Commit Graph

67 Commits

Author SHA1 Message Date
cbda02991f fix android wrong multi-touch pointerid 2020-11-27 16:46:21 +08:00
7a9660e8d2 Change android orientations from sensor to user
# Conflicts:
#	platform/android/java/lib/src/org/godotengine/godot/GodotIO.java

(cherry picked from commit d658063833)
2020-11-17 12:01:59 +01:00
566835e181 Update the logic to query for the 'scons' command executable path.
(cherry picked from commit 46cc3233d8)
2020-11-17 12:01:59 +01:00
92ff6c5164 Implement OS.get_screen_orientation() for Android 2020-11-13 10:14:06 -05:00
8405f1225e [3.2] Android: Keyboard modifier and arrow key support 2020-11-13 15:10:17 +02:00
835d4535b7 Add a separate nativeSrcsConfigs module to handle Android Studio constraints for native code editor support.
(cherry picked from commit edf762fba6)
2020-11-11 15:30:56 +01:00
191c84f952 Android: Mouse Implementation
Implement mouse
Move touch to inputManager
Change to use android/input.h
2020-10-30 15:23:29 +02:00
2bec10fd1c Implement OS.get_window_safe_area() for Android 2020-10-27 11:52:20 -04:00
fc50d5b38c Merge pull request #42186 from m4gr3d/3.2-android-subview
[3.2] Godot Android Subview Implementation
2020-09-27 20:05:33 +02:00
8d9733f90c Add overridable init method for the Godot fragment instance. 2020-09-18 16:45:46 -07:00
e99dc65b64 Enable the ability to use Godot as a subview within an Android app
(cherry picked from commit 920639511d)
2020-09-18 16:45:40 -07:00
ee9127bd20 Create strings.xml files to mimic behavior of _fix_resources method 2020-09-18 16:17:27 -07:00
a8240f7351 Fix issue causing the textedit to move upward 2020-08-18 17:05:23 -07:00
5972495d99 Revert "Virtual keyboard size adjustment fixes"
Also reverts "[3.2] Move PopupWindow logic to GodotEditText on Android".

This reverts commits 69db38742f and.
ff0ada164b.
2020-08-14 00:32:04 +02:00
ff0ada164b [3.2] Move PopupWindow logic to GodotEditText on Android 2020-07-28 21:03:55 +02:00
37bac7d75d Merge pull request #40672 from nekomatata/virtual-keyboard-height-fix-3.2
[3.2] Virtual keyboard size adjustment fixes
2020-07-27 08:57:52 +02:00
a2edf04fd2 Merge pull request #40469 from nekomatata/virtual-keyboard-enter-fixes-3.2
[3.2] Fix Return key events in LineEdit & TextEdit on Android
2020-07-26 20:26:02 +02:00
69db38742f Virtual keyboard size adjustment fixes
1. Disable virtual keyboard focus adjustment on Android
The default adjustment setting was causing the view to pan down in order
to adjust the focus on the text content.
We don't need any focus adjustment since we're using a fixed size window
for our application.
Documentation:
https://developer.android.com/reference/android/view/WindowManager.LayoutParams#SOFT_INPUT_ADJUST_NOTHING

2. Fix virtual keyboard height regression
Disabling virtual keyboard focus adjustement caused get_keyboard_height
to always return 0 because it was calculated when the view is resized.
In order to fix it, a PopupWindow is now created on top of the main view
and is set for focus adjustments so the keyboard size can be calculated
based on this popup without affecting the main view.
2020-07-24 18:26:20 +02:00
b40f3f9740 Style: Sync other changes from new fix_style.sh and clang_format.sh 2020-07-24 10:39:18 +02:00
c0b394572f Fix Return key events in LineEdit & TextEdit on Android
Depending on the device implementation, editor actions could be
received with different action ids or not at all for multi-line.

Added a parameter to virtual keyboards to properly handle single-line
and multi-line cases in all situations.

Single-line:
Input type set to text without multiline to make sure actions are sent.
IME options are set to DONE action to force action id consistency.

Multi-line:
Input type set to text and multiline to make sure enter triggers new lines.
Actions are disabled by the multiline flag, so '\n' characters are
handled in text changed callbacks.
2020-07-17 18:25:40 +02:00
0246a1a276 Revert "Enable the ability to use Godot as a subview within an Android app"
This reverts commit 920639511d.

The changes are good, this revert is only done for release management reasons
as we want this feature to get more testing before making it in a stable build,
but a 3.2.3 release is imminent to handle some regressions in 3.2.2.

