a06c569b12
Merge pull request #44710 from Calinou/doc-richtextlabel-no-entangled-tags
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Document RichTextLabel not supporting entangled BBCode tags
2020-12-29 17:40:24 +01:00
3a9777cb3f
Merge pull request #44724 from Chaosus/popup_separator
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Added optional id parameter to `PopupMenu::add_separator`
2020-12-29 17:39:44 +01:00
55c295c5d7
Merge pull request #44792 from KoBeWi/export_guide
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Complete documentation of EditorExportPlugin
2020-12-29 15:03:31 +01:00
8b231aff28
Complete documentation of EditorExportPlugin
2020-12-29 13:46:14 +01:00
848f5ba05c
Merge pull request #44762 from KoBeWi/offset_is_now_point_not_offset_point
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Rename offset to point in remove_point()
2020-12-29 13:37:49 +01:00
2086acfacc
Merge pull request #44614 from madmiraal/rename-normalmap-normal_map
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Consistently use normal_map
2020-12-29 10:39:56 +01:00
09212fba1e
Fix missed renamings from empty() to is_empty()
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Those were missed in #44401 or added by later PRs.
2020-12-29 09:55:07 +01:00
652bdd573e
Merge pull request #43691 from bruvzg/ctl_dropcap
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[Complex Text Layouts] Add drop-cap support to RTL.
2020-12-29 09:14:46 +01:00
b4a190e0bc
Consistently use normal_map
2020-12-29 08:04:19 +00:00
6cebb8c117
Merge pull request #44586 from madmiraal/rename-stepify
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Rename Math::stepify to snapped
2020-12-28 21:46:43 +01:00
4f72a07eaa
Rename offset to point in remove_point()
2020-12-28 17:57:55 +01:00
a04b9669e8
Merge pull request #42881 from madmiraal/fix-39767
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Set Bullet collision shape index to zero when using a single shape or ConcavePolygonShape
2020-12-28 16:16:33 +01:00
6dcdf1e428
Merge pull request #44756 from Jummit/add-s-viewport-docs
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Add missing "s" in Viewport documentation
2020-12-28 16:12:15 +01:00
4ca98c7a35
Merge pull request #44183 from madmiraal/box_shape-size
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Use a size Vector for adjusting the size of Rectangles and Boxes
2020-12-28 16:06:50 +01:00
058f3fe069
Merge pull request #44149 from madmiraal/rename-tangent-orthogonal
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Rename Vector2.tangent() to Vector2.orthogonal()
2020-12-28 16:00:12 +01:00
18bbd6410f
Merge pull request #44232 from madmiraal/rename-camera2d-drag-offset
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Rename Camera2D offset_h and offset_v properties
2020-12-28 15:56:56 +01:00
9addcb7603
Merge pull request #44751 from madmiraal/rename-rect-grow_margin
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Rename Rect2 and Rect2i grow_margin() to grow_side()
2020-12-28 15:56:14 +01:00
8f4c4bb610
Merge pull request #44434 from madmiraal/rename-camera3d-near-and-far
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Rename Camera3D near and far getters and setters
2020-12-28 14:57:31 +01:00
76d4fab3f3
Merge pull request #44524 from madmiraal/rename-editor-viewport
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Rename EditorInterface get_editor_viewport to get_editor_main_control
2020-12-28 14:54:50 +01:00
feb4e5ed2c
Merge pull request #44569 from madmiraal/rename-unselect-deselect
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Rename unselect to deselect
2020-12-28 14:53:43 +01:00
e4c0572385
Merge pull request #44593 from madmiraal/rename-mainloop-methods
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Rename MainLoop methods to match Node methods
2020-12-28 14:44:28 +01:00
891b1cdf28
Merge pull request #44607 from madmiraal/rename-control-rotation
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Rename Control rotation to rotation_degrees
2020-12-28 14:42:06 +01:00
b743a2ef3c
Rename Math::stepify to snapped
2020-12-28 13:01:30 +00:00
b628912af0
Rename Rect2 and Rect2i grow_margin() to grow_side()
2020-12-28 12:47:33 +00:00
63456bdd8a
fix missing "s" in Viewport docs
2020-12-28 13:36:31 +01:00
04ab6c39cf
Rename Camera2D offset_h and offset_v properties
2020-12-28 11:01:20 +00:00
5b937d493f
Rename empty() to is_empty()
2020-12-28 10:39:56 +00:00
86aa9b1233
Mention that change_scene is deferred
2020-12-27 21:51:54 +01:00
ca8c794d04
Added optional id parameter to PopupMenu::add_separator
2020-12-27 15:18:47 +03:00
3fda53c256
Update Rect intersection documentation, and rename method on Mono
2020-12-26 22:16:57 -06:00
3b6612e48e
Document RichTextLabel not supporting entangled BBCode tags
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See #44634 .
