3479cf4b42
Removed unused method "build" from VisualShaderNodeExpression
2020-01-27 18:24:39 +03:00
21dd35b611
Document theme_items of multiple classes
2020-01-27 02:15:37 +01:00
75185f87a3
doc: Remove mention of nonexistent StaticBody simulated motion mode
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The StaticBody2D documentation doesn't mention it, so it doesn't need
to be touched.
This closes #30560 .
2020-01-26 20:18:22 +01:00
4cee1cda5e
Merge pull request #35589 from akien-mga/doc-drop-category-property
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doc: Drop unused 'category' property from header
2020-01-26 16:34:13 +01:00
09ced94dd4
doc: Do not expose Variant::NIL as a type in the class reference
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Fix signals Variant arguments incorrectly listed as Nil.
Fixes #12520 .
2020-01-26 16:08:11 +01:00
2d20fc39aa
doc: Drop unused 'category' property from header
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We already removed it from the online docs with #35132 .
Currently it can only be "Built-In Types" (Variant types) or "Core"
(everything else), which is of limited use.
We might also want to consider dropping it from `ClassDB` altogether
in Godot 4.0.
2020-01-26 16:02:39 +01:00
3697ea799c
doc: Document all remaining ProjectSettings
2020-01-26 13:37:21 +01:00
fe26e53065
Merge pull request #35581 from akien-mga/doc-color-constants
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doc: Document named color constants
2020-01-26 13:36:44 +01:00
cbdbfb00ca
doc: Document named color constants
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Busywork but it's good for our completion rate :)
2020-01-26 12:08:16 +01:00
bb6c0d3e8b
doc: Complete documentation for VideoStreams
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Also quick clean up of the matching C++ files.
2020-01-26 11:29:07 +01:00
bd605a5701
Merge pull request #35566 from Xrayez/doc-parse-property-return
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Document the return value of `EditorInspectorPlugin.parse_property`
2020-01-26 10:17:57 +01:00
6a5c8c8672
Merge pull request #35574 from clayjohn/DOCS-odds-n-ends
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Complete various class references
2020-01-26 10:08:55 +01:00
c5700f7464
Complete various class references
2020-01-26 00:27:51 -08:00
1b3eb41622
Merge pull request #35561 from clayjohn/GLES3-irradiance-max
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Add project setting for max irradiance size
2020-01-26 09:16:21 +01:00
06933f5d80
Document the return value of EditorInspectorPlugin.parse_property
2020-01-26 02:04:33 +02:00
be1bc53d42
Merge pull request #35560 from clayjohn/DOCS-sky-radiance
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Add warning for radiance_size
2020-01-25 23:01:58 +01:00
7215019020
Add warning for radiance_size
2020-01-25 13:28:32 -08:00
eb5cb5d016
Add project setting for max irradiance size
2020-01-25 13:27:13 -08:00
8896ce1c0a
Merge pull request #35559 from Calinou/doc-inputeventkey-string
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Document how to get a human-readable string from an InputEventKey
2020-01-25 21:52:35 +01:00
7a0c37c3f5
Document how to get a human-readable string from an InputEventKey
2020-01-25 20:13:18 +01:00
33f37cfd19
Document how to get chamfered corners with StyleBoxFlat
2020-01-25 20:04:23 +01:00
a61f5a7520
Merge pull request #35535 from Calinou/doc-projectsettings-runtime-physics
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Document how to change the default gravity at runtime
2020-01-25 18:16:34 +01:00
1b9b07e658
Document how to change the default gravity at runtime
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Changing the default gravity at runtime isn't exactly obvious,
so it makes sense to add a code sample.
2020-01-25 16:28:28 +01:00
4f0401d05d
Update ScrollContainer.xml
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Add missing descriptions to ScrollContainer documentation
2020-01-24 17:21:53 +01:00
ce43c92208
Docs for some nodes in visual shader
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Fix typo in `VisualShaderNodeCompare.ComparisonType` name.
2020-01-23 22:39:00 +01:00
c66144738b
Merge pull request #35483 from YeldhamDev/doc_comment_spaces_removal
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Remove unnecessary extra spaces before comments in code examples.
2020-01-23 21:58:12 +01:00
c4745c96d7
Remove unnecessary extra spaces before comments in code examples.
2020-01-23 14:41:49 -03:00
e1a9a3328d
Remove unnecessary parenthesis from code examples
2020-01-23 14:15:39 -03:00
6b66957b85
Finish documenting CSG* and *probes
2020-01-23 13:54:17 +01:00
ba177ccaec
doc: Misc updates for AnimationNode* and others
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- Add some missing descriptions.
