Logo
Explore Help
Sign In
northern-lighthouse/godot
1
0
Fork 0
You've already forked godot
Code Issues Pull Requests Actions 1 Packages Projects Releases Wiki Activity
79,007 Commits 21 Branches 65 Tags
cb1569345a6f17da08241e645ab03cb2e1b78d2f
Commit Graph

11 Commits

Author SHA1 Message Date
HolonProduction
f4172445f3 Add _enable/_disable_plugin to plugin script template 2025-03-06 11:41:21 +01:00
Thaddeus Crews
73278bf35d SCons: Properly NoCache all text files 2025-01-16 16:59:12 -06:00
Thaddeus Crews
9f9ee0c813 SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
Thaddeus Crews
0ce9b6fd1d Add two new COMSTR environment variables 2024-03-01 12:44:03 -06:00
Aaron Franke
aed5ea9460 Expose a method to get gravity for any physics body 2024-01-30 23:57:38 -06:00
Danil Alexeev
26ce861910 Editor: Remove unused Class Name field from Create Script dialog 2023-09-12 12:49:56 +03:00
RedMser
2330ffb5a1 Add GDScript template to RichTextEffect 2023-04-18 14:02:04 +02:00
fabriceci
f8cc88fab3 Restore RigidBody2/3D, SoftBody names in physics 2022-08-26 12:26:25 +02:00
Raul Santos
525b5e0e16 Fix EditorScenePostImport templates for C# 2022-06-16 19:29:59 +02:00
Jonathan Nicholl
912d8e23ca Add script templates for EditorScenePostImport 2022-06-15 12:41:37 -04:00
Rémi Verschelde
c9b75431f3 Refactor GDScript/C# script templates logic to be editor-only
Not a full refactor as it still goes through ScriptLanguage so it's hacky,
but at least it can now compile without this.
2022-03-28 16:21:00 +02:00
Powered by Gitea Version: 1.24.1 Page: 2580ms Template: 16ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API