This will be re-committed in a 3.2-based feature branch, and we'll merge it
again once we're confident about it (probably for 3.2.4).
2020-07-10 08:51:21 +02:00
920639511d Enable the ability to use Godot as a subview within an Android app 2020-06-25 19:57:03 -07:00
61aa477e1c Clean up the GodotPlugin public API. 2020-06-16 09:24:41 -07:00
2e7e3dcfe4 Enable legacy external storage for Android 10 2020-05-27 13:34:40 -07:00
06b7f611f8 Provide the ability for clients of the Godot library to add their own command line arguments 2020-05-27 02:12:54 -07:00
f4f4b77d23 Use long instead of int for object id in Android java wrapper
Using int for 64-bit values might cause issues with objects not found
in ObjectDB when the id is truncated.

(cherry picked from commit 39f59786fa)
2020-05-25 16:36:34 +02:00
2197ef0566 Fix Android LineEdit editing bugs
(cherry picked from commit cc473b948f)
2020-05-20 12:07:08 +02:00
a71a338c59 Implementation of the Godot Android Plugin configuration file 2020-05-16 23:09:45 -07:00
30680a4afe Android: Migrate deprecated support library to AndroidX 2020-05-10 19:08:27 +03:00
e637fe9dd3 clang-format: Add JavaImportGroups for Java code
(cherry picked from commit 6038325470)
2020-05-07 13:36:27 +02:00
918f5dee23 Address OS.request_permissions() bug when non-platform permission(s) is included
(cherry picked from commit ef62506e5c)
2020-05-06 23:29:29 +02:00
17ad99c206 Fix Android templates size regression
The issue was caused by PR #36906 which changes prevented the generated shared libraries from being stripped.
Since the change is only needed for development (debugging) purposes, it's commented out by default.

(cherry picked from commit 2f38cfd9ab)
2020-04-23 11:08:46 +02:00
b7fa9cf8ff Fix compilation issue by updating a call to runOnGLThread that was missed by PR #37175 2020-04-16 16:16:24 -07:00
c4a849588b Merge pull request #37175 from m4gr3d/make_godot_plugin_callbacks_generic_3.2
[3.2] Update the naming scheme for the GodotPlugin's methods
2020-04-17 00:08:27 +02:00
373db27788 Migrate legacy apache dependency to the GodotPayment plugin
This is the only location in the codebase where it's being used, so no need to make the main lib have a dependency on it.

(cherry picked from commit c591cb8fda)
2020-04-16 11:41:23 +02:00
ff7b455478 Delete unused drawable resources.
(cherry picked from commit 73d4e2eefb)
2020-04-16 11:40:56 +02:00
5698a9ec74 Merge pull request #37305 from m4gr3d/implement_plugin_signals_3.2
[3.2] Add signal support to Godot Android plugin:
2020-04-10 18:42:32 +02:00
b995256bca Update the naming scheme for the GodotPlugin's methods in preparation of the vulkan integration. 2020-03-28 15:42:21 -07:00
0c782ca2b2 Backport Kotlin support 2020-03-27 10:18:30 -07:00
f69760b4be Add signal support to Godot Android plugin:
Supports registering and emitting signal from a Godot Android plugin
2020-03-27 01:37:41 -07:00
2e4e1e0324 Fix text_entered signal when max_length is used in LineEdit on Android
Fixes #35954

(cherry picked from commit c169367e83)
2020-03-25 11:38:53 +01:00
9a035efe62 Complete the implementation of the GodotPayment plugin.
Move the remaining plugin components within the plugin source code.

(cherry picked from commit 99173c5fc4)
2020-03-25 11:38:53 +01:00
cd2b2bf8bf Enable Android studio debugger.
(cherry picked from commit 41dadb2b2b)
2020-03-25 11:38:53 +01:00
c3660bb4dc Re-architecture of the Godot Android plugin. 2020-03-09 10:30:02 +01:00
b2ac2b6201 Fixed LineEdit virtual keyboard inputs on Android
Changed the condition to add a length filter to make it consistent with the documentation (0 means no character limit). Otherwise the default value in LineEdit causes the virtual keyboard to be non-fonctional on Android.

(cherry picked from commit 196860508a)
2020-02-06 13:02:07 +01:00
9bd841b86d Address crash caused by missing dependency. 2020-01-27 10:45:25 -08:00
e41caac7db Address crash caused by missing dependency. 2020-01-27 10:26:01 -08:00
a3bcdbeb78 Android virtual keyboard respecting LineEdit max length. 2020-01-23 01:52:49 +00:00
abe83a1c84 Add support for Android adaptive icons. 2020-01-14 16:11:07 +00:00
dd2fd4e853 fixes android double tap regression 2020-01-13 12:46:33 +01:00