6b7117ce3f
Merge pull request #31662 from profan/perf/astar-reserve
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Allow to reserve space for nodes in A* and elements in OAHashMap explicitly.
2019-08-27 10:09:08 +02:00
1031833fb0
allow to reserve space in OAHashMap explicitly and also in AStar.
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* also handle overflow occurring in _get_probe_length
2019-08-27 00:38:35 +02:00
db6d4352ea
[macOS] Add methods to modify global and dock menus. Add ability to open multiple editor/project manager instances, recent/favourite project list to project manager dock menu and opened scene list to editor dock menu.
2019-08-26 16:45:49 +03:00
eac0af5892
Tree: fix and expose icon modulation
2019-08-24 17:37:22 +02:00
51d50e167d
Merge pull request #31094 from aaronfranke/vector-sign-mod-etc
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Add Vector2/3 sign and posmod functions, axis, docs, misc additions
2019-08-23 09:07:47 +02:00
bff0458bcc
Merge pull request #31386 from raphael10241024/fix_inertia
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Fix custom inertia in physics2d
2019-08-22 15:41:35 +02:00
1349e0e585
doc: Sync classref with current source
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Fix wrong hyperlinks in Control and Tree.
2019-08-22 14:49:30 +02:00
74713fe970
Fix custom inertia in physics2d, closes#30838
2019-08-22 20:30:03 +08:00
7402fd2c56
Revert "Feature: Add SHA256 for PoolByteArray"
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This reverts commit e2c3bbabb0 .
This was superseded by #29871 which adds more crypto features with a
dedicated interface.
Since this commit was never in a stable release (merged during 3.2 dev),
we revert it to avoid having to deprecate it in favor of the Crypto API.
See https://github.com/godotengine/godot/pull/31187#issuecomment-523377965
2019-08-22 13:44:57 +02:00
1a4dbd9ee2
Merge pull request #31437 from volzhs/vibrate-mobile
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Support vibration for Android and iOS
2019-08-21 21:10:22 +02:00
e1b9004b0f
Rename FileDialog's folder icon custom color to folder_icon_modulate
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The custom color introduced in be8d569744
had the same name as the "folder" icon, which could cause conflicts
in the generated documentation.
The new name is also more self-explanatory.
2019-08-21 18:43:01 +02:00
4061e5bb75
Support vibration for Android and iOS
2019-08-21 23:38:53 +09:00
b84b46d5df
Improve the GeometryInstance class documentation
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This adds a mention that LOD properties currently have no effect.
2019-08-21 14:22:37 +02:00
e6c4ef3455
Merge pull request #31486 from KoBeWi/typos_must_die
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Fix various typos and style errors in text
2019-08-20 12:50:12 +02:00
7e075029c8
Fix various typos and style errors in text
2019-08-19 20:43:42 +02:00
4cb3984862
Mention caveat with looped animations in AnimationPlayer.queue()
2019-08-19 15:04:13 +02:00
092346d82b
Add Vector2/3 sign and posmod functions, misc additions
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Also make the docs more consistent, add Axis enum to Vector2, add > and >=. and C# also gets % and an override for vector-vector mod.
