546b40eee2
Mobile: Move _setup_lightmaps before _fill_render_list
2025-05-23 14:28:45 +02:00
452dc667fb
Merge pull request #106592 from beicause/shader-fix-editor-mat-default
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Shader: Fix the default behavior when mat uniforms are null
2025-05-22 12:15:08 -05:00
9a1def8da1
Add new StandardMaterial properties to allow users to control FPS-style objects (hands, weapons, tools close to the camera)
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Add new shader built in Z_CLIP_SCALE to easily adjust clipping distance to avoid clipping walls etc.
Add fov_override to StandardMaterial3D to easily have a custom FOV for FPS objects
Add IN_SHADOW_PASS built-in to shaders for tweaking materials without impacting shadow maps
2025-05-21 10:16:05 -03:00
4621d3e1f4
Shader: Fix the default behavior when mat uniforms are null
2025-05-21 13:28:39 +08:00
25a3c27c41
Merge pull request #105628 from rsanchezsaez/apple/ios-visionos-4.5
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Native visionOS platform support
2025-05-20 23:09:07 +02:00
a12e9d5c31
Merge pull request #106493 from DarioSamo/mobile-scs-permutations
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Reduce amount of permutations in mobile shader.
2025-05-20 11:37:26 -05:00
67a2c69c78
Mobile: Disable subpass post-processing when using FXAA
2025-05-20 13:21:59 +02:00
47971c0a27
Introduce 'visionos' platform derived from 'apple_embedded'
2025-05-19 15:47:01 -07:00
457299449d
Introduce 'drivers/apple_embedded' abstract platform for code reuse
2025-05-19 15:37:13 -07:00
ff3ababb09
Reduce amount of permutations in mobile shader.
2025-05-16 12:40:21 -03:00
b7b3a1a78a
Merge pull request #106399 from DarioSamo/fix-canvas-validation-error
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Rewrite textureProjLod usage to avoid a Vulkan validation error.
2025-05-15 14:53:26 -05:00
4daa677fcb
Merge pull request #106316 from Rudolph-B/depth-buffer-debug
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Change Occlusion Culling Buffer debug view to use log scaling
2025-05-15 10:22:24 -05:00
e625565853
Merge pull request #106396 from chocola-mint/canvas-item-add-triangle-array-count
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Implement the `count` parameter in `RenderingServer.canvas_item_add_triangle_array`
2025-05-15 10:22:16 -05:00
499fff51fb
Rewrite textureProjLod usage to avoid a Vulkan validation error.
2025-05-15 11:35:34 -03:00
d0693d6867
Merge pull request #89988 from LunaCapra/specular-occlusion
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Add support for bent normal maps for specular occlusion and indirect lighting
2025-05-14 09:44:06 -05:00
b28d5a31dc
Merge pull request #106241 from lander-vr/fix-reflection-probe-box-projection-stretching
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Fix reflection probe box projection stretching
2025-05-14 09:44:05 -05:00
101dc9868f
Implement the count parameter in RenderingServer.canvas_item_add_triangle_array()
2025-05-14 22:52:30 +09:00
be01c7f5a4
fix reflection probe box projection stretching
2025-05-14 00:02:06 +02:00
d41fe74342
Change Occlusion Culling Buffer debug view to use log scaling
2025-05-12 20:46:18 +02:00
9828c365c3
Add support for bent normals for indirect lighting and specular occlusion
2025-05-12 12:52:04 +02:00
16f51d4671
Remove duplicated entries from shader built-ins
2025-05-10 19:24:20 +03:00
19bb18716e
Merge pull request #102399 from clayjohn/cull-mask-overhaul
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Overhaul the cull mask internals for Lights, Decals, and Particle Colliders
2025-05-09 11:29:28 -05:00
dda0562f2f
Merge pull request #103934 from LiveTrower/dfg-lut
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Forward+: Replace the current BRDF approximation with a DFG LUT and add multiscattering energy compensation
2025-05-09 11:29:16 -05:00
821170f054
Merge pull request #106145 from lander-vr/ambient-light-specular-occlusion
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Add specular occlusion from ambient light
2025-05-09 11:29:14 -05:00
305216f558
Overhaul the cull mask internals for Lights, Decals, and Particle Colliders
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Properly pair and unpair instances based on cull mask to avoid any unnecessary processing and to ensure that changing the cull_mask and layer_mask actually updates culling behavior
2025-05-08 21:39:12 -07:00
56730d0cb2
Add specular occlusion from ambient light
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Co-authored-by: guerro323 <kaltobattle@gmail.com >
2025-05-08 23:52:01 +02:00
44408eabaa
Replace BRDF approximation with a DFG LUT
2025-05-08 10:23:35 -06:00
288822e330
Merge pull request #105570 from kroketio/texture-extension-mipmaps
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RenderingDevice: Pass mipmap count to `texture_create_from_extension()`
2025-05-08 07:19:16 -05:00
6ae50cad17
RenderingDevice: introduce parameter 'mipmaps' for texture_create_from_extension()
2025-05-07 15:15:55 +03:00
579feb387c
Core: Add [[nodiscard]] to string-like classes
2025-05-06 12:23:41 -05:00
07ef21c87a
Avoid crash when allocating specular and normal-roughness buffers when render buffers aren't available
2025-05-04 13:54:11 -07:00
01fc9aee6c
Core: Modernize C headers with C++ equivalents
2025-05-02 08:23:01 -05:00
f4f1471b57
Merge pull request #105910 from lawnjelly/global_get_fast4
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Add `GLOBAL_GET` cached macros.
