Commit Graph

103 Commits

Author SHA1 Message Date
f06db8b778 Added Billboard Node to Visual Shaders 2021-05-28 09:24:06 +03:00
8f9b91dab1 Implements expandable color ports in visual shaders 2021-05-26 10:45:53 +03:00
4219a4cb6f Fix typos with codespell
Using codespell 2.0.0.

Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
fave
findn
GIRD
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF

$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2021-05-20 12:38:56 +02:00
44af52d62c Prevents TextureUniform in visual shaders from conversion to constant 2021-04-04 17:32:44 +03:00
de5a8128d7 Unified several visual shader nodes 2021-01-18 13:32:12 +03:00
c7fb7674c8 Merge pull request #44805 from Chaosus/vs_convert
Add convert options between constants and uniforms in visual shaders
2021-01-15 16:58:26 +01:00
b5334d14f7 Update copyright statements to 2021
Happy new year to the wonderful Godot community!

2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.

We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)

Here's to a great year 2021 for all Godot users 🎆
2021-01-01 20:19:21 +01:00
c98c6eadbe Add convert options between constants and uniforms in visual shaders 2020-12-30 13:07:08 +03:00
b4a190e0bc Consistently use normal_map 2020-12-29 08:04:19 +00:00
3e1e01b7ab Added extra warning to VisualShaderNodeTexture + fix warning appearing 2020-11-26 14:53:47 +03:00
f402e1e675 Added VisualShaderNodeCurve to easy gather data from a CurveTexture 2020-10-18 09:57:15 +03:00
bebf424c80 Merge pull request #42078 from Chaosus/vs_rename_type
Renames Type to OpType in VisualShaderNodeMultiplyAdd
2020-09-29 10:34:22 +02:00
07fb960a88 Fix some bugs in visual shader editor 2020-09-21 22:19:20 +03:00
f137f14e1c Renames Type to OpType in VisualShaderNodeMultiplyAdd
To prevent possible conflicts with C# and other languages.
2020-09-15 11:06:18 +03:00
5ba8246cfb Added Texture3D to visual shaders 2020-09-10 07:40:06 +03:00
f188c41ffd Cleanup constructor code in visual shader nodes 2020-09-05 16:13:38 +03:00
8fefdcf113 Added default value for uniforms in visual shaders 2020-07-27 15:44:22 +03:00
167f033782 Optimize code generation for fresnel node in visual shaders 2020-07-27 11:35:53 +03:00
5dfef9d8bc Removes redundant code generation in VisualShaderNodeTextureUniform 2020-07-26 04:28:07 +03:00
7517821950 Add missing overrides to visual_shader_nodes.h 2020-07-10 21:25:37 +01:00
dcd11faad3 Merge pull request #40253 from madmiraal/add-override-keywords
Add override keywords.
2020-07-10 21:04:23 +02:00
ecb5f7ea23 Added 'fma' function to shader language 2020-07-10 19:58:03 +03:00
26fcf2b04c Add override keywords. 2020-07-10 13:56:54 +01:00
cb9cbf840d Added Texture2DArray support to visual shaders 2020-06-19 18:02:05 +03:00
082542b525 Added uniform qualifiers to visual shaders 2020-05-05 11:25:48 +03:00
4a3d277623 Add support for integer type in visual shaders 2020-02-26 10:12:06 +03:00
3f335ce3d4 Texture refactor
-Texture renamed to Texture2D
-TextureLayered as base now inherits 2Darray, cubemap and cubemap array
-Removed all references to flags in textures (they will go in the shader)
-Texture3D gone for now (will come back later done properly)
-Create base rasterizer for RenderDevice, RasterizerRD
2020-02-11 11:53:26 +01:00
22ad83edae Implemented hint_range for VisualShaderNodeScalarUniform 2020-02-07 17:04:24 +03:00
ce43c92208 Docs for some nodes in visual shader
Fix typo in `VisualShaderNodeCompare.ComparisonType` name.
2020-01-23 22:39:00 +01:00
ed22a4c454 Merge pull request #33817 from Chaosus/vs_fresnel
Make Fresnel node in visual shaders to use default NORMAL/VIEW
2020-01-08 12:15:46 +03:00
a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00
7abb09ecf4 Makes Fresnel node in visual shaders to use default NORMAL/VIEW 2019-11-22 18:28:59 +03:00
b217babca2 [VShaders] Added sampler port to CubeMap, fixed parsing in expresssion s 2019-10-11 10:36:04 +03:00
fec8da3c5e Makes cube maps to be works in visual shaders 2019-10-09 12:13:53 +03:00
b11d15d5c3 Makes Texture and TextureUniform in visual shaders to use UV by default 2019-10-03 16:59:49 +03:00
f14bcd8cc5 Added sampler port type for visual shaders 2019-10-01 13:20:08 +03:00
a79d8e3b8f Some improvements for Switch node in visual shaders 2019-09-03 15:11:02 +03:00
d0dc195da8 Some improvements to Mix visual shader function 2019-08-06 08:06:49 +03:00
aab8da25ad Fix some code found by Coverity Scan and PVS Studio 2019-07-23 09:14:31 +02:00
23f5154de7 Merge pull request #30532 from Chaosus/vs_triplanar
Added triplanar uniform texture node to visual shaders
2019-07-15 07:56:06 +02:00
9d6e1e3109 Added "Is" and "Compare" functions to visual shaders 2019-07-12 13:43:37 +03:00
0727caadd1 Added triplanar uniform texture node to visual shaders 2019-07-12 12:14:34 +03:00
670d8127da Added DEPTH_TEXTURE to visual shaders 2019-07-05 12:19:20 +03:00
4e5310cc60 Some code changed with Clang-Tidy 2019-06-26 15:08:25 +02:00
38d3bfe971 Made use of semicolons more consitent, fixed formatting 2019-06-19 15:24:31 +02:00
719a9a9c1c Added Fresnel and OneMinus to visual shaders 2019-05-19 13:44:30 +03:00
87f87839a6 Added conditional nodes to visual shaders 2019-04-13 18:17:20 +03:00
5fd671b8a7 Major improvements for visual shader system 2019-04-07 08:17:38 +03:00
3eb0757552 Modified code generation to be more friendly to previews, fixes #25094 2019-01-21 16:10:23 -03:00
b16c309f82 Update copyright statements to 2019
Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00