Commit Graph

10 Commits

Author SHA1 Message Date
8b1e297fc6 Don't crash on printing nested types
When adding an Array or Dictionary to itself operator String() got in an
infinite loop. This commit adds a stack to operator String() (Through
the use of a new 'stringify method'). This stack keeps track of all
unique Arrays and Dictionaries it has seen. When a duplicate is found
only a static string is printed '[...]' or '{...}'.

This mirror Python's behavior in a similar case.
2019-04-20 02:01:55 +02:00
b16c309f82 Update copyright statements to 2019
Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
277b24dfb7 Make core/ includes absolute, remove subfolders from include path
This allows more consistency in the manner we include core headers,
where previously there would be a mix of absolute, relative and
include path-dependent includes.
2018-09-12 09:52:22 +02:00
e4213e66b2 Add missing copyright headers and fix formatting
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
b50a9114b1 Update copyright statements to 2018
Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
13c2ff9320 Style: Apply new clang-format 5.0 style to all files 2017-12-07 08:02:00 +01:00
1386647cdf make ConfigFile sections ordered 2017-11-04 14:08:21 +01:00
38d56c8351 make ConfigFile use OrderedHashMap 2017-11-03 14:33:19 +01:00
67a706fc1b Fix various assorted warnings
Fix various warnings that don't have enough instances to merit
individual commits. Also fixes a potential bug in audio_server.cpp.
2017-09-08 14:57:48 +02:00
8d26748f80 Implement OrderedHashMap 2017-08-13 17:38:00 +07:00