d8658df94e
Wayland: implement window_get_native_handle
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This will be the most useful for stuff like OpenXR, although we'd need a
way to eventually also expose the EGL handles.
2024-01-31 11:57:05 +01:00
313f623b9d
Merge pull request #87738 from akien-mga/mbedtls-2.28.7
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mbedtls: Update to upstream version 2.28.7
2024-01-30 19:35:09 +01:00
0cce6eb150
Merge pull request #87443 from YuriSizov/pms-hotter-younger-cousin
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Improve layout and UX of the project manager
2024-01-30 19:10:46 +01:00
f923b58f88
Correctly handle failures to open a project
2024-01-30 17:52:31 +01:00
28e8a4c0ee
Replace empty list dialog with an integrated panel
2024-01-30 17:52:25 +01:00
068c0d2699
Implement a quick settings dialog for the project manager
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Currently it allows to adjust language, theme preset,
UI scaling, and network mode.
Project manager has been updated to support
dynamic theme updates.
2024-01-30 17:52:19 +01:00
4d97c33503
Add a network mode setting to bring the editor offline
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This PR also adds default font styles for RichTextLabels
in the editor, and improves the introduction dialog
when you don't have any local projects available.
The offline mode is implemented in the asset library
plugin, alongside some code improvements.
2024-01-30 17:52:08 +01:00
bac037b1e0
Improve the project manager UI
2024-01-30 17:52:01 +01:00
cae7599498
Merge pull request #87741 from akien-mga/sync-gamecontrollerdb
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Sync controller mappings DB with SDL2 community repo
2024-01-30 17:48:22 +01:00
aff437e623
Merge pull request #87734 from bruvzg/raw_str_d3d
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Use raw strings for D3D12 install messages.
2024-01-30 17:48:19 +01:00
07df0a7ae5
Merge pull request #87732 from aaronfranke/fix-audio-player-3d-autoplay-notif
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Fix AudioStreamPlayer3D autoplay and internal notifications
2024-01-30 17:48:15 +01:00
3dfedd69ea
Merge pull request #87711 from matthew1006/threaded-loading-progress-fix
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Fix `ResourceLoader.load_threaded_get_status` returning `[0]` constantly in exported projects.
2024-01-30 17:48:11 +01:00
736696b533
Merge pull request #87679 from raulsntos/dotnet/remove-unused
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C#: Remove unused code
2024-01-30 17:48:07 +01:00
ba6ecf3e06
Merge pull request #87676 from Mickeon/oooh-Reduz-of-the-past-You're-so-quirky
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Mention and deprecate InputEventJoypadButton's pressure
2024-01-30 17:48:02 +01:00
926a7dffd6
Merge pull request #87421 from dalexeev/gds-docgen-use-autoload-singleton-name
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GDScript: Use autoload singleton name in `GDScriptDocGen`
2024-01-30 17:47:58 +01:00
f390b86acd
Merge pull request #87194 from kitbdev/tab-deselect
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Allow no tabs to be selected in TabBar and TabContainer
2024-01-30 17:47:54 +01:00
9572cf5ab2
Merge pull request #86823 from dalexeev/gds-utility-func-as-callable
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GDScript: Allow utility functions to be used as `Callable`
2024-01-30 17:47:50 +01:00
1f027f9aef
Merge pull request #86471 from dalexeev/gds-fix-pot-gen-skips-some-nodes-2
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GDScript: Fix POT generator skips some nodes (part 2)
2024-01-30 17:47:44 +01:00
6a126b0934
Merge pull request #86180 from Riteo/wayland-squashed
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Add Wayland support (squashed review edition)
2024-01-30 17:47:38 +01:00
a8cfd1436a
Merge pull request #86176 from dalexeev/gds-fix-type-highlighting
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GDScript: Fix type highlighting
2024-01-30 17:47:33 +01:00
2edfdace76
Merge pull request #83220 from dalexeev/gds-highlight-code-regions
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GDScript: Highlight code region comments
2024-01-30 17:47:23 +01:00
7496f99060
Create a MainScreenButton theme variation
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This turns custom font theme properties into a proper
variation, which makes applying it simpler.
2024-01-30 17:35:46 +01:00
7e0f7d3abd
Add Wayland support
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Not everything is yet implemented, either for Godot or personal
limitations (I don't have all hardware in the world). A brief list of
the most important issues follows:
- Single-window only: the `DisplayServer` API doesn't expose enough
information for properly creating XDG shell windows.
- Very dumb rendering loop: this is very complicated, just know that
the low consumption mode is forced to 2000 Hz and some clever hacks are
in place to overcome a specific Wayland limitation. This will be
improved to the extent possible both downstream and upstream.
- Features to implement yet: IME, touch input, native file dialog,
drawing tablet (commented out due to a refactor), screen recording.
- Mouse passthrough can't be implement through a poly API, we need a
rect-based one.
- The cursor doesn't yet support fractional scaling.
- Auto scale is rounded up when using fractional scaling as we don't
have a per-window scale query API (basically we need
`DisplayServer::window_get_scale`).