2025-04-30 09:18:44 -05:00
f8f350a32a
Add GLOBAL_GET cached macros.
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GLOBAL_GET is an expensive operation which should not be used each frame / tick.
This PR adds macros which do a cheaper revision check, and only call the expensive GLOBAL_GET when project settings have changed.
Co-authored-by: Lukas Tenbrink <lukas.tenbrink@gmail.com >
2025-04-30 15:08:50 +01:00
4e68f277c6
add REGION_RECT
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fix formatting
fix shader compile (region_rect after draw_data)
fix formatting
fix formatting
Review fix (move region_rect in main + remove useless visual shader options)
fix formatting
fix alphabetic order (+ remove useless action for spatial shaders)
typo + remove TYPE_LIGHT option for region_rect
2025-04-30 11:07:22 +02:00
e3dbf74634
Fix reflection probe dark borders
2025-04-29 17:18:52 +02:00
b7d4426fff
Merge pull request #104269 from lawnjelly/fti_scene_tree4
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Physics Interpolation - Move 3D FTI to `SceneTree`
2025-04-28 10:01:34 -05:00
dedc072840
Merge pull request #105837 from clayjohn/sky-acos-bugfix
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Fix float/int comparison in acos_approx in sky template shader
2025-04-28 10:01:34 -05:00
bfdb0f0ecf
Fix various sanitizer issues.
2025-04-28 15:23:35 +02:00
3947cbe3b2
Merge pull request #104386 from Repiteo/core/cpp-math
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Core: Replace C math headers with C++ equivalents
2025-04-27 19:21:22 -05:00
d2dce41681
Fix float/int comparison in acos_approx in sky template shader
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Strict GLSL implementations will not automatically convert `0` to a float
2025-04-27 17:06:34 -07:00
ae04a3a5dd
Physics Interpolation - Move 3D FTI to SceneTree
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Moves 3D interpolation from server to the client code (`SceneTree`).
Complete rework of 3D physics interpolation, but using the same user API.
2025-04-26 14:13:30 +01:00
8954125990
Merge pull request #105437 from Ansraer/teleport_spatial_nodes
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Allow moving meshes without motion vectors
2025-04-25 11:36:08 -05:00
33065d8323
Merge pull request #103238 from Ryan-000/mesh_support_vram_profiler
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Add Meshes to the Video RAM Profiler
2025-04-25 11:36:01 -05:00
a4a5f4ed01
allow moving meshes without motion vectors
2025-04-25 14:25:06 +02:00
4497e2a0d3
Add Meshes to the Video RAM Profiler
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Apply suggestions from code review
Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro >
2025-04-23 18:26:56 -04:00
bc746f2962
Implement FXAA 3.11
2025-04-22 22:19:06 -07:00
1f7a8eac9d
Merge pull request #101973 from clayjohn/sky-material-opt
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Optimize ProceduralSkyMaterial by removing uses of acos and simplifying logic
2025-04-22 18:25:51 -05:00
2ffd5a3913
Merge pull request #104738 from YYF233333/cleanup_rid_owner
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Use `LocalVector` in `RID_Owner::get_owned_list`
2025-04-22 10:44:25 -05:00
c0e695d5e8
Merge pull request #100944 from Nazarwadim/LocalVector_use_1.5x_growth_factor
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Use 1.5x growth factor for LocalVector
2025-04-21 08:24:22 -05:00