21ac6d7d8e
Finish implementing Canvas Background mode
2022-11-17 12:51:26 -08:00
1e9a61cd40
Merge pull request #68487 from clayjohn/RD-mobile-raster
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Use raster versions of copy effects for 2D operations when using the mobile renderer
2022-11-15 10:27:43 +01:00
3ceb342d37
Enable mipmaps in cubemap roughness shader
2022-11-10 23:41:51 -08:00
8e41221404
Use raster versions of copy effects for 2D operations when using the mobile renderer
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This PR implements a few basic copy operations in raster that weren't available before
2022-11-10 12:47:26 -08:00
b6f44859d7
Implement multiple clip_children modes for CanvasItems
2022-10-14 08:02:28 -07:00
2cd84be64d
Extracting render buffers and changing it to a more generic solution
2022-09-01 20:01:45 +10:00
385ee5c70b
Implement Physical Light Units as an optional setting.
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This allows light sources to be specified in physical light units in addition to the regular energy multiplier. In order to avoid loss of precision at high values, brightness values are premultiplied by an exposure normalization value.
In support of Physical Light Units this PR also renames CameraEffects to CameraAttributes.
2022-08-31 12:14:46 -07:00
eefcb5ed67
Move screen space effects into a separate class
2022-07-19 13:27:39 +10:00
d139131aab
Adding Variable Rate Shading support to Godot
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Improve GI renderer and add VRS support
Implement render device has_feature and move subgroup settings to limit_get
2022-07-17 15:42:24 +10:00
4e8e10a186
Fix typo in roughness shaders
2022-06-26 12:43:21 +10:00
6224b00365
Moved cube_to_dp and cubemap logic into CopyEffects
2022-06-24 18:04:28 +10:00
fe8c8eeba8
Copy_to_fb is available in both raster and clustered renderers, remove unwanted checks
2022-05-13 13:19:42 +10:00
9939cfc4c4
Split out bokeh_dof and copy effects
2022-05-11 11:08:56 +10:00