2a05522283
Merge pull request #75174 from Rindbee/fix-wrong-descriptions
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Fix some wrong descriptions in the docs
2023-03-21 14:36:27 +01:00
ed13a52f94
Merge pull request #75134 from Rindbee/configured-as-a-radio-button
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Add instructions for configuring CheckBox as a radio button
2023-03-21 12:15:54 +01:00
f29a7c0404
Fix some wrong descriptions in the docs
2023-03-21 19:10:48 +08:00
3dc487b450
Add instructions for configuring CheckBox as a radio button
2023-03-21 06:55:51 +08:00
05d373c64b
Merge pull request #75017 from bruvzg/rlt_list_bullet
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[RTL] Add option to customize list bullet, use U+2022 by default.
2023-03-20 19:08:31 +01:00
b6d033b0e6
Merge pull request #75080 from adamscott/set-vehiculewheel3d-reasonable-value
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Set `VehiculeWheel3D` `suspension_travel` default value to a reasonable one
2023-03-20 19:04:44 +01:00
b1c18f807b
Merge pull request #75116 from dsnopek/multiplayer-peer-extension-missing-docs
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Add missing documentation for MultiplayerPeerExtension
2023-03-20 16:39:40 +01:00
7ca4ad8647
Merge pull request #75079 from mihe/shape-margin
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Update property/documentation of shape margins
2023-03-20 16:30:10 +01:00
27038ca74f
Merge pull request #74442 from rburing/thicc_polygons
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Fix concave/convex polygon shape documentation
2023-03-20 16:13:59 +01:00
4d13be3c5e
Add missing documentation for MultiplayerPeerExtension
2023-03-20 08:08:59 -07:00
8901986d56
Fix typo in the type-safe examples
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Fix type in the type-safe examples of snapped, lerp and sign function.
2023-03-19 18:23:13 +01:00
fd1dfdb960
Set VehiculeWheel3D suspension_travel default value to a resonable one
2023-03-18 16:33:33 -04:00
33a6c80abb
Change documentation of Shape3D.margin to reflect current situation
2023-03-18 20:35:42 +01:00
4793b6eee9
[RTL] Add option to customize list bullet, use U+2022 by default.
2023-03-17 09:34:28 +02:00
98d95f3a0e
Merge pull request #74149 from bruvzg/get_char
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[Font] Implement `get_char_from_glyph_index` function.
2023-03-16 13:07:11 +01:00
cca01afd82
Improve Vector2 / 3 / 4 normalized() classref.
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Mention that the results will be unreliable with initial vector near zero.
2023-03-16 11:20:30 +00:00
7d2080f81a
Merge pull request #74800 from smix8/navagent2d_thin_line_4.x
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Allow negative NavigationAgent2D path debug line_width for thin lines
2023-03-16 11:44:34 +01:00
f6a10c0565
Allow negative NavigationAgent2D path debug line_width for thin lines
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Allows the line_width for NavigationAgent2D path debug to go negativ for thin line rendering.
2023-03-16 09:04:53 +01:00
57d4272984
Fix typos and inconsistencies in classref
2023-03-16 14:10:20 +08:00
3596443de1
Merge pull request #74727 from AThousandShips/project_settings
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Exposing more project settings for documentation
2023-03-15 15:59:10 +01:00
d67c1a5903
Merge pull request #74838 from dsnopek/quaternion-constructor-3
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Documents the "arc-based" Quaternion constructor
2023-03-15 14:51:38 +01:00
bd30847e59
Exposing more project settings for documentation
2023-03-15 14:25:40 +01:00
c981a305a5
Merge pull request #73144 from chutchinson/bug/openxr-init-alert-dialog
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Replaced OpenXR operating system alert dialog with a warning log message
2023-03-15 14:07:05 +01:00
d9bd6a359a
Merge pull request #74731 from brettchalupa/patch-1
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Fix CharacterBody2D get_slide_collision docs
2023-03-15 13:37:51 +01:00
79454bfd3b
Merge pull request #74847 from pcamp/patch-2
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Fix typo in Window class.
2023-03-13 11:19:25 -07:00
112977be26
Fix typo in Window class.
