c59e9399e7
Merge pull request #41550 from godotengine/revert-40671-virtual-keyboard-height-fix
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Revert "Fix virtual keyboard height regression"
2020-08-27 08:55:51 +02:00
f98b32ff51
Merge pull request #41549 from godotengine/revert-40484-android-virtual-keyboard-adjustment
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Revert "Disable virtual keyboard focus adjustment on Android"
2020-08-26 23:48:09 +02:00
db35a008f6
Revert "Fix virtual keyboard height regression"
2020-08-26 14:38:02 -07:00
ffd0bb1d02
Revert "Disable virtual keyboard focus adjustment on Android"
2020-08-26 13:27:25 -07:00
04b402b6f1
Revert "Move PopupWindow logic to GodotEditText on Android"
2020-08-26 13:24:18 -07:00
2b89944a3d
Add 'Export App Bundle' to Android Export Options
2020-08-05 12:55:02 -04:00
cac7eb3a64
Move PopupWindow logic to GodotEditText on Android
2020-07-28 21:19:17 +02:00
bd9fc75768
Merge pull request #40706 from akien-mga/style-fix-file_format-macos
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Fix code format scripts compat with non-GNU Unices
2020-07-27 13:27:56 +02:00
c71e189efd
Style: Fix code format scripts compat with non-GNU Unices
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It's too hard to get compatibility between GNU and BSD sed,
so let's just use perl oneliners.
And improve it to also remove trailing tabs, not just spaces.
2020-07-27 13:11:44 +02:00
6de86946ea
Merge pull request #40671 from nekomatata/virtual-keyboard-height-fix
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Fix virtual keyboard height regression
2020-07-27 08:57:19 +02:00
8c05dadcff
Fix Return key events in LineEdit & TextEdit on Android
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Depending on the device implementation, editor actions could be
received with different action ids or not at all for multi-line.
Added a parameter to virtual keyboards to properly handle single-line
and multi-line cases in all situations.
Single-line:
Input type set to text without multiline to make sure actions are sent.
IME options are set to DONE action to force action id consistency.
Multi-line:
Input type set to text and multiline to make sure enter triggers new lines.
Actions are disabled by the multiline flag, so '\n' characters are
handled in text changed callbacks.
2020-07-26 20:06:07 +02:00
a2dd966301
Fix virtual keyboard height regression
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Disabling virtual keyboard focus adjustement caused get_keyboard_height
to always return 0 because it was calculated when the view is resized.
In order to fix it, a PopupWindow is now created on top of the main view
and is set for focus adjustments so the keyboard size can be calculated
based on this popup without affecting the main view.
2020-07-24 19:54:06 +02:00
e53067c42e
Write an AndroidManifest.xml file to be merged with app module's manifest.
2020-07-24 12:53:27 -04:00
166103c759
Android: Keyboard modifier and arrow key support
2020-07-21 22:13:24 +03:00
b7aa474680
Merge pull request #40422 from amanj120/forward_port_bundle_pr_resources
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Create strings.xml files in the Gradle project to handle localization
2020-07-20 22:26:44 +02:00
d7aaec8ffe
Disable virtual keyboard focus adjustment on Android
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Fixes #37190
The default adjustment setting was causing the view to pan down in order
to adjust the focus on the text content.
We don't need any focus adjustment since we're using a fixed size window
for our application.
Documentation:
https://developer.android.com/reference/android/view/WindowManager.LayoutParams#SOFT_INPUT_ADJUST_NOTHING
2020-07-20 12:04:02 +02:00
5ff6f7a86b
Create strings.xml files in the gradle project to handle localization
2020-07-15 13:02:59 -04:00
9986439352
Commit other files changed by file_format.sh
2020-07-13 14:14:11 -04:00
2d53b8173e
Fix the logic to enable focus awareness
2020-06-27 16:43:08 -07:00
175d43738a
Enable the ability to use Godot as a subview within an Android app
2020-06-25 19:52:40 -07:00
206cbd960b
Follow up cleanup for the godotpayment project module
2020-06-22 12:53:25 -07:00
83a966f0d8
Remove GodotPayment android plugin
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This is now available in a separate repository
at https://github.com/godotengine/godot-google-play-billing
2020-06-22 09:21:05 +02:00
6daf9b78af
Clean up the GodotPlugin public API.
