Commit Graph

9 Commits

Author SHA1 Message Date
ba832d83b2 Initial TAA implementation
Initial TAA support based on the implementation in Spartan Engine.

Motion vectors are correctly generated for camera and mesh movement, but there is no support for other things like particles or skeleton deformations.
2022-06-07 13:14:44 +02:00
fa7a7795f0 Rename Basis get_axis to get_column, remove redundant methods 2022-05-03 09:37:47 -05:00
eb497bbaa7 Fix "ortogonal" -> "orthogonal" typo in rasterizer code 2022-04-26 21:49:44 +02:00
fe52458154 Update copyright statements to 2022
Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +01:00
b4eeeb315a Swap args of Plane(point, normal) constructor
Now (normal, point)
2021-10-15 20:49:42 -05:00
b1bbbb4439 Inverse XR camera offset for stereoscopic rendering 2021-06-19 19:33:40 +10:00
15c1a76361 Add stereoscopic rendering through multiview 2021-06-13 22:52:20 +10:00
b5334d14f7 Update copyright statements to 2021
Happy new year to the wonderful Godot community!

2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.

We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)

Here's to a great year 2021 for all Godot users 🎆
2021-01-01 20:19:21 +01:00
2787ad65be RenderingServer reorganization 2020-12-04 18:39:46 -03:00