- Building with `x11=no wayland=yes opengl=yes openxr=yes` fails.
This also adds a new project property and editor setting for selecting the
default DisplayServer to start, to allow this backend to start first in
exported projects (X11 is still the default for now). The editor setting
always overrides the project setting.
Special thanks to Drew Devault, toger5, Sebastian Krzyszkowiak, Leandro
Benedet Garcia, Subhransu, Yury Zhuravlev and Mara Huldra.
2024-01-30 16:44:47 +01:00
10445d80d8
Sync controller mappings DB with SDL2 community repo
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Synced with gabomdq/SDL_GameControllerDB@232c738ce0
2024-01-30 15:14:27 +01:00
dec635119e
mbedtls: Update to upstream version 2.28.7
2024-01-30 14:09:13 +01:00
ffdf8084c0
Use raw strings for D3D12 install messages.
2024-01-30 11:13:12 +02:00
52aa5668fe
Fix AudioStreamPlayer3D autoplay and internal notifications
2024-01-30 00:56:12 -06:00
25c0c95960
Mention and deprecate InputEventJoypadButton's pressure
2024-01-29 23:38:36 +01:00
51991e2014
Merge pull request #84674 from m4gr3d/add_flag_to_run_scons_from_gradle
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Add parameter to allow generation of the Godot native shared libraries from gradle
2024-01-29 23:24:05 +01:00
9ab5cedef6
Merge pull request #87712 from akien-mga/revert-gdscript-uid-annotations-for-now
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Revert "Add UID support to GDScript files" (for now)
2024-01-29 21:34:59 +01:00
37e5a71f5d
Merge pull request #87710 from AThousandShips/dummy_free
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Free dummy renderer objects
2024-01-29 21:34:36 +01:00
86f6811752
Merge pull request #87701 from KoBeWi/extratreestial_tweens
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Allow `Node.create_tween()` outside SceneTree
2024-01-29 21:34:13 +01:00
6809791fee
Merge pull request #87553 from clayjohn/GLES3-shader-compilation
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Significantly improve the speed of shader compilation in compatibility backend
2024-01-29 21:33:49 +01:00
1d3722a6aa
Merge pull request #87170 from AThousandShips/run_fix
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Fix reloading current scene forgetting path
2024-01-29 21:33:26 +01:00
b65c495d6e
Merge pull request #86845 from RandomShaper/no_load_regress
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Avoid regressing in progress reporting in resource load
2024-01-29 21:33:00 +01:00
6a47a53273
Merge pull request #86765 from reduz/filesystem-to-bottom
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Allow to move FileSystem dock to bottom and drag resources across bottom docks
2024-01-29 21:32:35 +01:00
6c2f412cc7
Merge pull request #84760 from KoBeWi/ultimate_get_property_list_reloaded
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Fetch override list from ThemeDB
2024-01-29 21:32:10 +01:00
64ddf1ff0c
Merge pull request #79436 from Calinou/textureregion-increase-max-zoom
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Extend minimum/maximum zoom level of TextureRegion editor
2024-01-29 21:31:42 +01:00
745f8e112f
Revert "Add UID support to GDScript files"
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This reverts commit c7f68a27ec .
We still think GDScript files need UIDs to allow safe refactoring,
but we're still debating what form those should take exactly.
So far there seems to be agreement that it shouldn't be done via an
annotation as implemented here, so we're reverting this one for now,
to revisit the feature in a future PR.
2024-01-29 21:00:26 +01:00
6e965f6c83
Allow tab deselection
2024-01-29 14:30:34 -05:00
0de8a736da
Allow Node.create_tween() outside SceneTree
2024-01-29 20:18:43 +01:00
666daf47c3
Free dummy renderer objects
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These leaked during tests etc.
2024-01-29 19:28:29 +01:00
7565d1f3ab
Push p_original_path into load_paths_stack and sub_tasks instead of p_path.
2024-01-29 17:27:57 +00:00
7d6ded2027
Fetch override list from ThemeDB
2024-01-29 16:41:57 +01:00
000367893a
Ability to move FileSystem dock to bottom
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* Allows moving the filesystem dock to the bottom
* Added ability to drag resources across bottom docks
2024-01-29 15:15:38 +01:00
085629a7c9
Extend minimum/maximum zoom level of TextureRegion editor
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This also applies a similar change to the SpriteFrames editor.
2024-01-29 14:58:40 +01:00
fa48a51183
Merge pull request #87688 from AThousandShips/what_is_this
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Remove unnecessary `this->` expressions
2024-01-29 13:18:09 +01:00
e59e58a68a
Merge pull request #87686 from radzo73/get_button_color
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[TreeItem] Add `get_button_color()`
2024-01-29 13:18:05 +01:00
6305277312
Merge pull request #87670 from RandomShaper/d3d12_16bit
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Direct3D 12: Query support for 16-bit operations
2024-01-29 13:18:00 +01:00
f0144d7f45
Merge pull request #87669 from bs-mwoerner/csharp_deadlock
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Fix possible deadlock when creating scripts during a background garbage collection
2024-01-29 13:17:56 +01:00