e53067c42e
Write an AndroidManifest.xml file to be merged with app module's manifest.
2020-07-24 12:53:27 -04:00
166103c759
Android: Keyboard modifier and arrow key support
2020-07-21 22:13:24 +03:00
b7aa474680
Merge pull request #40422 from amanj120/forward_port_bundle_pr_resources
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Create strings.xml files in the Gradle project to handle localization
2020-07-20 22:26:44 +02:00
d7aaec8ffe
Disable virtual keyboard focus adjustment on Android
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Fixes #37190
The default adjustment setting was causing the view to pan down in order
to adjust the focus on the text content.
We don't need any focus adjustment since we're using a fixed size window
for our application.
Documentation:
https://developer.android.com/reference/android/view/WindowManager.LayoutParams#SOFT_INPUT_ADJUST_NOTHING
2020-07-20 12:04:02 +02:00
5ff6f7a86b
Create strings.xml files in the gradle project to handle localization
2020-07-15 13:02:59 -04:00
9986439352
Commit other files changed by file_format.sh
2020-07-13 14:14:11 -04:00
2d53b8173e
Fix the logic to enable focus awareness
2020-06-27 16:43:08 -07:00
175d43738a
Enable the ability to use Godot as a subview within an Android app
2020-06-25 19:52:40 -07:00
206cbd960b
Follow up cleanup for the godotpayment project module
2020-06-22 12:53:25 -07:00
83a966f0d8
Remove GodotPayment android plugin
...
This is now available in a separate repository
at https://github.com/godotengine/godot-google-play-billing
2020-06-22 09:21:05 +02:00
6daf9b78af
Clean up the GodotPlugin public API.
2020-06-16 09:25:09 -07:00
2bf1f8e4b3
Add support for focus awareness
2020-06-04 15:49:55 -07:00
c227733bd8
Add missing consumePurchase plugin method for GodotPayment
2020-05-28 22:48:48 +09:00
c948d25b6e
Validate that Use Custom Build is enabled when Plugins are selected
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Remove `GodotPayment` from the default build template
2020-05-27 12:07:53 -07:00
75100e5644
Provide the ability for clients of the Godot library to add their own command line arguments
2020-05-27 02:13:52 -07:00
24ad4894cc
Merge pull request #39050 from timoschwarzer/google-play-billing-4.0
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(4.0) Re-implement GodotPayment Android plugin using the Google Play Billing library
2020-05-26 15:34:06 +02:00
4b00bf8e83
Re-implement GodotPayment Android plugin using the Google Play Billing library
2020-05-25 22:24:17 +02:00
bf76d2afcf
Stop ignoring hidden files and directories in the assets directory
2020-05-25 12:03:35 -07:00
3ecdc27f49
Merge pull request #39004 from nekomatata/android-reset-surface
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Proper surface reset when resuming app on Android
2020-05-24 22:31:03 +02:00
b987677cc0
Proper surface reset when resuming app on Android
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Just re-creating the window instead of restarting the app entirely.
2020-05-24 20:42:21 +02:00
39f59786fa
Use long instead of int for object id in Android java wrapper
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Using int for 64-bit values might cause issues with objects not found
in ObjectDB when the id is truncated.
2020-05-24 13:26:18 +02:00
aec07538f4
Merge pull request #38309 from SkyLucilfer/AndroidLineEdit
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Fix Android LineEdit editing bugs
2020-05-20 11:45:59 +02:00
ca3192d18a
Style: Fix unnecessary semicolons that confused clang-format
2020-05-19 11:24:58 +02:00
14e6696c8e
Implementation of the Godot Android Plugin configuration file
2020-05-17 11:11:26 -07:00
cc473b948f
Fix Android LineEdit editing bugs
2020-05-16 17:55:27 +02:00
d999071edf
Merge pull request #37924 from thebestnom/migrate-to-androidX
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Android: Migrate deprecated support library to AndroidX
2020-05-16 09:03:17 +02:00
0be6d925dc
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
...
