eaaee63b62
doc: Update classref with node renames
...
A few extra renames for classes which were missed in last week's PRs.
2020-03-30 18:23:02 +02:00
fea37cfb52
doc: Sync classref with StringName/Callable changes
2020-02-22 14:59:09 +01:00
213a85521d
doc: Sync classref with current source
...
Handle removal of Pool*Array types and other recent changes.
2020-02-18 14:02:02 +01:00
0e3d625737
doc: Sync classref with current source
...
Lots of internal API changes and some docstrings were lost in the conversion.
I manually salvaged many of them but for all the rendering-related ones, an
additional pass is needed.
Added missing enum bindings in BaseMaterial3D and VisualServer.
2020-02-12 12:37:13 +01:00
57e27683ba
Update docs to version 4.0
2020-01-31 17:15:41 -08:00
2d20fc39aa
doc: Drop unused 'category' property from header
...
We already removed it from the online docs with #35132 .
Currently it can only be "Built-In Types" (Variant types) or "Core"
(everything else), which is of limited use.
We might also want to consider dropping it from `ClassDB` altogether
in Godot 4.0.
2020-01-26 16:02:39 +01:00
c09b9c488f
Complete documentation of some more classes
2020-01-14 13:19:39 +01:00
6af69f851a
doc: Drop unused <demos> tag
2019-04-19 11:03:46 +02:00
39c868171e
doc: Bump version to 3.2
2019-04-01 12:33:56 +02:00
6cdcde7114
doc: Add missing commas after "If true/false"
2018-12-20 13:47:12 +01:00
f6481d1694
Revert "Drop deprecated compatibility methods from AnimatedSprite"
2018-09-13 02:32:51 +02:00
2f6f920884
Drop deprecated compatibility methods from AnimatedSprite
...
They were deprecated in 2.1, but never properly identified as such
and thus never removed.
Fixes #21765 .
2018-09-09 15:25:49 +02:00
391e46830f
doc: Sync classref with current source
...
Fix various missing arguments in bindings.
2018-07-26 11:56:21 +02:00
b64bf118f1
Merge pull request #19087 from danvalho/master
...
SpriteFrames: expose method to get array containing animation names
2018-07-17 14:54:06 +02:00
9c56a16d61
Doc: Fix typos spotted by @yurchor
2018-07-01 15:55:53 +02:00
296af5276f
SpriteFrames: expose method to get array containing animation names
2018-06-05 13:07:30 +02:00
3fa77b3172
doc: Remove status from hardcoded version string
...
It has no practical use case and just generates noise for each alpha, beta, etc.
2018-02-27 13:40:49 +01:00
3c7a39b40c
doc: Update version string in header
2018-02-19 10:46:33 +01:00
d516aab8fa
doc: Sync with current source
...
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018
and fix the version tag in all files (not really stable yet, but it makes no sense
to hardcode rc3 at this stage).
2018-01-25 08:50:56 +01:00
e28cdc4654
doc: Update version string in XML
2018-01-13 11:43:42 +01:00
624a2b08f3
doc: Sync classref after a496dd4d, removing NOEDITOR properties from doc
2017-12-07 08:29:38 +01:00
bc75fae579
doc: Update header version for 3.0-beta
2017-11-24 09:16:52 +01:00
967bfb0c4a
doc: Remove revision.module_config from version string
...
It is now "3.0-alpha" instead of "3.0.alpha.custom_build{,.mono}",
limits unnecessary diffs.
2017-11-15 20:41:16 +01:00
06ce436144
[DOCS] Update SpriteFrames class ref
2017-09-24 12:21:19 -07:00
5ad9be4c24
Rename pos to position in user facing methods and variables
...
Rename user facing methods and variables as well as the corresponding
C++ methods according to the folloming changes:
* pos -> position
* rot -> rotation
* loc -> location
C++ variables are left as is.
2017-09-20 13:11:10 +02:00
a4005221f5
doc: Sync classref with current source
...
[ci skip]
2017-09-13 08:53:01 +02:00
4f929a0fdf
Changed the doc class generation to individual files per class. It is also possible to save module files in module directories and the build system will
...
recognize them.
2017-09-12 17:45:41 -03:00