Commit Graph

205 Commits

Author SHA1 Message Date
99ceddd11e Editor settings categories are now tidy and beautiful! 2017-01-05 19:41:36 -03:00
0f7af4ea51 -Changed most project settings in the engine, so they have major and minor categories.
-Changed SectionedPropertyEditor to support this
-Renamed Globals singleton to GlobalConfig, makes more sense.
-Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available
2017-01-05 09:16:00 -03:00
118eed485e ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
All usages of "type" to refer to classes were renamed to "class"
ClassDB has been exposed to GDScript.
OBJ_TYPE() macro is now GDCLASS()
2017-01-02 23:03:46 -03:00
c7bc44d5ad Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00
56721e5d9d Make Android export quicker (especially on Windows) 2016-11-08 20:56:17 +01:00
2c9d98bb48 Fix manifest generation bug in Android export 2016-09-21 12:46:40 +02:00
a4674bda47 Fix some comparisons between signed and unsigned integers 2016-08-13 13:21:35 +02:00
046f94d3ac Remove some unused variables 2016-08-13 13:21:35 +02:00
beaa56bff2 Minor code formatting in platform/android 2016-07-21 12:07:01 +02:00
0988970c1f Fixed properly not save signals that already exist in their base scenes, closes #5656 2016-07-19 21:26:12 -03:00
e7b2626707 Make Android build smarter (SCons + Gradle)
Upgrade Gradle and Android plugin for Gradle
Disable all signing and zip-aligning for the export templates
Give correct names to generated APKs
Put .so files built by SCons right where Gradle has to pick them according to arch & build type
Downgrade NDK platform to 14 to match minSdkVersion
2016-06-27 10:49:15 +02:00
b9ed5b12c9 Merge pull request #5235 from volzhs/fix-android-export
fix errors while exporting android
2016-06-23 07:35:22 +02:00
a7fc04626a Add missing license headers in our source files (#5255)
Also removes a couple wrong Godot headers from third-party source files.
2016-06-18 14:46:12 +02:00
e6bbe91994 fix errors while exporting android 2016-06-16 05:00:21 +09:00
1fcb2a1a00 Handle tmp files properly on Android export 2016-06-15 14:58:01 +02:00
e1948d520a Zip-align exported APK 2016-06-13 00:19:45 +02:00
1b189ad943 Fix typo 2016-06-11 13:11:42 +02:00
bb1b51f470 Keep certain assets uncompressed on Android export 2016-06-11 13:08:42 +02:00
d61b91cbe0 -Heavily improved editor startup and exit performance 2016-06-07 22:10:09 -03:00
ab4caa7953 Move export GUI debug toggle to export settings window 2016-04-28 16:13:26 +02:00
a895e2e372 Merge pull request #4105 from akien-mga/pr-android-shutdown-adb
Expose android/shutdown_adb_on_exit parameter
2016-03-20 18:34:05 +01:00
c584940387 Expose android/shutdown_adb_on_exit parameter and default to true
It was added in 30d0ca9 for the Steam build but only enabled
when parsing a ._sc_ file that would define it.
It is now available for all users to toggle, in and outside of Steam.

Fixes #4073.
2016-03-20 16:55:54 +01:00
9e026fecef Add -r flag to adb install for keep app user data 2016-03-18 18:11:55 +08:00
4a4f247914 remove trailing whitespace 2016-03-09 00:00:52 +01:00
30d0ca9766 added [presets] to ._sc_ and "android/shutdown_adb_on_exit" to editor_settings 2016-02-27 12:11:40 -03:00
e7eb332799 fix export bug 2016-01-20 07:43:05 -03:00
c9580965ea -Remote deploy now uses FS over USB on Android, super fast! 2016-01-20 00:29:34 -03:00
40ba22631b Renamed godot domain from com.android.godot (which was incorrect) to org.godotengine.godot 2016-01-08 17:53:00 -03:00
15f6d3cebf Add way to look for templates at system wide level too
Useful for everybody wanting to package godot.
Fixes #1026.