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"event as" -> "events will be"
2023-03-12 19:53:12 -05:00
2d6deb10b0
Documents the "arc-based" Quaternion constructor
2023-03-12 15:53:41 -05:00
4505049ba6
Corrected capitalisation of macOS
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In documentation and comments, ignoring thirdparty code
2023-03-12 16:48:52 +00:00
2b6e1550ff
Fix CharacterBody2D get_slide_collision docs
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The indentation was off and the code usage was incorrect for Godot 4.0 GDScript.
2023-03-10 18:25:54 -05:00
0c59e0c35b
Merge pull request #74707 from mihe/recovery-as-collision
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Add `recovery_as_collision` to extension binding of `_body_test_motion`
2023-03-10 14:06:38 +01:00
82c8f57763
Merge pull request #74675 from AThousandShips/scene_name_casing
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Document `editor/naming/scene_name_casing` setting
2023-03-10 14:05:27 +01:00
1528aefc1f
Merge pull request #74627 from titus125/master
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Fixed typos in Transform2D and Transform3D class reference
2023-03-10 14:03:30 +01:00
4779389d3a
Merge pull request #74242 from mihe/pick-ray
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Add `pick_ray` parameter to extension binding of `intersect_ray`
2023-03-10 14:02:43 +01:00
1bad2e30ee
Add recovery_as_collision to extension binding of _body_test_motion
2023-03-10 09:37:21 +01:00
36270d39d2
Fixed typos in the Transform2D and Transform3D class reference
2023-03-09 17:05:25 -08:00
3de5332fcb
Document editor/naming/scene_name_casing setting
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Moved definitions of editor related project settings to `editor/register_editor_types.cpp` to make documentation work.
2023-03-09 21:17:49 +01:00
b201db0cc1
Merge pull request #74638 from timothyqiu/typora
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Fix various typos in the classref
2023-03-09 12:21:09 +01:00
e7b05327df
Merge pull request #74610 from vnen/array-dict-readonly-doc
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Remove outdated note about const in Dictionary and Array docs
2023-03-09 12:18:32 +01:00
03fcac3aa5
Fix various typos in the classref
2023-03-09 14:56:23 +08:00
d2b1d6e69b
Remove outdated note about const in Dictionary and Array docs
2023-03-08 12:13:17 -03:00
df0de07494
Fix for AABB methods with wrong description
2023-03-08 10:17:14 -03:00
b8126b18dc
Merge pull request #73429 from bruvzg/macos_no_sc
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[macOS] Re-add support for the _sc_ inside app bundle.
2023-03-07 08:36:51 +01:00
5f2137a050
Merge pull request #74087 from bruvzg/get_screen_px
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[DisplayServer] Implement screen_get_pixel method for LinuxBSD/X11, macOS and Windows.
2023-03-06 21:58:58 +01:00
2a4f38d54f
Clarify Thread documentation
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The current documentation uses the term "running" for two different things.
In the description of get_id() it claims "it will return empty string if the thread is not running", but it actually will return the thread id until wait_to_finish is called.
In the description of is_alive() it claims "it will return true if the thread is running", but in this case it means "the provided function hasn't finished running yet".
Updated the functions documentation slighly to make this clear.
2023-03-06 09:01:25 -05:00
0b98b470cc
Merge pull request #73716 from bruvzg/improve_locale_selection
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Improve layout direction/locale automatic selection.
2023-03-06 10:57:56 +01:00
2a5fc1fe6c
Merge pull request #74306 from dalexeev/gds-var-colon-style
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Fix GDScript code style regarding colon
2023-03-06 10:49:11 +01:00
e61a127042
Fix concave/convex polygon shape documentation
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Removes some outdated/incorrect/duplicated info, adds correct info.
Also removes no longer applicable "editor-only helper" statements.
2023-03-05 17:19:50 +01:00
ea5fd3d732
Fix GDScript code style regarding colon
2023-03-05 17:03:20 +03:00
3f522f1b50
Merge pull request #74283 from Calinou/doc-shell-open-uri-encode
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Document using `String.uri_encode()` with `OS.shell_open()`
2023-03-05 13:27:09 +01:00
24d4719ac1
Merge pull request #74258 from KoBeWi/do_not_fricking_reuse_tweens
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Discourage reusing Tweens
2023-03-05 13:25:57 +01:00