Commit Graph

8 Commits

Author SHA1 Message Date
d6e413bb9c Removed type_mask and fixed some variable name 2017-11-21 22:56:40 +01:00
5dac3e857f bullet cast_motion: reordered null check 2017-11-20 19:00:47 +01:00
0327a51c12 Added null check in Bullet cast_motion API 2017-11-19 18:21:36 +01:00
d250ade37b Fixed gravity scale 2017-11-19 17:52:45 +01:00
aa3e740a53 Removed dynamic_cast from Bullet Server 2017-11-19 17:11:47 +01:00
e6ba163031 Fixed kinematic movement on concave shape 2017-11-19 17:01:08 +01:00
10f879bf88 Rewritten kinematic system 2017-11-07 15:22:09 +01:00
fb4871c919 Bullet physics engine implementation
This is a bullet wrapper that allows Godot to use Bullet physics and benefit about all features.
Also it support all specific Godot physics functionality like multi shape body, areas, RayShape, etc..
It improve the Joints, Trimesh shape, and add support to soft body even if Godot is not yet ready to it.
2017-11-04 20:52:59 +01:00