-> Retain the old behaviour: path in error msg only when exporting.
-> User templates override system templates
2015-11-30 01:36:08 +01:00
14b9579748 Skip META-INF from Android Template 2015-11-14 20:40:22 +03:30
83d9a692be Ability to visually debug geometry visually:
-Visible 2D and 3D Shapes, Polygons, Tile collisions, etc.
-Visible Navmesh and Navpoly
-Visible collision contacts for 2D and 3D as a red point
-Customizable colors in project settings
2015-09-20 13:03:46 -03:00
9d185ccc30 -Merged the file server with the live editing and remote debug
-It is now really easy to deploy an android build with debug, and debug it
2015-08-06 02:37:40 -03:00
95047562d7 Several performance improvements, mainly in loading and instancing scenes and resources.
A general speedup should be apparent, with even more peformance increase when compiling optimized.

WARNING: Tested and it seems to work, but if something breaks, please report.
2015-06-29 00:29:49 -03:00
524d9fad59 -fixed godot icon for android
-added a genname option to generate the name of android app
2015-05-01 23:21:27 -03:00
61e90385f6 -option to select arm and x86 architectures on android export (will not work with current templates, you have to make new and include both x86 and arm support) 2015-05-01 22:45:32 -03:00
1e422941c8 -Fixed android export options (screen sizes, orientation should work)
-added functions to get mouse position in CanvasItem
2015-05-01 21:13:20 -03:00
4804462ee0 -Fixes from source code analyzizer, closes #1768 2015-05-01 10:44:08 -03:00
59154cccf9 -Changed Godot exit to be clean.
-Added more debug information on memory cleanliness on exit (if run with -v)
-Fixed several memory leaks, fixes #1731, fixes #755
2015-04-20 19:38:02 -03:00
b56badf77b -Added android immersive mode, fixes #303 2015-04-17 16:18:46 -03:00
68e42f53ba Beta1 Attempt #1
-=-==-=-=-=-=-=-

-Small fixes in canvas item light shader
-Fixed compilation in server target
-Export for Android makes 32 bits display as default
-changed version to 1.1beta1
2015-04-02 12:59:23 -03:00
3920c497b3 Option in Android export to use 32 bits buffer. 2015-03-31 19:02:40 -03:00
10b371516b More Fixes
-=-=-=-=-=

-Bug in saving multinline text in xml fixed. #925
-typo in android export fixed. #930
2014-12-07 11:33:57 -03:00
6dd8768811 3D Import Import & UDP
-=-=-=-=-=-=-=-=-=-=-

-Animation Import filter support
-Animation Clip import support
-Animation Optimizer Fixes, Improvements and Visibile Options
-Extremely Experimental UDP support.
2014-11-12 11:23:23 -03:00
4e25f3e4b7 Merge pull request #853 from adolson/tsa-option-for-android
add timestamping authority server option for Android
2014-11-02 10:13:30 -03:00
d65f775473 Merge pull request #855 from adolson/android-release-keystore-fix
fixes for release apk export
2014-11-02 10:11:35 -03:00
49edff9536 fixes for release apk export 2014-11-01 05:20:19 -04:00
46a922d3ab add timestamping authority server option for Android 2014-11-01 04:20:18 -04:00
e82dc40205 -Much improvement to baked light baker
-Fixed many bugs in stretch mode
-Fixes to camera project and unproject as consequence of the above
-added setget to script (documented in script doc)
-more fixes to collada exporter for blender
2014-10-27 22:54:32 -03:00
f6c81bbd7b fix custom export packages for PC
also allow custom templates to reside outside of res:// for all platforms
2014-08-25 15:13:30 -04:00
678948068b Small Issues & Maintenance
-=-=-=-=-=-=-=-=-=-=-=-=-=

-Begin work on Navigation Meshes (simple pathfinding for now, will improve soon)
-More doc on theme overriding
-Upgraded OpenSSL to version without bugs
-Misc bugfixes
2014-08-01 22:10:38 -03:00