Which means that reduz' beloved style which we all became used to
will now be changed automatically to remove the first empty line.
This makes us lean closer to 1TBS (the one true brace style) instead
of hybridating it with some Allman-inspired spacing.
There's still the case of braces around single-statement blocks that
needs to be addressed (but clang-format can't help with that, but
clang-tidy may if we agree about it).
Part of #33027 .
2020-05-14 16:54:55 +02:00
d0ced7a481
Android: Migrate deprecated support library to AndroidX
2020-05-10 19:03:44 +03:00
e956e80c1f
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
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Part of #33027 , also discussed in #29848 .
Enforcing the use of brackets even on single line statements would be
preferred, but `clang-format` doesn't have this functionality yet.
2020-05-10 13:12:16 +02:00
03b13e0c69
Style: Add missing copyright headers
2020-05-10 13:12:16 +02:00
6038325470
clang-format: Add JavaImportGroups for Java code
2020-05-06 23:26:43 +02:00
ef62506e5c
Address OS.request_permissions() bug when non-platform permission(s) is included
2020-05-05 10:33:46 +02:00
2f38cfd9ab
Fix Android templates size regression
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The issue was caused by PR #36906 which changes prevented the generated shared libraries from being stripped.
Since the change is only needed for development (debugging) purposes, it's commented out by default.
2020-04-23 00:21:39 -07:00
c591cb8fda
Migrate legacy apache dependency to the GodotPayment plugin
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This is the only location in the codebase where it's being used, so no need to make the main lib have a dependency on it.
2020-04-15 22:36:58 -07:00
ca896ddbf0
Android: Bump build tools to 29.0.3
2020-04-14 13:47:13 +02:00
73d4e2eefb
Delete unused drawable resources.
2020-04-13 16:15:37 -07:00
948c3cbb88
Add signal support to Godot Android plugin:
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Supports registering and emitting signal from a Godot Android plugin
2020-04-10 09:22:21 -07:00
35c8ec065c
Merge pull request #37256 from m4gr3d/add_custom_build_gradle_settings
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Update Android custom template build configuration
2020-04-10 13:57:56 +02:00
e167af3737
Display Server support
2020-04-08 01:47:09 +02:00
9c11076a20
Update Android custom template build configuration.
2020-04-07 09:07:44 -07:00
af424b1c7c
Vulkan rendering for Android
2020-04-03 11:18:59 +02:00
ba2ec53a26
Android: Downgrade gradle plugin to 3.5.3
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With the NDK installed locally, gradle plugin 3.6.0 seems to enforce
a specific older NDK version, and will fail building if you don't have
it installed with:
```
No version of NDK matched the requested version 20.0.5594570.
Versions available locally: 21.0.6113669
```
Upstream issue: https://github.com/gradle/gradle/issues/12440
2020-04-02 23:16:54 +02:00
60d486acc8
Fix copyright headers for recently added files
2020-03-28 13:29:29 +01:00
7dbe8b65ae
Make file formatting comply with POSIX and Unix standards
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UTF-8, LF, no BOM, and newlines at the end of files
2020-03-21 17:41:03 -04:00
d7b10beb1b
Update the naming scheme for the GodotPlugin's methods in preparate of the vulkan integration.
2020-03-19 15:28:33 -07:00
99173c5fc4
Complete the implementation of the GodotPayment plugin.
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Move the remaining plugin components within the plugin source code.
2020-03-17 17:43:09 -07:00
6c74f38f0b
Merge pull request #36906 from m4gr3d/enable_android_studio_debugging
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Enable Android Studio debugging
2020-03-17 16:31:04 +01:00
c169367e83
Fix text_entered signal when max_length is used in LineEdit on Android
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Fixes #35954
2020-03-13 17:04:40 +01:00
7aa1c3e490
Fix initialization of the GodotPayment plugin
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The `onGLRegisterPluginWithGodotNative()` method is supposed to be invoked only by `Godot`.
2020-03-09 10:32:23 +01:00
41dadb2b2b
Enable Android studio debugger.
2020-03-08 12:37:46 +01:00