540156b387
[Core] Rename linear_interpolate to lerp
2020-04-29 04:02:49 -04:00
6c8f2ae53a
Update docs and bindings for new integer vector types
2020-02-25 15:27:29 +01:00
57e27683ba
Update docs to version 4.0
2020-01-31 17:15:41 -08:00
2d20fc39aa
doc: Drop unused 'category' property from header
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We already removed it from the online docs with #35132 .
Currently it can only be "Built-In Types" (Variant types) or "Core"
(everything else), which is of limited use.
We might also want to consider dropping it from `ClassDB` altogether
in Godot 4.0.
2020-01-26 16:02:39 +01:00
3231fca934
Add docs for is_equal_approx on structures
2019-11-30 16:52:27 -05:00
1f76229378
doc: Sync classref with current source
2019-11-08 08:33:48 +01:00
65d61d0360
doc: Sync classref with current source
2019-08-29 15:33:52 +02:00
092346d82b
Add Vector2/3 sign and posmod functions, misc additions
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Also make the docs more consistent, add Axis enum to Vector2, add > and >=. and C# also gets % and an override for vector-vector mod.
2019-08-17 18:31:55 -04:00
cb3676726b
Mention 32-bit integer limit in the PoolIntArray documentation
2019-08-02 14:44:41 +02:00
c6cea6e9b3
doc: Add default values to all properties
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Thanks to @bojidar-bg's impressive work in #29380 .
2019-06-30 13:58:07 +02:00
f7f6115f76
Proofread and improve the whole class reference
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- Document a few more properties and methods
- Add more information to many classes
- Fix lots of typos and gramar mistakes
- Use [code] tags for parameters consistently
- Use [b] and [i] tags consistently
- Put "Warning:" and "Note:" on their own line to be more visible,
and make them always bold
- Tweak formatting in code examples to be more readable
- Use double quotes consistently
- Add more links to third-party technologies
2019-06-27 22:30:19 +02:00
cfb9709c10
doc: Sync classref with current source
2019-06-01 12:34:29 +02:00
c00427add3
Added move_toward functions for float, Vector2 and Vector3
2019-05-28 11:39:35 +01:00
04b49264f2
Small documentation improvements
2019-05-01 11:11:09 +02:00
6af69f851a
doc: Drop unused <demos> tag
2019-04-19 11:03:46 +02:00
7f3373d79f
Merge pull request #27452 from Chaosus/direction_to
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Added method to retrieve a direction vector from one point to another
2019-04-08 12:00:54 +02:00
55f3bd97a2
Added direction_to method to vectors
2019-04-05 17:09:57 +03:00
39c868171e
doc: Bump version to 3.2
2019-04-01 12:33:56 +02:00
a15620c83e
doc: Fix wrong references found by Sphinx and new makerst.py
2019-01-07 12:15:01 +01:00
5f8af252e8
doc: Use HTTPS for docs.godotengine.org and point to latest branch
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Fixes #23509 .
2018-11-05 08:46:27 +01:00
bbfa37a29c
Added section that coordinates can be accessed via indexes
2018-10-24 15:22:44 +01:00
215db9ff71
add ONE constants to Vector2 and Vector3
2018-10-07 21:33:18 +08:00
eaac1e3b81
[Docs] Remove double-spaces from descriptions, as well a couple other small fixes
2018-09-23 16:13:30 -04:00
285234e8d9
[DOCS] Corrections and clarifications
2018-08-27 18:56:43 -07:00
4ea3e4f551
doc: Sync classref with current source
2018-08-21 00:35:46 +02:00
037f4638ab
add project method to Vector2/3
2018-08-16 12:52:38 +02:00
61fd3cd32a
Document Vector2.round() and Vector3.round()
2018-06-27 00:02:24 +02:00
d759d25aca
Fix Vector2 doc of floor, add ceil doc
2018-06-15 19:08:19 +02:00
98b59cf2a3
Add support for tutorial links to makerst.py
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Also change the <tutorials> structure to make use of individual <link> tags
2018-06-12 17:40:24 +02:00
4c5dd51eb9
Sync classref with current source
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Also fix binding of Basis.slerp
2018-05-28 14:53:15 +02:00
36a74696d6
Merge pull request #18804 from tagcup/vec_slerp
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Add SLERP to Vector{2,3}, optimize Quat's Vector3 rotation.
2018-05-16 23:24:56 +02:00
8bc4882dd3
[DOCS] Vector2/Vector3/TileMap wording fixes
2018-05-12 17:58:45 -07:00
ed7aadcd87
Add SLERP to Vector{2,3}, optimize Quat's Vector3 rotation.
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Also even out Basis and Quat APIs a little.
2018-05-12 13:05:04 -04:00
3d9deda8b3
Sync classref with current source
2018-05-12 09:38:00 +02:00
72aa87758a
Update classref and docs, fix missing parameters' name
2018-04-11 10:20:22 +07:00
cb7fe2c793
doc: Sync classref with current source
2018-04-10 10:12:42 +02:00
9d7856620c
Bring back Vector2.cross()
2018-03-07 21:10:31 +01:00
3fa77b3172
doc: Remove status from hardcoded version string
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It has no practical use case and just generates noise for each alpha, beta, etc.
2018-02-27 13:40:49 +01:00
3c7a39b40c
doc: Update version string in header
2018-02-19 10:46:33 +01:00
f2e3825616
doc: Fix references to online tutorials after godotengine/godot-docs#1015
2018-01-25 09:03:59 +01:00
d516aab8fa
doc: Sync with current source
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Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018
and fix the version tag in all files (not really stable yet, but it makes no sense
to hardcode rc3 at this stage).
2018-01-25 08:50:56 +01:00
6c46787749
doc: Replace some more "val" with "value" + sync
2018-01-17 10:43:23 +01:00
03475ba197
Filled tutorial field in most relevent classes.
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Added tutorial display in doc.
2018-01-15 18:41:13 -03:00
e28cdc4654
doc: Update version string in XML
2018-01-13 11:43:42 +01:00
b04610b5e7
Indicate what "t" means in interpolation docs
2018-01-06 18:28:21 -05:00
bc75fae579
doc: Update header version for 3.0-beta
2017-11-24 09:16:52 +01:00
967bfb0c4a
doc: Remove revision.module_config from version string
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It is now "3.0-alpha" instead of "3.0.alpha.custom_build{,.mono}",
limits unnecessary diffs.
2017-11-15 20:41:16 +01:00
a4005221f5
doc: Sync classref with current source
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[ci skip]
2017-09-13 08:53:01 +02:00
4f929a0fdf
Changed the doc class generation to individual files per class. It is also possible to save module files in module directories and the build system will
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recognize them.
2017-09-12 17:45:41 -03:00