343c35e7b0
[ItemList] Fix item text positions in RTL mode.
2023-05-20 22:58:02 +03:00
e5fdce7ca3
Add get_item_rect function to ItemList
2023-05-11 19:01:54 +02:00
fffa577b3b
Minor bugfixes to ItemList
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* Removed unused position code in `gui_input`
* Ensured `set_fixed_icon_size` updates cached size
2023-05-08 10:25:08 +02:00
ae7872fd02
Merge pull request #76199 from needleful/incremental_search_property
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Add allow_search property to ItemList and Tree to control incremental search
2023-04-25 14:44:06 +02:00
142990d60a
Add hovered item style to ItemList
2023-04-18 22:52:39 +02:00
9a968088db
Add allow_search property to ItemList and Tree
2023-04-18 09:21:18 -07:00
a2a524df71
Prevent crash in ItemList when checking for visible items
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Also some light code refactoring to make the drawing logic more manageable.
We also store each item's column for more reliable checks.
2023-03-16 12:25:11 +01:00
bcf3c81726
ItemList: Check if the index is out bounds before accessing the internal items
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The following keys may lead to the exception described above under certain conditions:
- ui_page_up
- ui_page_down
- ui_left
- ui_right
2023-01-27 18:34:18 +01:00
c0083e431b
Cleanup unused engine code v2
2023-01-19 13:02:18 +01:00
d95794ec8a
One Copyright Update to rule them all
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As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.
It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).
We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).
Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00
8d0fa193c3
Fix crash after executing ItemList.set_icon_scale
2022-12-13 15:53:50 +08:00
d9f066d5fa
Remove duplicate project settings definitions
2022-11-08 01:29:39 +01:00
e48c5daddf
Unify usage of GLOBAL/EDITOR_GET
2022-10-18 19:01:48 +02:00
2ffb609658
Merge pull request #66337 from EricEzaM/sprite-frames
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Ensure control built-in shortcuts are matched exactly & add shortcuts for SpriteFrames editor
2022-10-13 15:24:39 +02:00
0103af1ddd
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4.
2022-10-07 11:32:33 +03:00
2eda77c682
Ensure all checks of is_action in the editor which are for 'shortcut' use, check the action exactly.
2022-09-24 18:01:02 +10:00
4a0e03cea5
Remove duplicate code in ItemList
2022-09-21 15:37:01 +02:00
c4c9e41073
Make Vector2i values paired with EDSCALE be just Vector2
2022-09-08 14:46:32 -03:00
6f4d233062
Fix key mapping changes when moving from macOS to other platform
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Removes separate `Command` key (use `Meta` instead).
Adds an event flag to automatically remap `Command` <-> `Control` (cannot be set alongside `Control` or `Meta`).
2022-09-07 18:45:35 +02:00
43f03e2ce6
Improve naming of theme properties throughout GUI code
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Rename ItemList's bg -> panel
Rename ItemList's bg_focus -> focus
Rename ProgressBar's bg -> background
Rename ProgressBar's fg -> fill
Rename Tree's bg -> panel
Rename Tree's bg_focus -> focus
Rename ScrollContainer's bg -> panel
Rename FileDialog's *_icon_modulate -> *_icon_color
Rename FileDialog's files_disabled -> file_disabled_color
Rename CheckButton's on/off -> checked/unchecked
Rename check_v_adjust -> check_v_offset
2022-09-06 22:53:17 +03:00
3b1aa240dc
Add a lifecycle method for manual theme item caching to Control
2022-09-01 16:35:36 +03:00
7aad14a4b6
[TextServer] Add support for trimming edge spaces on line break.
2022-09-01 08:11:55 +03:00
e31bb5ffeb
Rename CanvasItem.update() to queue_redraw()
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Affects a lot of classes. Very thoroughly checked signal connections and deferred calls to this method, add_do_method/add_undo_method calls, and so on.
Also renames the internal `_update_callback()` to `_redraw_callback()` for consistency.
Just a few comments have also been changed to say "redraw".
In CPUParticles2D, there was a private variable with the same name. It has been renamed to `do_redraw`.
