d64c89d447
Fix #2623
2015-10-22 00:23:42 +02:00
884d5a0f41
-remove path after inheriting, fixes #2616
2015-10-17 20:55:12 -03:00
c22b627ee3
Merge pull request #2362 from AlexHolly/update-scene-tab-fix
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[UI-FIX] - Update scene tabs on save
2015-10-17 10:51:45 -03:00
c9ff40e140
Merge pull request #2380 from StraToN/tabs-buttons
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Tab close button + display policies + application on Scenes Tabs
2015-10-17 10:46:32 -03:00
078a474135
-fixes and more fixes to new scene system, seems stable now..
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BUT DONT TRUST ME IT MAY STILL BREAK, USE WITH CARE!!
2015-10-16 19:11:23 -03:00
6b20ee4324
Merge branch 'master' of https://github.com/okamstudio/godot
2015-10-10 09:09:59 -03:00
422929e87f
Large improvements on scene packing and management
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-Ability to edit and keep changes of instanced scenes and sub-scenes
-Ability to inherit from other scenes
2015-10-10 09:09:09 -03:00
8154dff3d0
Merge pull request #2528 from MarianoGnu/sprite-edit
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SpriteRegionEditor
2015-09-28 09:32:42 -03:00
3e6aaec193
Add SpriteRegionEditor and update Polygon2DUVEditor
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Both with snap and grid support
2015-09-28 00:06:06 -03:00
9962518ffd
Merge branch 'master' of https://github.com/okamstudio/godot
2015-09-24 18:07:13 -03:00
82a3304458
Added ability to set custom mouse cursors. Not hardware accelerated yet.
2015-09-24 18:06:15 -03:00
83d9a692be
Ability to visually debug geometry visually:
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-Visible 2D and 3D Shapes, Polygons, Tile collisions, etc.
-Visible Navmesh and Navpoly
-Visible collision contacts for 2D and 3D as a red point
-Customizable colors in project settings
2015-09-20 13:03:46 -03:00
688047a4c9
-removed resources dock, good bye old friend
2015-09-01 00:49:47 -03:00
1bad27e1f8
-Properly keep animation editor and viewport state while switching scene tabs
2015-08-29 22:59:25 -03:00
b4acd18f32
-display/emulate_touchscreen now really emulates a touchscreen
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-icons to show node menus
2015-08-29 17:16:11 -03:00
d50921b550
Show documentation for properties on hover.
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This works if the property has been documented (about half are at this point)
2015-08-25 23:00:11 -03:00
eff2931b2a
Multiple, simultaneous node editing spuport!!
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..but will you be brave enough to try it? :)
2015-08-25 00:08:45 -03:00
4b40f9228b
Merge branch 'master' of https://github.com/okamstudio/godot
2015-08-23 20:22:08 -03:00
07e9741425
**WARNING BEFORE PULLING**
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This push changes the binary and XML formats and bumps the major version to 2.0. As such, files saved in this version WILL NO LONGER WORK IN PREVIOUS VERSIONS. This compatibility breakage with older versions was required in order to properly provide project refactoring tools.
If I were you, unless you are brave, I would wait a week or two before pulling, in case of bugs :)
Summary of Changes
-New Filesystem dock, with filesystem & tree view modes.
-New refactoring tools, to change or fix dependencies.
-Quick search dialog, to quickly search any file
2015-08-23 20:15:56 -03:00
17fbd20673
Added close button to tab. Added 4 display policies for this close button (show always, show never, show active tab only, show hover). Set the scene tabs in editor to follow the hover policy.
2015-08-18 20:27:01 +02:00
f6eff87793
update scene tabs on save - fix
2015-08-12 22:35:37 +02:00
b3dff195e0
Merge pull request #2316 from StraToN/clearconsole
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Clear output console (Button + clear on Play)
2015-08-08 11:07:36 -03:00
9d185ccc30
-Merged the file server with the live editing and remote debug
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-It is now really easy to deploy an android build with debug, and debug it
2015-08-06 02:37:40 -03:00
59961c9914
Live edit WORK IN PROGRESS
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1) press the heart while the game is running
2) select a scene to live edit from the opened scenes
3) edit/add/remove nodes or resources, change their properties, etc.
