d09644dff3
Clarify docs for Thread.start() godotengine#36032
...
* Updated docs for Thread.start() to specify that the method argument
must accept one parameter.
2020-03-30 21:53:39 -05:00
3362e81674
Add a method to retrieve active material from MeshInstance
2020-03-30 16:53:07 -07:00
46a6751302
Register SubViewport class
2020-03-30 16:43:55 -03:00
eaaee63b62
doc: Update classref with node renames
...
A few extra renames for classes which were missed in last week's PRs.
2020-03-30 18:23:02 +02:00
a2da99f40c
Merge pull request #37259 from Calinou/doc-editorfeatureprofile
...
Document the EditorFeatureProfile class
2020-03-26 09:29:42 +01:00
97e20b2f30
Improve the File.store_{8,16,32,64}() documentation
...
Added information about the intervals of values that the functions
`store_{8,16,32,64}()` can correctly write to the file.
2020-03-25 18:02:04 +03:00
7ab279403d
Document the EditorFeatureProfile class
2020-03-23 21:54:26 +01:00
20edf69f96
Merge pull request #33508 from nekomatata/object-has-signal
...
Added has_signal method for Object
2020-03-23 16:16:25 +01:00
258d91f883
Added has_signal method for Object
2020-03-23 11:27:17 +01:00
ed9a0d0484
Merge pull request #37179 from clayjohn/VULKAN-sky-shader
...
Implement Sky Shaders
2020-03-22 20:03:35 +01:00
61a74739ca
Working sky shader implementation
2020-03-21 20:43:44 -07:00
36baa0247e
i18n: Generate translation template for class reference
2020-03-20 12:58:38 +01:00
3b1c04550f
Merge pull request #37133 from theoway/DocEdit
...
Doc edit at InputEventMouseMotion
2020-03-19 10:05:04 +01:00
256ac9a51d
Merge pull request #37039 from Chaosus/astar2d_cost
...
Implements estimate/compute_cost for AStar2D
2020-03-19 08:19:59 +01:00
87118ac39e
Merge pull request #37113 from KoBeWi/to_enable_or_not_to_enable
...
Fix visibility enabler flag toggling
2020-03-18 20:27:30 +01:00
052424c76d
Doc edit at InputEventMouseMotion
...
Doc edit
2020-03-19 00:04:13 +05:30
a2d3ba3372
doc: Sync classref with current source
...
Fix wrong binding after #37111 .
2020-03-18 09:14:57 +01:00
2ccd1a7805
Fix visibility enabler flag toggling
2020-03-17 17:46:18 +01:00
0159787864
Merge pull request #37111 from RandomShaper/imvu/unexpose_include_drive
...
Remove meaningless parameter from bindings
2020-03-17 14:52:43 +01:00
a69e88e467
Remove meaningless parameter from bindings
2020-03-17 14:32:03 +01:00
cb282c6ef0
Style: Set clang-format Standard to Cpp11
...
For us, it practically only changes the fact that `A<A<int>>` is now
used instead of the C++03 compatible `A<A<int> >`.
Note: clang-format 10+ changed the `Standard` arguments to fully
specified `c++11`, `c++14`, etc. versions, but we can't use `c++17`
now if we want to preserve compatibility with clang-format 8 and 9.
`Cpp11` is still supported as deprecated alias for `Latest`.
2020-03-17 07:36:24 +01:00
f9decec1bc
Merge pull request #36491 from AndreaCatania/edit_node_anim_state_mac
...
Added new method to edit an already added node to anim state machine
2020-03-16 19:29:38 +01:00
422926cfc6
Added new method to replace an already added node to the animation state machine
2020-03-16 17:42:29 +01:00
bad77bcb52
Implements estimate/compute_cost for AStar2D
2020-03-14 18:01:06 +03:00
8f925b1970
Fix incorrect TabContainer documentation for 'get_tab_control()'
2020-03-14 10:53:21 -03:00
f65781fe7f
doc: Sync classref with current source
2020-03-13 17:16:44 +01:00
e103f21a40
Add LOTS of missing docs
2020-03-13 16:35:03 +01:00
30961c60ab
Improve the Input.set_use_accumulated_input() documentation
2020-03-12 14:10:10 +01:00
7bf6e5f773
Fix various typos
...
Found via `codespell`
2020-03-11 13:59:18 -04:00
478337c412
Merge pull request #36751 from Faless/debugger/threads_and_profilers
...
