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e1c1d7d1d7
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Add a bunch of missing Godot headers in own files
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2017-03-05 15:47:28 +01:00 |
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57166cd292
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Merge pull request #7093 from bojidar-bg/named-colors
Add named colors to GDScript/Visual Script/core.
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2017-01-11 10:36:15 +01:00 |
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118eed485e
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ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
All usages of "type" to refer to classes were renamed to "class"
ClassDB has been exposed to GDScript.
OBJ_TYPE() macro is now GDCLASS()
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2017-01-02 23:03:46 -03:00 |
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23381a530b
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Add named colors to GDScript/Visual Script/core.
Names and values taken from https://en.wikipedia.org/wiki/X11_color_names
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2016-12-17 11:14:53 +02:00 |
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513c0265c4
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Add String char(int ascii) function to GDScript and Visual Script
Just hope it doesn't crashes with that much pointer math... 😄
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2016-10-03 19:17:54 +03:00 |
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23ababdcd5
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Changed Vector3.snap from fmod to stepify, which makes more sense, fixes #6399
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2016-09-06 19:14:47 -03:00 |
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259418f827
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VisualScript can now execute visual scripts, but there is no debugger or profiler yet.
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2016-08-05 22:48:00 -03:00 |
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ad313097eb
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WIP visual scripting, not working yet but you can check out stuff
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2016-08-02 19:11:05 -03:00 |
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