4) watch changes reflected in running game, in all places this scene is
edited
5) It's not perfect obviously, but the aim of it is to try to reflect
your changes as best as possible in the running game.
2015-08-02 12:30:01 -03:00
e6a711282a
Damnit, forgot one more debug line ><
2015-07-30 00:10:21 +02:00
4ad590b92f
Added automatic clear output on Play in Godot Settings
2015-07-30 00:03:25 +02:00
07c99e11f5
QOL, script buttons in scene tabs
2015-07-26 10:44:35 -03:00
d50ebbb441
-added icons for root node types on tabs
2015-07-24 14:18:02 -03:00
a67486a39e
improved get_node(), connect(), etc code completion.
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-properly completes text arguments
-includes the "/root" autoloads
2015-06-26 01:14:49 -03:00
29b2e811f6
added a tiny bit more space to docks and script tab
2015-06-24 18:57:14 -03:00
5688b6157f
CollisionShape2D visual editor
2015-06-23 12:20:34 -03:00
29e644c20a
Merge pull request #2144 from Krzycho666/UndoRedo_fix
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added GDscript bidings for UndoRedo class
2015-06-22 23:42:13 -03:00
e9bbb97acc
Multiple scene editing *POTENTIALLY UNSTABLE*
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-ability to edit multiple scenes at the same time
-resource internal IDs are now persistent, this makes multiple scene
editing possible but maaaaay result in file corruption bugs (tested and
could not find anything but possibility exists because core code
changed, report immediately if you find this).
-properly save settings, layout, etc when edited
-script editing is independent from scene editing now
-show a yellow box when a script belongs to the scene
2015-06-22 00:04:15 -03:00
d65455185a
- added GDscript bidings for UndoRedo class mechanizm
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- registered UndoRedo
2015-06-21 22:23:09 +02:00
f2a29aadc6
fixed small refresh issue when moving docks
2015-06-14 01:09:58 -03:00
7674bad6c4
fixes for dock motion
2015-06-14 00:41:08 -03:00
9a58960d28
some editor window changes
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-ability to make dock position configurable, and it gets saved
-editor starts maximized default
2015-06-13 22:12:53 -03:00
143265d4cb
Merge pull request #1973 from Biliogadafr/ColorRamp
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Replace color phases with color ramp for Particles2D. (need some review/guidance)
2015-06-07 00:26:35 -03:00
ab99671bb8
-fixes to navigation, so edge-merging is more flexible on conflict
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-add tab support to richtextlabel
-some click fixes to audio stream resampled
-ability to import largetextures (dialog)
2015-06-01 19:42:34 -03:00
07a466f6e6
mesh preview
2015-05-31 21:13:24 -03:00
d5348eebdc
work in progress, resource previews
2015-05-31 02:00:18 -03:00
f36e7dcb40
improved animation editor
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-same-value link keys
-new layout
-forward, backwards playback
-integrated curve/property editor
-auto increment sprite frame after insert
-copy & paste animation resoucres
2015-05-25 01:47:02 -03:00
df9d48d9b5
Replace color phases with color ramp for Particles2D.
2015-05-24 21:18:52 +03:00
5900e7f589
fix a compile error
2015-05-18 11:14:02 -03:00
5272853cdc
-changed some copyrights to 2015
2015-05-17 18:19:24 -03:00
e72717e373
properly save external resources, fixes #1924
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added API to get scancode names to OS
2015-05-17 13:15:23 -03:00
bc0ef64bed
fixed crash on make resources unique menu option, fixes #1874
2015-05-11 21:23:29 -03:00
30f652998d
Merge pull request #1738 from jackmakesthings/master
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Updating demo engine.cfgs where name is missing
2015-05-03 23:00:26 -03:00
eeb0fcfb41
fix quit bug on linux when using alt-f4, fixes #1677
2015-04-26 19:02:32 -03:00
d22a13e2e8
issue #1715 - menu separator
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There was a request for a separator between Open Scene and Save Scene to avoid accidental mis-clicks. So here's that!
2015-04-25 22:45:49 -04:00