ScriptDebugger refactor, threading, profilers.
2020-03-09 19:08:07 +01:00
159ed359f0
Merge pull request #36286 from Calinou/doc-sprite3d-performance-caveats
...
Document known performance issues with Sprite3D
2020-03-09 11:42:27 +01:00
788765709d
DocData: Fix serialization of Variant default values
...
Co-authored-by: Bojidar Marinov <bojidar.marinov.bg@gmail.com >
2020-03-09 10:52:44 +01:00
471271b727
doc: Sync classref with current source
2020-03-09 10:13:45 +01:00
92fa3e076f
Document known performance issues with Sprite3D
...
See https://github.com/godotengine/godot/issues/20855 .
2020-03-09 10:13:09 +01:00
b8ddaf9c33
Refactor ScriptDebugger.
...
EngineDebugger is the new interface to access the debugger.
It tries to be as agnostic as possible on the data that various
subsystems can expose.
It allows 2 types of interactions:
- Profilers:
A subsystem can register a profiler, assigning it a unique name.
That name can be used to activate the profiler or add data to it.
The registered profiler can be composed of up to 3 functions:
- Toggle: called when the profiler is activated/deactivated.
- Add: called whenever data is added to the debugger
(via `EngineDebugger::profiler_add_frame_data`)
- Tick: called every frame (during idle), receives frame times.
- Captures: (Only relevant in remote debugger for now)
A subsystem can register a capture, assigning it a unique name.
When receiving a message, the remote debugger will check if it starts
with `[prefix]:` and call the associated capture with name `prefix`.
Port MultiplayerAPI, Servers, Scripts, Visual, Performance to the new
profiler system.
Port SceneDebugger and RemoteDebugger to the new capture system.
The LocalDebugger also uses the new profiler system for scripts
profiling.
2020-03-08 12:36:39 +01:00
0ca1711681
ARVRController.is_button_pressed requires to return a boolean
2020-03-07 12:22:18 +11:00
b7dbf41aa5
Edited the KinematicBody and KinematicBody2D docs
...
Changes made as requested.
Explained the reason why move_and_slide should be sued in _physics_process
Final Changes
Edited the docs as per the changes requested.
Edits in docs
Made some changes
2020-03-06 23:14:14 +05:30
d5bff588c7
Removed boolean return type from majority of method in Tween
2020-03-06 10:59:07 +03:00
f097defba1
Re-architecture of the Godot Android plugin.
2020-03-05 10:00:19 -08:00
42595085a5
Merge pull request #36752 from RandomShaper/rework_semaphore
...
Drop old semaphore implementation
2020-03-05 16:33:45 +01:00
e8b68c48ea
Merge pull request #36810 from akien-mga/configfile-better-errors
...
ConfigFile: Improve error messages
2020-03-05 11:47:12 +01:00
f7c87ed3dd
ConfigFile: Improve error messages and complete docs
2020-03-05 11:01:25 +01:00
68d73ecf60
Document EditorPlugin get_plugin_icon and get_plugin_name
...
The return value's type hint is now accurate.
2020-03-04 15:49:20 -05:00
8c8c48a7ad
Turn Rect2's 'intersects_touch()' into an extra argument of 'intersects()'
2020-03-04 09:32:34 -03:00
f83f1d7c9b
Merge pull request #36069 from RandomShaper/imvu/improve_drives_ux
...
Improve UX of drive letters
2020-03-04 13:19:55 +01:00
2eb8e3a40f
Merge pull request #36646 from pyacier/doc-concavepolygonshape
...
add a precision about the intended use of the ConcavePolygonShape
2020-03-04 12:55:20 +01:00
a74895dfdb
Merge pull request #36596 from BastiaanOlij/add_get_tracker_id
...
Exposing get_tracker_id for ARVRPositionalTracker to GDScript
2020-03-04 12:34:11 +01:00
f0b1edef8b
Exposing get_tracker_id for ARVRPositionalTracker to GDScript
2020-03-04 10:22:26 +01:00
7ece081662
Merge pull request #36750 from aaronfranke/excl-phys-body
...
Document that SpringArm exclusions only work with PhysicsBody objects
2020-03-04 10:14:06 +01:00
c0f9b52aef
Merge pull request #36509 from dalexeev/doc_node_fps
...
Minor fix in Node class documentation
2020-03-04 10:11:09 +01:00