2020-12-26 23:36:08 +01:00
27f964d538
Fix confusing SliderJoint3D brief description
2020-12-24 01:48:31 +01:00
b832003c6b
Rename Control rotation to rotation_degrees
2020-12-23 07:06:30 +00:00
4b8b803931
Rename Control margin to offset
2020-12-23 06:25:56 +00:00
d9e9eb8d04
Rename MainLoop methods to match Node methods
2020-12-22 12:34:57 +00:00
6e43c68e40
Merge pull request #44182 from clayjohn/ASSAO
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Replace SAO with ASSAO as Godot's new SSAO
2020-12-22 11:27:25 +01:00
44f8922305
Port ASSAO to Godot to replace SAO
2020-12-21 23:08:59 -08:00
6532596d97
Merge pull request #44472 from winterpixelgames/PR-duplicate-packedarrays
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Add support for duplicate() for Packed*Array, and they are pass by ref in godot 4.0
2020-12-21 17:30:01 +01:00
7b293eddfb
Rename unselect to deselect
2020-12-21 10:26:41 +00:00
fdf92ca298
Rename XRPositionalTracker methods
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Renames:
- set_type() -> set_tracker_type()
- set_name() -> set_tracker_name()
- get_tracks_orientation() - `is_tracking_orientation()
- get_tracks_position() -> `is_tracking_position()
- get_hand() -> get_tracker_hand()
- set_hand() -> set_tracker_hand()
2020-12-21 06:32:53 +00:00
bccbd4be90
Merge pull request #44261 from madmiraal/rename-trackerhand-enums
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Rename TrackerHand enums
2020-12-21 00:26:44 +01:00
5f7c88ab4e
Merge pull request #44525 from Calinou/doc-procedural-mesh-uv-jittering
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Document how to solve UV jittering when using large procedural meshes
2020-12-21 00:17:46 +01:00
fa9332a0e7
Merge pull request #43414 from Xrayez/pi-type-string
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Expose `PROPERTY_HINT_TYPE_STRING` to scripting
2020-12-20 21:18:11 +01:00
ecf8ae5bcf
Rename Camera3D near and far getters and setters
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Renames:
- get_znear() -> get_near()
- set_znear() -> set_near()
- get_zfar() -> get_far()
- set_zfar() -> set_far()
2020-12-20 13:46:57 +00:00
b7367ac426
Add animation reset track feature
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As a bonus, to have consistency between use Beziers and create insert tracks, use Beziers also gets a default via editor settings that is used when the confirmation dialog is disabled, instead of just falling back to creating non-Bezier tracks.
2020-12-20 12:45:08 +01:00
e9d12f9e4e
Merge pull request #44521 from madmiraal/rename-rect2-clip
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Rename Rect2 and Rect2i clip() to intersection()
2020-12-19 21:32:14 +01:00
a86ed339a4
Document how to solve UV jittering when using large procedural meshes
2020-12-19 18:16:52 +01:00
e1128431de
Rename EditorInterface get_editor_viewport to get_editor_main_control
2020-12-19 14:17:42 +00:00
7ae487d2bb
Increase the default Camera Zfar to 4000
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This makes it possible to view far away objects without
having to tweak any settings. This results in a more usable
editor when working on large-scale levels.
This change should have no impact on performance, but note that
Z-fighting will be visible at a distance. This can be made less
visible by increasing the Znear value (however, doing so will cause
nearby surfaces to disappear).
This change was also applied to the editor, but it will only
apply to newly created scenes.
This also changes the default camera settings in the glTF importer
to match the Camera node's defaults.
2020-12-19 14:52:44 +01:00
2df9a8ccad
Rename Rect2 and Rect2i clip() to intersection()
2020-12-19 12:59:08 +00:00