ce542bced1
Implement Clipboard API read when supported.
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Being async, the first time a value is pasted GUI elements will still
return the previous one.
This at least until 'clipboardchange' window event gets implemented by
user agents.
2019-05-29 23:21:09 +02:00
0f76df2397
Add OS clipboard set support to OS Javascript
2019-05-28 12:59:29 +02:00
f78baa5f93
added a const keyword for a methods that return constant literal...
2019-05-21 02:16:30 -04:00
6622091eaf
Fix OS_Javascript execute method
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Signature was changed in OS via:
cd4449e7ab
2019-05-15 19:24:20 +02:00
db6be7b59f
Refactor OS_JavaScript header
2019-01-20 00:13:20 +01:00
86d626e9cb
Implements OS_JavaScript::set_custom_mouse_cursor
2019-01-03 13:51:16 -02:00
b16c309f82
Update copyright statements to 2019
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Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
5f32fc8208
Merge pull request #20385 from moiman100/unify-double-clicking
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Added double clicking to all buttons on Linux and Javascript
2018-12-14 23:47:03 +01:00
5c2c47a174
Add proper stubs for OS_JavaScript::execute(), get_process_id(), kill()
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Avoids linker warnings and errors about undefined references.
2018-10-29 21:41:59 +01:00
d6711701f6
Fix build for Javascript platform
2018-10-01 21:46:37 +02:00
42c6a67dca
Implement OS::set_icon in HTML5 platform
2018-09-16 20:46:21 +02:00
b90dff787c
Merge pull request #21330 from eska014/html5-canvas-resize
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Facilitate external modification of HTML5 canvas size
2018-08-23 21:48:27 +02:00
6e8b6be136
Facilitate external modification of HTML5 canvas size
2018-08-23 04:54:36 +02:00
51fa23a52a
Added double clicking to all buttons
2018-08-12 12:41:31 +03:00
c69de2ba46
-Project/Editor settings now use new inspector
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-Project/Editor settings now show tooltips properly
-Settings thar require restart now will show a restart warning
-Video driver is now visible all the time, can be changed easily
-Added function to request current video driver
2018-07-19 19:02:04 -03:00
b6ae2d8037
Refactor OS_JavaScript
2018-07-10 16:57:56 +02:00
d8d9eea722
Refactor JavaScript platform build script
2018-03-26 19:46:56 +02:00
5a1156347d
Fix HTML5 feature tags
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'HTML5' is the platform tag, the 'JavaScript' tag indicates availability of
the JavaScript.eval singleton.
Also report texture compression support.
2018-01-12 00:32:17 +01:00
ea02c62345
Add missing method for javascript
2018-01-05 13:37:31 -02:00
e4213e66b2
Add missing copyright headers and fix formatting
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Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
e315c94900
Change OS::initialize signature to return Error (fix segfault on x11)
2018-01-04 15:15:55 +01:00
b50a9114b1
Update copyright statements to 2018
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Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
d42c5646a5
Return and repair file logging
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And make it configurable, too.
2017-11-21 16:43:44 +07:00
ecf80fbbba
Merge pull request #12988 from akien-mga/xdg-home-paths
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Add support for XDG Base Directory spec
2017-11-20 00:42:51 +01:00
63b1a096eb
Facilitate exposing platform-exclusive interfaces to all platforms
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This makes the interfaces available, without implementation, in other
platforms and the editor, which facilitates documenting platform-exclusive
classes.
Platform-exclusive APIs must be set up in platform/<platform>/api/api.cpp.
Provide noop method-implementations where necessary.
Also setup and document the HTML5 platform's JavaScript singleton.
2017-11-18 03:54:21 +01:00
73049d115e
Rename OS::get_data_dir to OS::get_user_data_dir
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Will be needed to avoid confusion with system data path (XDG_DATA_HOME)
and editor data dir in upcoming refactoring.