2019-08-17 18:31:55 -04:00
b950867df8
Clarify usage of action_press
2019-08-17 23:20:06 +02:00
d4d03e5de9
Documentation note that Node::add_child() fails if child already has a parent
2019-08-14 10:41:30 -04:00
33e9fce1bb
Plugin support for visual shaders
2019-08-14 15:52:27 +03:00
97167209cb
Exposed set_as_minsize to gdscript
2019-08-14 16:09:55 +09:30
592909db16
doc: Sync classref with current source
2019-08-13 12:35:50 +02:00
45767fe5f6
Improve documentation of EditorPlugin.add_tool_submenu_item method
2019-08-12 20:58:21 +01:00
6f7e898b9f
Merge pull request #31274 from nekomatata/doc-hint-range
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Updated doc for PROPERTY_HINT_RANGE (or_greater/or_lesser)
2019-08-12 08:41:55 +02:00
09e3905c06
Updated doc for PROPERTY_HINT_RANGE (or_greater/or_lesser instead of allow_greater/allow_lesser)
2019-08-10 18:59:42 +02:00
d366855abd
Add Tree iteration instructions thorugh TreeItem
2019-08-09 01:09:50 +05:30
d2a67c9c1f
Merge pull request #30714 from Calinou/invert-default-fog-height
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Invert and adjust the default fog height values
2019-08-08 17:20:32 +02:00
e578c1fef8
Merge pull request #31195 from bojidar-bg/31143-funcref-call_funcv
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Add FuncRef.call_funcv
2019-08-08 11:24:27 +02:00
7123fab771
Add FuncRef.call_funcv
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Closes #31143
2019-08-08 11:58:57 +03:00
1d5ae6da5b
Merge pull request #31047 from Zylann/save_exr
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Add Image.save_exr()
2019-08-08 08:53:02 +02:00
cd2de77b04
Add Image.save_exr()
2019-08-07 21:17:47 +01:00
d1a35b5a97
Invert and adjust the default fog height values
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This makes height fog appear at the bottom of the scene
(instead of the top), which is generally the expected result.
This also tweaks the fog height setting hint to be more flexible.
This closes #30709 .
2019-08-07 18:21:44 +02:00
05be97a607
Merge pull request #31119 from KoBeWi/full_control
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Complete the Control class documentation
2019-08-07 16:56:43 +02:00
2dbc817b93
Complete the Control class documentation
2019-08-07 15:31:47 +02:00
904e3100ac
Merge pull request #31127 from MuffinManKen/checkbox_implement_check_vadjust
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Implemented check_vadjust in CheckBox & CheckButton. It was exposed to the editor, but not used.
2019-08-07 13:34:48 +02:00
af935af38d
Merge pull request #30468 from SaracenOne/expose_audio_capture
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Exposes capture methods to AudioServer + documentation
2019-08-07 13:27:25 +02:00
deec700497
Implemented check_vadjust in CheckBox & CheckButton. It was exposed to the editor, but wasn't used.
2019-08-06 13:27:07 -04:00
459f5cb75e
Tweaks related to Camera2D drag margins
2019-08-06 16:19:02 +02:00
365994a630
Merge pull request #30998 from Calinou/cap-warnings-errors-per-second
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Cap the number of warnings/errors per second rather than per frame
2019-08-06 15:21:20 +02:00
834d07cfc1
doc: Sync classref with current source
2019-08-05 15:21:03 +02:00
cb3676726b
Mention 32-bit integer limit in the PoolIntArray documentation
2019-08-02 14:44:41 +02:00
47c615caf3
Cap the number of warnings/errors per second rather than per frame
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This reproduces the behavior used for printing when using the remote
debugger. The default limit is 100 errors and 100 warnings per second,
which makes it possible to display much more GDScript warnings
before overflowing.
This also adds a "Too many warnings" message, so that warnings
don't look like errors when overflowing anymore.
This closes #21896 .
2019-07-31 17:29:26 +02:00
f704506807
Implement copy/paste in visual shaders
2019-07-31 12:43:29 +03:00
14e3d29f0c
Merge pull request #30890 from KoBeWi/how_to_action
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Clarify is_action_pressed() for multiple assigned buttons
2019-07-30 00:07:49 +02:00
051b5b3d15
doc: Sync classref with current source
2019-07-29 21:12:57 +02:00
508761e0cd
Fix set_default_cursor_shape always sending motion event
2019-07-29 14:00:37 -03:00
639127de09
Merge pull request #30898 from clayjohn/max-lights-reflections
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Add project setting for max lights and reflections in GLES3
2019-07-29 16:01:53 +02:00
1a981ef268
add project setting for max lights and reflections in gles3
2019-07-28 17:54:25 -07:00
7e329a7251
Clarify is_action_pressed() for multiple assigned buttons
2019-07-28 15:37:08 +02:00
11cb4eb363
Add frame_cords accessors to Sprite and Sprite3D
2019-07-27 13:05:02 +02:00