ed22a4c454
Merge pull request #33817 from Chaosus/vs_fresnel
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Make Fresnel node in visual shaders to use default NORMAL/VIEW
2020-01-08 12:15:46 +03:00
a7f49ac9a1
Update copyright statements to 2020
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Happy new year to the wonderful Godot community!
We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.
Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00
57441ab2c6
Added missed enum constant VisualShaderNodeTexture::SOURCE_PORT
2019-12-12 12:05:54 +03:00
7abb09ecf4
Makes Fresnel node in visual shaders to use default NORMAL/VIEW
2019-11-22 18:28:59 +03:00
8243afb0e9
Added sampler inputs for visual shaders
2019-11-03 17:59:15 +03:00
9ddb3265e1
Fix some crashes, overflows and using variables without values
2019-11-01 16:16:31 +01:00
b217babca2
[VShaders] Added sampler port to CubeMap, fixed parsing in expresssion s
2019-10-11 10:36:04 +03:00
d2fd2f32fc
Uses LoD even if UV slot is not used in visual shader textures
2019-10-10 13:11:04 +03:00
fec8da3c5e
Makes cube maps to be works in visual shaders
2019-10-09 12:13:53 +03:00
b11d15d5c3
Makes Texture and TextureUniform in visual shaders to use UV by default
2019-10-03 16:59:49 +03:00
f14bcd8cc5
Added sampler port type for visual shaders
2019-10-01 13:20:08 +03:00
6dcd4379ca
Some formatting fixes in visual_shader_nodes.cpp
2019-09-18 19:04:40 +03:00
c188c5597f
Removed useless code from Switch in visual shader
2019-09-05 09:07:13 +03:00
a79d8e3b8f
Some improvements for Switch node in visual shaders
2019-09-03 15:11:02 +03:00
d0dc195da8
Some improvements to Mix visual shader function
2019-08-06 08:06:49 +03:00
c34d75b678
Fix outerProduct function in visual shaders
2019-08-01 08:29:05 +03:00
9384b6ab0e
i18n: Sync translation template with current source
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Fix a few typos in new strings.
2019-07-19 16:08:40 +02:00
23f5154de7
Merge pull request #30532 from Chaosus/vs_triplanar
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Added triplanar uniform texture node to visual shaders
2019-07-15 07:56:06 +02:00
9d6e1e3109
Added "Is" and "Compare" functions to visual shaders
2019-07-12 13:43:37 +03:00
0727caadd1
Added triplanar uniform texture node to visual shaders
2019-07-12 12:14:34 +03:00
670d8127da
Added DEPTH_TEXTURE to visual shaders
2019-07-05 12:19:20 +03:00
719a9a9c1c
Added Fresnel and OneMinus to visual shaders
2019-05-19 13:44:30 +03:00
4131b2b891
Renames captions of Scalar/VectorInterp in Visual Shaders
2019-04-29 21:04:11 +03:00
87f87839a6
Added conditional nodes to visual shaders
2019-04-13 18:17:20 +03:00
5fd671b8a7
Major improvements for visual shader system
2019-04-07 08:17:38 +03:00
52538b200f
Fix saturate ScalarFunc in Visual Shader
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Was getting this error when using a saturate node. This change fixes it.
```
:39 - Invalid arguments for built-in function: max(float,int)
drivers\gles3\rasterizer_storage_gles3.cpp:2150 - Condition ' err != OK ' is true.
```
2019-02-25 23:30:03 -05:00
b78a384921
change hint_color to hint_albedo for sampler2ds
2019-02-04 22:12:25 -08:00
3eb0757552
Modified code generation to be more friendly to previews, fixes #25094
2019-01-21 16:10:23 -03:00
b16c309f82
Update copyright statements to 2019
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Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
9eb4d4ab2d
Add missing copyright headers
2018-08-29 22:41:17 +02:00
e4db15471b
Fix some missing BIND_ENUM_CONSTANT for visual_shader_nodes.cpp
2018-07-17 18:31:22 -03:00
3af81427a1
Several name fixes for visual shader
2018-07-15 17:28:06 +03:00
f6ce73f724
Visual Shaders are back.
2018-07-14 18:16:18 -03:00