2022-08-29 14:59:47 +02:00
e561c68256
Add some codes, returnes directly if the value is not changed.
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Avoid executing the following value-changed logics if the value does not really change.
2022-08-23 23:25:22 +08:00
e298144a41
Fix ItemList selection visual when the scrollbar visibility changes
2022-08-21 22:10:41 -03:00
cbe3a2dcb7
Use BitField hint for the TextServer enums. Add missing parts for BitField support to the GDextension API.
2022-07-15 08:49:50 +03:00
344ba0ffaf
Refactor Font configuration and import UI, and Font resources.
2022-07-06 14:12:36 +03:00
b5c96df277
Move duplicate AutoWrap, Overrun and VisibleChar behavior enums to the TextServer.
2022-06-16 16:49:37 +03:00
4678736a39
Add suffixes to all nodes and resources
2022-06-11 09:41:05 -05:00
aef3b5681d
Changed signals of ItemList
2022-05-06 13:09:04 +05:30
02bb8e948f
Merge pull request #60261 from fire-forge/theme-prop-renames
2022-04-25 16:20:19 +02:00
09835f3cc5
ItemList selection bug && navigation bug fixed
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Co-authored-by: kobewi <kobewi4e@gmail.com >
2022-04-24 00:31:02 +02:00
3073b85de9
Rename theme properties to include underscores
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- check_vadjust -> check_v_adjust
- close_h_ofs -> close_h_offset
- close_v_ofs -> close_v_offset
- commentfocus -> comment_focus
- hseparation -> h_separation
- ofs -> offset
- selectedframe -> selected_frame
- state_machine_selectedframe -> state_machine_selected_frame
- table_hseparation -> table_h_separation
- table_vseparation -> table_v_separation
- vseparation -> v_separation
2022-04-23 11:16:18 -05:00
42078dec9f
Allow negative indexes in ItemList and PopupMenu
2022-03-12 01:14:03 +01:00
dba0d52349
Fixed bug with text going under scrollbar
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added classes reference update
2022-02-25 13:45:38 -08:00
0f5455230c
Use switch consistently in _notification (scene folder)
2022-02-15 18:44:55 +01:00
cf5cad7126
Expose selectable property of ItemList's Item
2022-01-08 00:32:12 +01:00
fe52458154
Update copyright statements to 2022
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Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +01:00
1032c2c434
Merge pull request #55487 from YeldhamDev/scroll_bikeshedding
2022-01-03 14:10:41 +01:00
49403cbfa0
Replace String comparisons with "", String() to is_empty()
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Also:
- Adds two stress tests to test_string.h
- Changes to .empty() on std::strings
2021-12-09 04:48:38 -06:00
41a20171eb
align to horizontal_alignment, valign to vertical_alignment, related
2021-12-09 01:38:46 -06:00
6eb7179f1c
Rename "items_count" property to "item_count"
2021-12-06 22:02:27 -06:00
ea7cc1dea9
Rename minimum_size_changed() method
2021-12-06 14:02:34 +01:00
ec4f4c6cda
Rename all methods that return ScrollBar nodes to get_*_scroll_bar()
2021-11-30 13:46:36 -03:00
e078f970db
Rename remove() to remove_at() when removing by index
2021-11-23 18:58:57 -07:00
3c0fdcc8ac
Use "enum class" for input enums
2021-11-12 15:37:54 -06:00
3abb5a9035
Add missing argument names for bindings in GDExtension
2021-11-04 15:27:23 +01:00
a51f92273a
Remove ItemList editor and replace it by a property array
2021-10-28 10:16:51 +02:00
a913ae8d56
Add support for internal nodes
2021-08-28 02:07:23 +02:00
5cecdfa8af
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
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* `_gui_input`, `_input`, `_unhandled_input` and `_unhandled_key_input` are now regular C++ virutal functions.
* Everything else converted to GDVIRTUAL
* BIND_VMETHOD is gone, always use the new syntax from now on.
Creating `_gui_input` method and using the binder to register events will no longer work, simply override the virtual function now.
2021-08-23 08:10:13 -03:00