/godot-docs#1015 2018-01-25 09:03:59 +01:00
d516aab8fa doc: Sync with current source
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018
and fix the version tag in all files (not really stable yet, but it makes no sense
to hardcode rc3 at this stage).
2018-01-25 08:50:56 +01:00
6c46787749 doc: Replace some more "val" with "value" + sync 2018-01-17 10:43:23 +01:00
03475ba197 Filled tutorial field in most relevent classes.
Added tutorial display in doc.
2018-01-15 18:41:13 -03:00
e28cdc4654 doc: Update version string in XML 2018-01-13 11:43:42 +01:00
ad79c70300 Update docs
[ci skip]
2018-01-12 00:58:22 +02:00
7dfba3cda9 doc: Fix enum tags thanks to 2bc6db6 2017-11-24 23:16:30 +01:00
bc75fae579 doc: Update header version for 3.0-beta 2017-11-24 09:16:52 +01:00
e7701bb2de doc: Rename "@Global Scope" to "@GlobalScope"
Spaces in filenames are evil.
2017-11-15 20:41:16 +01:00
967bfb0c4a doc: Remove revision.module_config from version string
It is now "3.0-alpha" instead of "3.0.alpha.custom_build{,.mono}",
limits unnecessary diffs.
2017-11-15 20:41:16 +01:00
9e93f5b478 [DOCS] Review and improve 17 classes (#11890) 2017-10-09 12:49:12 +02:00
22436f6bf1 [DOCS] File Class method description 2017-10-08 17:04:00 -03:00
5ad9be4c24 Rename pos to position in user facing methods and variables
Rename user facing methods and variables as well as the corresponding
C++ methods according to the folloming changes:

* pos -> position
* rot -> rotation
* loc -> location

C++ variables are left as is.
2017-09-20 13:11:10 +02:00
4f929a0fdf Changed the doc class generation to individual files per class. It is also possible to save module files in module directories and the build system will
recognize them.
2017-09-12 17:45:41 -03:00