Commit Graph

253 Commits

Author SHA1 Message Date
bdb5282ea0 Enhance the tilemap transform buttons 2018-10-30 14:43:52 +01:00
e5041ad0f5 Add some limits on the Editor Settings 2018-10-24 19:46:33 -05:00
277b24dfb7 Make core/ includes absolute, remove subfolders from include path
This allows more consistency in the manner we include core headers,
where previously there would be a mix of absolute, relative and
include path-dependent includes.
2018-09-12 09:52:22 +02:00
5b5191ccf0 Fix a mistake in itemlist multiselect signal 2018-08-24 23:05:17 +02:00
099f74584a Bind ItemList's item_custom_fg_color methods
Fixes #21086.
2018-08-17 13:46:33 +02:00
0e29f7974b Reduce unnecessary COW on Vector by make writing explicit
This commit makes operator[] on Vector const and adds a write proxy to it.  From
now on writes to Vectors need to happen through the .write proxy. So for
instance:

Vector<int> vec;
vec.push_back(10);
std::cout << vec[0] << std::endl;
vec.write[0] = 20;

Failing to use the .write proxy will cause a compilation error.

In addition COWable datatypes can now embed a CowData pointer to their data.
This means that String, CharString, and VMap no longer use or derive from
Vector.

_ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug
builds. This is a lot faster for Vector in the editor and while running tests.
The reason why this difference used to exist is because force-inlined methods
used to give a bad debugging experience. After extensive testing with modern
compilers this is no longer the case.
2018-07-26 00:54:16 +02:00
13239cd4cc Export: Properly reload preset when opening dialog
Fixes #20119 where newly installed templates were not detected.

Also fix a bug with preset deletion where it would attempt to
edit an already removed preset. For this I made it so that
ItemList::deselect_all() also resets `current` to -1, as a manual
ItemList::deselect(idx) already does.
2018-07-18 13:49:34 +02:00
b2e78e117c Fix performance for godot's interface 2018-07-01 09:48:03 -03:00
9dbfe5dc61 Merge pull request #17578 from endragor/ft-outlines
Perfect FreeType-based outlines for DynamicFonts
2018-05-08 15:37:00 +02:00
47db64ac00 Merge pull request #15258 from RyanStein/bugfix-15241
Use exact positioning for the ItemList::get_tooltip method.
2018-05-08 10:36:22 -03:00
5cd12f6649 Perfect FreeType-based outlines for DynamicFonts
- Implement outlines based on FreeType Stroker API. This allows
  artifact-free results, similar to what you will see in Web or any text
  editing tools. Outline is a part of DynamicFont rather than Label,
  because outlines have to be baked into the font's atlas. Font has a
  default outline_color and a Label can specify font_outline_modulator
  that will be multiplied with the Font's color to get the final result.

- draw_char now has to be called twice to fully render a text - first
  with p_outline == true for each character and then with
  p_outline == false for each character.

- Number of draw-calls is reduced from 5 to 2 per outlined character.

- Overall cleanup of DynamicFont code, extracted duplicated code pieces
  into separate methods.

- The change is backward-compatible - Labels still have outline
  properties that work exactly as they worked before.

