324512e11c
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
a414fed4c5
Merge pull request #98034 from raulsntos/dotnet/variant-object-id
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[.NET] Use `ObjectID` when converting `Variant` to `GodotObject`
2025-03-04 01:00:16 +01:00
1c35a31b9e
Bump version to 4.5-dev
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Mr. Godot told me to tell you he won't come this evening but surely tomorrow.
2025-03-03 17:27:40 +01:00
2550cdc0c4
[.NET] Skip serializing delegates with a disposed target
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When reloading assemblies, we serialize the managed delegates so we can recreate the callables later. If the delegate's target is a GodotObject that has already been disposed, we can't serialize the delegate.
Before this change, trying to serialize one of these delegates throws an exception and prevents releasing its strong GCHandle, so the assembly can't be unloaded.
With this change, we don't serialize the delegates and release them anyway. This means some delegates may get lost on reloading assemblies, but if their target was already freed it's probably fine.
2025-02-14 03:17:06 +01:00
288e3e3af2
Improve documentation for C# typed collection wrappers
2025-02-14 08:19:58 +08:00
f4094b554d
[.NET] Disallow [ExportToolButton] on members thay may store the Callable
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Ensures the user doesn't store the Callable so the .NET assembly can be reloaded.
2025-02-14 01:09:59 +01:00
3be46a69c4
Fix uppercase B and X parsing in the integer literals.
2025-02-05 16:02:06 +02:00
14f7e6ff60
Add Min(float) and octahedron encode/decode to Vector3.cs
2025-02-04 14:21:25 -08:00
318af42020
Include more attributes in the global class names cache
2025-01-29 09:39:50 +01:00
a71a8c6e1e
C#: Expose OKHSL properties of Color
2025-01-09 19:18:56 +08:00
05b840a815
C#: Fix RefCounted not disposed correctly in certain case.
2025-01-02 05:05:43 +08:00
a1846b27ea
Improve use of Ref.is_null/valid
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Use `is_null` over `!is_valid` and vice versa.
2024-12-23 16:35:02 -05:00
8642e970c5
C#: Add option to treat warnings as errors
2024-12-18 10:23:41 -06:00
7d30972f7c
Merge pull request #99539 from RandomShaper/fix_dotnet_rl_deadlock
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Avoid deadlocks in multi-threaded management of the C# script map
2024-12-18 09:53:01 +01:00
4047e4b894
.NET: Downgrade Microsoft.CodeAnalysis.CSharp to 4.8.0 for compat with SDK 8.0.1xy
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And for CI, set up .NET SDK 8.0.100 explicitly to test our min supported version.
2024-12-17 15:56:56 +01:00
fb8553e4d7
Move to .NET8
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- Change TFM and LangVersion
- Better exception throwing (CA1510, CA1512, CA1513)
- Better exception utility method definition (CA1859)
- Prefer comparing `.Count` over calling `.Any()` (CA1860)
- Prefer `.AsSpan()` over `.Substring()` (CA1846)
- Add a few more `scoped`
- Use `RuntimeHelpers.GetUninitializedObject()` instead of `FormatterServices.GetUninitializedObject()`
- Use delegate instead of delegate pointer in variant generic conversions
- Enable EnforceExtendedAnalyzerRules in source generator projects
- Disable CS8981 on structs named movable in Godot.NativeInterop
2024-12-13 14:00:13 +01:00
f0b6b24d9e
C#: Update to net7.0
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Because of ref safety changes in the languages, all methods that return an interop struct have to have all other reference parameters marked as scoped to signal the the method does not capture that reference.
The variant change is necessary, because for some reason a type of the exact shape godot_variant is in, crashes the .NET 7 JIT, but when changing it to be sequential with the same effective layout it works.
