bd08f89fd2
Optimize a code generation of visual shader particles
2022-12-11 12:35:48 +03:00
072f6feaba
Make some Image methods static
2022-10-14 14:34:15 +02:00
0103af1ddd
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4.
2022-10-07 11:32:33 +03:00
7ab01450cf
Fix MSVC warning C4702: unreachable code
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Part of #66537 .
2022-09-28 16:46:48 +02:00
d2900429e8
Add static methods for creating Image and ImageTexture
2022-07-08 13:40:47 +02:00
746dddc067
Replace most uses of Map by HashMap
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* Map is unnecessary and inefficient in almost every case.
* Replaced by the new HashMap.
* Renamed Map to RBMap and Set to RBSet for cases that still make sense
(order matters) but use is discouraged.
There were very few cases where replacing by HashMap was undesired because
keeping the key order was intended.
I tried to keep those (as RBMap) as much as possible, but might have missed
some. Review appreciated!
2022-05-16 10:37:48 +02:00
7119d355eb
String: Remove TTR and DTR defines in non-tools build
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This ensures we don't use TTR in runtime code, as it's specifically meant
to source translations for the editor.
2022-03-28 20:26:35 +02:00
b8b4580448
Style: Cleanup single-line blocks, semicolons, dead code
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Remove currently unused implementation of TextureBasisU, could be re-added
later on if needed and ported.
2022-02-16 14:06:29 +01:00
a6e280c5de
Add some more fixes to visual shader
2022-02-07 11:28:42 +03:00
db18faf660
Rename PORT_TYPE_VECTOR to PORT_TYPE_VECTOR_3D
2022-02-06 20:15:28 +03:00
538cff1351
Fix default input port hints for some modes in visual shader
2022-01-22 11:12:56 +03:00
fe52458154
Update copyright statements to 2022
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Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +01:00
93bb34cfb4
Prevent crash when passing empty array to MeshEmitter
2021-11-26 16:07:09 +03:00
0270144644
Enchance VisualShaderNodeMeshEmitter, add more ports and fix bugs
2021-11-18 14:02:15 +03:00
d0fbc467a6
Fix editor crash due incorrect setup of default texture in visual shader
2021-11-12 18:23:45 +03:00
826e781bfa
Fix default_texture_param in shader pipeline to support uniform arrays
2021-11-12 12:53:40 +03:00
80b563672b
Added MeshEmitter node for particles in visual shader
2021-11-06 17:45:38 +03:00
dcdf59cd73
Added 2D boolean hint for particle emitters in visual shaders
2021-11-05 12:45:57 +03:00
c299c54023
Make port previews in visual shader visible in other shader modes
2021-10-11 22:19:08 +03:00
e537a1f10e
Added missed limiters for Visual Shader node enums
2021-08-15 19:10:51 +03:00
abc38b8d66
Use C++11 raw literals for shader code to improve readability
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In files that have lots of branching, `\t` was replaced with a
tab character instead.
2021-07-19 08:19:50 +02:00
f632e36ae5
Continuation of work on visual particles system
2021-06-07 20:33:17 +03:00