Commit Graph

31 Commits

Author SHA1 Message Date
b8f08b42e7 Signals: Fix signals error prints for the new signal system 2020-02-28 14:24:09 +01:00
15e6a82faf Signals: Fix invalid connections to missing callbacks
These bugs existed since those lines were added, so I assume that
their intended use is no longer relevant.
2020-02-23 23:48:44 +01:00
3f335ce3d4 Texture refactor
-Texture renamed to Texture2D
-TextureLayered as base now inherits 2Darray, cubemap and cubemap array
-Removed all references to flags in textures (they will go in the shader)
-Texture3D gone for now (will come back later done properly)
-Create base rasterizer for RenderDevice, RasterizerRD
2020-02-11 11:53:26 +01:00
a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00
d482bd1ef0 Automatically seek timeline in selected animation 2019-10-01 18:38:03 +02:00
5f3a55acb7 Add informational messages to various editors 2019-09-04 12:37:11 -03:00
55b9c6804c Implement precise snapping in the animation editor
Holding Shift while snapping is enabled will now make snapping
4 times as precise.
2019-09-02 15:55:44 +02:00
82b9557803 Remove redundant author doc comments 2019-08-12 04:26:38 -05:00
8b12498f8b Improve snapping in the animation editor
Snapping can now be toggled temporarily by holding the Ctrl key.
Toggling timeline snapping is now done with the "Snap" checkbox rather
than by setting the animation's "Step" setting to 0.

The timeline cursor can no longer exit the animation's boundaries
if the animation's "Step" is set to 0.
2019-08-06 01:44:10 +02:00
8a9b3d24f5 Fix minor onion layering control errors 2019-06-19 19:42:26 -03:00
e16e5012ca Revert "Fix AnimationPlayer editor length and step synchronization"
This reverts commit ca80ebe9f6.
2019-05-31 04:43:46 +09:00
560f5cb104 Actually fix animation editor's bottom panel button not being pressed on certain occasions 2019-05-27 12:12:51 -03:00
c4f797644d Fix animation editor's bottom panel button not being pressed on certain occasions 2019-05-25 04:07:51 -03:00
04ee4f45e5 Merge pull request #24771 from timoschwarzer/animation-player-editor-pos-drag-fix
Fix AnimationPlayer editor length and step synchronization
2019-05-24 15:21:47 +02:00
c66bcedb7a Make "Onion Skinning" toggle its own button 2019-05-14 00:42:05 -03:00
ca80ebe9f6 Fix AnimationPlayer editor length and step synchronization 2019-05-06 21:39:24 +02:00
b16c309f82 Update copyright statements to 2019
Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
5172642c32 Fixes drawing of the 2D plugins on the 3D view 2018-09-18 20:00:07 +02:00
b659fd6d74 Entirely new (and much improved) animation editor. 2018-06-07 12:52:00 -03:00
e4213e66b2 Add missing copyright headers and fix formatting
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
b50a9114b1 Update copyright statements to 2018
Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
d0e09d84f0 Implement onion skinning for the animation editor 2017-11-25 13:25:14 +01:00
bd282ff43f Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
428f03cf06 Updated function argument names 2017-08-12 15:12:49 -04:00
5b3709d309 Removal of InputEvent as built-in Variant type..
this might cause bugs I haven't found yet..
2017-05-20 17:05:38 -03:00
bb81293047 New customizable editor theme 2017-05-09 17:46:54 +09:00
17e8e343fb Revert "Add new editor and default theme (WIP)"
This reverts commit f045efe007.
2017-05-03 06:19:15 +09:00
f045efe007 Add new editor and default theme (WIP) 2017-04-27 08:04:57 +02:00
df61dc4b2b Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
5dbf1809c6 A Whole New World (clang-format edition)
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?

I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon

A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format

A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
2017-03-05 16:44:50 +01:00
49c065d29c Refactoring: rename tools/editor/ to editor/
The other subfolders of tools/ had already been moved to either
editor/, misc/ or thirdparty/, so the hiding the editor code that
deep was no longer meaningful.
2017-03-05 14:21:25 +01:00