Closes #16279.
2018-05-08 13:45:24 +07:00
cbcb96ae85 ItemList selection: Check against item count
ItemList needs to check against the number of items available when the user moves the selection via "ui_right" action.
2018-04-14 14:36:53 +02:00
72aa87758a Update classref and docs, fix missing parameters' name 2018-04-11 10:20:22 +07:00
ed3b080ca6 Fix converting to tileset crashes Godot if existing file is not tileset
also make TileSetEditorPlgn tile list updates the preview modulate
2018-03-23 21:27:30 +07:00
fe93459ef9 Merge pull request #17345 from AlexHolly/expose-itemlist-move-item
expose Itemlist.move_item and optimize functionality
2018-03-13 20:05:00 +01:00
a3d2f59dbe expose itemlist.unselect_all() 2018-03-13 16:46:25 +01:00
73146af740 expose Itemlist.move_item and optimize functionality 2018-03-13 15:19:43 +01:00
11e40d3700 expose Itemlist.is_anything_selected 2018-03-11 03:01:16 +01:00
d5daaa72fa Merge pull request #15306 from poke1024/item-list-draw-speed
Boost drawing speed of ItemLists with many items
2018-02-19 21:53:59 +01:00
4dbf6ac1b8 Added "allow_reselect" property to ItemList and enabled it for the method/help lists. 2018-02-14 03:38:07 -02:00
331cfc1d18 Fix wrong property type for fixed icon size in ItemList 2018-02-03 10:02:27 +01:00
9b8e8b2220 Bind many more properties to scripts
Notable potentially breaking changes:
- PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL
- Some properties were renamed, and sometimes even shadowed by new ones
- New getter methods (some virtual) were added
2018-01-12 00:58:14 +02:00
85ecd79012 Boost drawing speed of ItemLists with many items 2018-01-05 17:40:53 +01:00
e4213e66b2 Add missing copyright headers and fix formatting
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
6cd33f17f7 Merge pull request #14792 from Krakean/enh-1
A few small Debugger->Errors tab enhancements:
2018-01-03 10:26:55 +01:00
3c9ee75e26 Use exact positioning for the ItemList::get_tooltip method. 2018-01-01 22:46:32 -05:00
b50a9114b1 Update copyright statements to 2018
Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
ea14b0789b A few small Debugger->Errors tab enhancements:
1. Added "Clear" button to clear list.
2. Errors list now populated with newest items comes first, so no need to scroll everytime.
3. Added PopupMenu to errors list with ability to quickly Copy error text & details.
2017-12-18 03:40:49 +03:00
80a2ede0d1 Item List small enhancements
Item list: added new signal - nothing_selected (when mouse clicked on empty space), and two new functions - unselect_all() and is_any_selected()
2017-11-26 22:56:42 +03:00
80ad8afc85 Native pan and zoom for macOS 2017-11-21 09:11:39 +01:00
d67b602f2f Add "New Folder.." to right mouse button click on project fileslist panel _WHEN_ no any file/folder is under mouse cursor. 2017-11-20 21:25:13 +03:00
710c87ec99 Fit stylebox on ItemList 2017-11-13 22:24:58 +09:00
a1ffadb953 Revert "Fixes the selection rect in item_list drawn not clipped" 2017-10-31 10:58:53 +01:00
37d2b17f88 Fixes the selection rect in item_list drawn not clipped 2017-10-24 10:09:39 +02:00
776fbe749c Itemlist rmb now provides the same pos as Tree rmb 2017-10-18 14:56:38 +02:00
15986ea343 Several visual improvements.
Added proper label sizing
Improved text editor status bar
Fixed some issues with ItemList and also some style fixes
Added background to color picker samples (the mrcdk fix)
Fixed slider ticks.
Added VS breakpoint and error styleboxes.
2017-09-28 15:00:43 -05:00
5ad9be4c24 Rename pos to position in user facing methods and variables
Rename user facing methods and variables as well as the corresponding
C++ methods according to the folloming changes:

* pos -> position
* rot -> rotation
* loc -> location

C++ variables are left as is.
2017-09-20 13:11:10 +02:00
215b110cd3 Improved color temperature in script editor 2017-09-03 02:44:59 -05:00
f9467ec1ea Fix signed and unsigned comparisons
The first in my quest to make Godot 3.x compile with -Werror on GCC7
2017-09-01 08:13:12 +02:00
bd282ff43f Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
32dd9a9f66 ClassDB: Provide the enum name of integer constants 2017-08-20 22:07:43 +02:00
0dd51fc722 Merge pull request #10252 from neikeq/pr-fix-some-stuff-<3
Some method fixes
2017-08-16 18:16:47 +02:00
0d35d4d53b Replace GUI anchor type by a float between 0 and 1 2017-08-13 21:20:13 +02:00
1a04917fea Fixes ItemList::is_same_column_width() return type 2017-08-11 13:34:06 +02:00
2f290038d6 Removes type information from method binds 2017-08-10 07:17:50 +02:00
aef974e7a8 ItemList: Remove redundant Vector2 initializations. 2017-08-02 21:49:06 +02:00
47c4777ccf Enhanched About dialog, Add ItemList auto_height
Add set/has_auto_height for ItemList to automatically set minimum
size by content.
Add hash to About dialog.
Resize About dialog so that dev list appears in 3 columns.
2017-07-21 14:18:40 +07:00
25678b1876 -Renamed GlobalConfig to ProjectSettings, makes more sense.
-Added system for feature overrides, it's pretty cool :)
2017-07-19 17:06:03 -03:00
49c7620326 Add object type hint for docs 2017-07-19 02:03:34 +07:00
074801e7a9 [#7212] Fixed missing 'Variant' return values in documentation. 2017-07-11 13:25:51 +02:00