2017-11-17 20:55:09 +01:00
d09160a8b6
Make video mode initialization more intuitive, fixes #12022
2017-11-09 13:02:26 -03:00
e20241c02c
Merge pull request #12691 from eska014/webaudio
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Fix WebAudio and HTML5 build
2017-11-06 09:36:13 +01:00
1a5d3c26db
Fix WebAudio and HTML5 build
2017-11-06 00:25:57 +01:00
7a9ca08f16
Implemented physics plug
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Moved init_physics
Implemented physics 2D plug
Fix clang
Fix clang
Fix static check
Fix clang
Fix static check
Moved physics server initialization
Moved physics server settings initialization
2017-11-04 03:25:51 +01:00
2bece6bbd3
Merge pull request #11782 from eska014/persistent-userfs-test
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Add OS::is_userfs_persistent, allow starting HTML5 platform in private mode
2017-10-03 12:24:11 +02:00
7b23665e72
Add OS::is_userfs_persistent to check user:// persistence
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Allows starting HTML5 export when IndexedDB is not available.
2017-10-02 21:07:05 +02:00
1a2311e350
Extract logging logic
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Previously logging logic was scattered over OS class implementations
with plenty of duplication. Major changes in this commit:
- Extracted logging logic into a separate Logger hierarchy. It allows
easy configuration of logging mechanism depending on compile-time or
run-time configuration.
- Implemented RotatedFileLogger which is usually used with StdLogger,
providing persistency of logs. It is often important to be able to
obtain logs of the game even in production to be able to understand
what happened prior to some problem. On mobile there previously was
no way to obtain the logs aside from having the device connected to
your machine.
- flush() is not performed in release mode for every logged line. It
is only performed for errors.
2017-09-25 16:19:21 +07:00
0fffa45158
Fix enums bindings
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Add missed bindings for enums
Move some enums to class to have correct output of api.json
2017-09-13 20:57:07 +03:00
bd282ff43f
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
63f847b306
p_screen param from get_screen_* funcs now default to the current screen
2017-08-21 18:28:29 -03:00
bd48f210a1
Improve HTML5 canvas management
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- set_window_maximized hides page content
- Fix sporadic full-screen render-size bug in Chromium
- Smoother resizing for maximized canvas
2017-08-05 05:27:58 +02:00
25678b1876
-Renamed GlobalConfig to ProjectSettings, makes more sense.
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-Added system for feature overrides, it's pretty cool :)
2017-07-19 17:06:03 -03:00
5b3709d309
Removal of InputEvent as built-in Variant type..
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this might cause bugs I haven't found yet..
2017-05-20 17:05:38 -03:00
120ce92e32
Merge pull request #8625 from eska014/html5-cursorshape
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HTML5: Cursor style control
2017-05-05 22:52:48 +02:00
0811335fd5
Implement cursor style control in HTML5 platform
2017-05-02 13:31:27 +02:00
9bdc498f90
Merge pull request #8574 from eska014/html5-noglut
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Remove GLUT usage in HTML5 platform
2017-05-02 11:30:01 +02:00
101c542b77
Implement mouse capture and hiding in HTML5 export
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MOUSE_MODE_CONFINED cannot be implemented.
2017-05-02 04:01:34 +02:00
847bd33fdf
Remove GLUT usage in HTML5 platform
2017-04-28 21:54:44 +02:00
86f5ac3d74
Implement HTML5 touch events
2017-04-26 16:30:22 +02:00
a99b6b2063
Reimplement HTML5 mouse input without GLUT
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Fixes inverted scrolling on Chromium
2017-04-25 14:48:46 +02:00
8589ca3903
Rename [gs]et_pos to [gs]et_position for Controls
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Control set_pos -> set_position
Control set_global_pos -> set_global_position
[gs]et_mouse_pos -> [gs]et_mouse_position
[gs]et_global_mouse_pos -> [gs]et_global_mouse_position
fixes #8005
2017-04-10 08:27:34 +02:00
df61dc4b2b
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
000e873008
Merge pull request #8191 from eska014/webgl2-export
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WebGL 2 export per WebAssembly or asm.js
2017-03-29 15:21:52 +02:00
7df7e9cc8b
WebGL 2 export per WebAssembly or asm.js
2017-03-29 13:27:43 +02:00