2024-12-12 17:42:39 +01:00
57d08dbec3
C#: Fix warnings caught by new problem-matchers
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• Restore MSVC problem matcher for Linux builds
2024-12-10 14:04:35 -06:00
8ab27a7ccf
Fix generic arrays and dictionaries not calling set_typed
2024-12-08 01:01:19 -03:00
f8f5505b26
Avoid deadlocks in multi-threaded management of the C# script map
2024-12-03 07:38:14 +01:00
ec7fd4f6f1
Merge pull request #97894 from paulloz/dotnet/export-tool-button
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Implement `[ExportToolButton]`
2024-11-19 15:20:07 -06:00
4f52c2bb1f
Implement [ExportToolButton]
2024-11-18 20:19:47 +01:00
06df5275c2
C#: Fix StringName leak when converting Variant to Signal / Callable
2024-10-24 00:08:43 +08:00
bfcc389e21
[.NET] Use ObjectID when converting Variant to GodotObject
2024-10-09 21:19:53 +02:00
d4695e84a4
Add ReadOnlySpan API Overloads
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Co-authored-by: Raul Santos <raulsntos@gmail.com >
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2024-10-09 23:14:38 +08:00
c41601fa9c
Fix untyped dictionary .NET debug visualization showing keys as values
2024-10-07 16:27:42 -03:00
6bea41d68f
Merge pull request #88363 from Delsin-Yu/master
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C#: Implement proper generic type name printing for Godot Editor
2024-09-24 12:56:52 +02:00
ea8d20d35b
Merge pull request #96955 from Delsin-Yu/generator-based-CreateManagedForGodotObjectBinding
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[.NET] Replace Reflection-Based implementation with Generated one in `CreateManagedForGodotObjectBinding`
2024-09-23 16:13:49 +02:00
b5cd06b9ae
C#: Implement proper generic type name printing for Godot Editor
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Co-authored-by: Raul Santos <raulsntos@gmail.com >
2024-09-23 15:32:10 +08:00
307224927c
Replace Reflection-Based implementation with Generated one
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Co-authored-by: Raul Santos <raulsntos@gmail.com >
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2024-09-22 18:01:14 +08:00
3bfadeff25
Fix C# operator *(Transform3D, AABB)
2024-09-20 00:18:54 +02:00
e9762b3eaf
C# Assemblies can now be built with deprecated=no
2024-09-05 10:04:24 +02:00
b4f268fae8
Merge pull request #91018 from Daylily-Zeleen/daylily-zeleen/optionally_postinitialization_for_extension_owner
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Allow ClassDB to create a Object without postinitialization for GDExtension.
2024-08-26 10:51:17 +02:00
39b77ea04e
Merge pull request #95790 from aaronfranke/rect-aabb-support
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Simplify Rect2/AABB `get_support` function
2024-08-22 00:10:39 +02:00
3d575801ce
Allow ClassDB to create a Object without postinitialization for GDExtension.
2024-08-20 20:19:02 +08:00
73d42411f0
Merge pull request #95808 from paulloz/bugfix/dotnet-globalclass-icon-relative-paths
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Fix relative paths for global class icons in C#
2024-08-20 10:02:47 +02:00
65c6897e55
Merge pull request #95269 from raulsntos/dotnet/determinant
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C#: Expose `Transform2D.Determinant()`
2024-08-20 10:02:07 +02:00
7db24a9ad5
Simplify and fix Rect2/AABB get_support function
2024-08-19 23:55:31 -07:00
3c0eaec39f
Fix relative paths for global class icons in C#
2024-08-19 18:09:58 +02:00
4bd33df11e
Merge pull request #94766 from Z0rb14n/fix-vector3-slerp
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C#: Fix Vector3 `Slerp` normalization error
2024-08-16 23:45:34 +02:00
c98d549e65
Merge pull request #95431 from Joy-less/Fix-#10418
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C#: Add `NotNullWhenAttribute` to `IsInstanceValid`
2024-08-16 14:34:30 +02:00
c2a4942850
Bump version to 4.4-dev
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Mr. Godot still didn't show up...
2024-08-15 11:39:34 +02:00
3d43e73181
Add NotNullWhenAttribute to IsInstanceValid
2024-08-12 16:44:09 +01:00
262671c644
C#: Expose Transform2D.Determinant()
2024-08-08 06:31:46 +02:00
beaf2b18ce
Fix doc on Vector2.cs's / operator
2024-07-27 14:49:20 -07:00
0d6e9de0b9
Fix Vector3 Slerp Normalizing Zero Vectors
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Ported the existing zero length check in C++ into C#.
2024-07-26 09:04:54 -07:00
cc990efddf
Fix freeze after building C#
2024-06-09 13:40:51 -04:00
44d4f637a1
C#: Skip method name when checking CallError
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When invoking `call`, the arguments contain the method name. This argument must be skipped; otherwise, the `error.argument` index will be off.
2024-06-05 16:53:21 +02:00
0cf42d6273
Merge pull request #88919 from nongvantinh/fix-88834
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Revise implementation of C# `Aabb.GetSupport` to match the implementation in `core`
2024-05-21 11:22:36 +02:00
d24403d056
Merge pull request #91763 from paulloz/dotnet/fix-stringextension-warnings
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C#: Fix comparison warnings in `StringExtensions.cs`
2024-05-10 09:56:12 +02:00