- Add links to tutorials for ARVR and AnimationTree.
- Style fixes.
- Engine changes:
* Make `AnimationNodeTransition.input_<number>` properties internal
so that they don't appear in the docs. They still appear in the
inspector based on the actual number of inputs requested.
* Drop unimplemented `CPUParticles.flatness`. It's only used for 3D
particles in `ParticlesMaterial`, and thus only relevant for
`CPUParticles3D`.
2020-01-23 12:37:33 +01:00
90a1f8d8a7
Make OS.execute() blocking by default if not specified
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This makes `OS.execute()` calls quicker to set up when calling programs
in a blocking fashion.
2020-01-23 01:26:32 +01:00
b4770c0a27
Add settings from SceneTree in the documentation
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Fixes #35439
2020-01-22 22:37:56 +02:00
387ee7d763
Get real default values for project settings in documentation
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Also, ignore custom project settings and values for input/ entries
Fixes #34154
2020-01-22 15:57:10 +02:00
829d21f1c2
Merge pull request #35352 from Feniks-Gaming/BetterDictionary
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Improve dictionary description
2020-01-22 13:20:41 +01:00
de543d18e8
Merge pull request #35389 from clayjohn/DOCS-materials
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Finish up docs for materials
2020-01-22 07:41:33 +01:00
f2ece82480
Finish up docs for materials
2020-01-21 19:28:32 -08:00
1508cc4051
Merge pull request #35363 from ericrybick/33106-importing-textureAtlas-cuts-out-the-sprites
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Fix AtlasPacker ignoring semi-transparent pixels
2020-01-21 00:13:12 +01:00
439e0027ec
Fix AtlasPacker ignoring semi-transparent pixels
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Fixes #33106
2020-01-20 22:43:38 +01:00
6e24933115
Improve dictionary description
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I improved dictionary description to ad some real life examples and expand on it a little bit so person who never seen dictionary can understand it better seeing them for a first time here.
I also added note about the way to compare dictionaries as it can catch people of guard because common assumption is that it works the same as comparing Arrays when it does not.
2020-01-20 20:36:59 +00:00
837adb30fd
Revert "Exposes capture methods to AudioServer + documentation" #30468
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Reverts the following commits:
- c81ec6f26d :
"Exposes capture methods to AudioServer, variable renames for
consistency, added documentation."
- 47c558b98a :
"Expose audio callbacks as signals."
- dabaa11b3c :
"Fix to make sure the capture buffers are deallocated at shutdown.
Silences warnings."
Some documentation improvements were kept for pre-existing methods.
See rationale for reverting these changes in #30468 .
2020-01-20 13:18:01 +01:00
adb6734b49
doc: Sync classref with current source
2020-01-19 23:19:29 +01:00
62d656ea06
Merge pull request #35327 from KoBeWi/globalization
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Mention that KinematicCollisions use global coords
2020-01-19 22:25:10 +01:00
cb088e391e
Merge pull request #35300 from Feniks-Gaming/GraphNodeDesc
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Improve Description of GraphNode
2020-01-19 22:19:41 +01:00
5a75c4a840
Mention that KinematicCollisions use global coords
2020-01-19 20:22:31 +01:00
1ebf4c7fdc
Improve Description of GraphNode
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It mostly fixes issues I have listed in https://github.com/godotengine/godot-docs/issues/3065 where GraphNode description was rather lacking clarity. It was near impossible how to use the them or how to create new slots etc.
I improved it quite a bit if anyone has idea how to reword original "A tuple of input and output slots is defined for each GUI element included in the GraphNode." I would love to hear it. I am unsure how to word it in more understandable way.
2020-01-19 19:21:30 +00:00
05c8654390
doc: Timer.autostart resets to false on start
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Fixes #35289 .
2020-01-19 10:18:11 +01:00
d4a222cd9d
Merge pull request #35281 from timothyqiu/video-player-doc
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Improves VideoPlayer's documentation
2020-01-18 15:27:28 +01:00
ecf3d3fd84
Improves VideoPlayer's documentation
2020-01-18 21:51:17 +08:00
9914b6fc62
doc: Mention the limited comment support in ConfigFile
2020-01-18 13:58:36 +01:00
ea1da40d79
Merge pull request #35223 from Feniks-Gaming/MenueButtonDescription
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Improved MenuButton Description
2020-01-18 09:25:49 +01:00