2020-06-16 09:25:09 -07:00
2bf1f8e4b3
Add support for focus awareness
2020-06-04 15:49:55 -07:00
c227733bd8
Add missing consumePurchase plugin method for GodotPayment
2020-05-28 22:48:48 +09:00
c948d25b6e
Validate that Use Custom Build is enabled when Plugins are selected
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Remove `GodotPayment` from the default build template
2020-05-27 12:07:53 -07:00
75100e5644
Provide the ability for clients of the Godot library to add their own command line arguments
2020-05-27 02:13:52 -07:00
24ad4894cc
Merge pull request #39050 from timoschwarzer/google-play-billing-4.0
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(4.0) Re-implement GodotPayment Android plugin using the Google Play Billing library
2020-05-26 15:34:06 +02:00
4b00bf8e83
Re-implement GodotPayment Android plugin using the Google Play Billing library
2020-05-25 22:24:17 +02:00
bf76d2afcf
Stop ignoring hidden files and directories in the assets directory
2020-05-25 12:03:35 -07:00
3ecdc27f49
Merge pull request #39004 from nekomatata/android-reset-surface
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Proper surface reset when resuming app on Android
2020-05-24 22:31:03 +02:00
b987677cc0
Proper surface reset when resuming app on Android
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Just re-creating the window instead of restarting the app entirely.
2020-05-24 20:42:21 +02:00
39f59786fa
Use long instead of int for object id in Android java wrapper
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Using int for 64-bit values might cause issues with objects not found
in ObjectDB when the id is truncated.
2020-05-24 13:26:18 +02:00
aec07538f4
Merge pull request #38309 from SkyLucilfer/AndroidLineEdit
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Fix Android LineEdit editing bugs
2020-05-20 11:45:59 +02:00
ca3192d18a
Style: Fix unnecessary semicolons that confused clang-format
2020-05-19 11:24:58 +02:00
14e6696c8e
Implementation of the Godot Android Plugin configuration file
2020-05-17 11:11:26 -07:00
cc473b948f
Fix Android LineEdit editing bugs
2020-05-16 17:55:27 +02:00
d999071edf
Merge pull request #37924 from thebestnom/migrate-to-androidX
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Android: Migrate deprecated support library to AndroidX
2020-05-16 09:03:17 +02:00
0be6d925dc
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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Which means that reduz' beloved style which we all became used to
will now be changed automatically to remove the first empty line.
This makes us lean closer to 1TBS (the one true brace style) instead
of hybridating it with some Allman-inspired spacing.
There's still the case of braces around single-statement blocks that
needs to be addressed (but clang-format can't help with that, but
clang-tidy may if we agree about it).
Part of #33027 .
2020-05-14 16:54:55 +02:00
d0ced7a481
Android: Migrate deprecated support library to AndroidX
2020-05-10 19:03:44 +03:00
e956e80c1f
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
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Part of #33027 , also discussed in #29848 .
Enforcing the use of brackets even on single line statements would be
preferred, but `clang-format` doesn't have this functionality yet.
2020-05-10 13:12:16 +02:00
03b13e0c69
Style: Add missing copyright headers
2020-05-10 13:12:16 +02:00
6038325470
clang-format: Add JavaImportGroups for Java code
2020-05-06 23:26:43 +02:00
ef62506e5c
Address OS.request_permissions() bug when non-platform permission(s) is included
2020-05-05 10:33:46 +02:00
2f38cfd9ab
Fix Android templates size regression
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The issue was caused by PR #36906 which changes prevented the generated shared libraries from being stripped.
Since the change is only needed for development (debugging) purposes, it's commented out by default.
2020-04-23 00:21:39 -07:00
c591cb8fda
Migrate legacy apache dependency to the GodotPayment plugin
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This is the only location in the codebase where it's being used, so no need to make the main lib have a dependency on it.
2020-04-15 22:36:58 -07:00
ca896ddbf0
Android: Bump build tools to 29.0.3
2020-04-14 13:47:13 +02:00
73d4e2eefb
Delete unused drawable resources.
2020-04-13 16:15:37 -07:00
948c3cbb88
Add signal support to Godot Android plugin:
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Supports registering and emitting signal from a Godot Android plugin
2020-04-10 09:22:21 -07:00
35c8ec065c
Merge pull request #37256 from m4gr3d/add_custom_build_gradle_settings
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Update Android custom template build configuration
2020-04-10 13:57:56 +02:00