a002b93d86
Add explanations for errors related to Vector/Quat normalization
2020-01-24 14:19:23 +01:00
a7f49ac9a1
Update copyright statements to 2020
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Happy new year to the wonderful Godot community!
We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.
Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00
86922ff70b
Make is_equal_approx separate for structures
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This commit adds exposed behavior for C#
2019-10-14 16:46:54 -04:00
092346d82b
Add Vector2/3 sign and posmod functions, misc additions
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Also make the docs more consistent, add Axis enum to Vector2, add > and >=. and C# also gets % and an override for vector-vector mod.
2019-08-17 18:31:55 -04:00
c00427add3
Added move_toward functions for float, Vector2 and Vector3
2019-05-28 11:39:35 +01:00
a32b26dfa2
Several fixes to make GLES2 on HTML5 work much better.
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Changed math class error reporting to be a bit less paranoid.
2019-02-25 21:47:29 -03:00
b16c309f82
Update copyright statements to 2019
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Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
4f7b33cdcf
Remove redundant "== false" code
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Some of this code has been re-organized.
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2018-10-06 16:20:41 -04:00
434973fb83
[Mono] Vector2/3 Project methods
2018-08-22 13:27:35 -04:00
037f4638ab
add project method to Vector2/3
2018-08-16 12:52:38 +02:00
14fe7230f4
[Core] Move Vector2i and Rect2i out of math_2d.h
2018-08-11 00:33:01 -05:00
9d1b5f4e3b
[Core] Move Vector2 to its own file
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Makes 2D math code easier to read and makes Vector2 consistent with Vector3. In the future, we may move other things out of math_2d as well.
2018-08-10 14:59:29 -05:00