Commit Graph

121 Commits

Author SHA1 Message Date
547a57777b renamed joystick to joypad everywhere around source code! 2017-01-08 17:06:33 -03:00
55d425807f First set of changes to fix compilation errors and initialise the gles3 renderer for Mac OS X. Still broken at this point. 2017-01-04 23:34:02 +11:00
c7bc44d5ad Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00
8c886b9d7a osx: Support gamepad input.
Fixes #3881

Vibration support is not optimal yet as it doesn't try to emulate the "weak" and "strong" motor strength,
but just takes the parameter with the highest value for the vibration gain.
2016-09-06 00:47:54 +02:00
2c1a74fb3a Implement OS.request_attention() for OSX (#5662)
Keeps bouncing icon until user focuses window
2016-07-21 17:30:20 +02:00
072da51f20 Added alert() functionality for OS X 2016-06-22 16:58:31 +01:00
9b1f8230ec -Some fixes to OSX retina scaling for window functions
-Implemented HiDPI detection and support for Godot Editor!
2016-05-30 00:28:29 -03:00
b697de92ef OS.get_screen_size now returns the correct value on OSX 2016-05-11 11:44:10 -03:00
4a4f247914 remove trailing whitespace 2016-03-09 00:00:52 +01:00
5be9ff7b67 Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
d48a1bd22d Added specific get_locale to OSX platform
The default unix get_locale didn’t work. OS X requires a specific one.
2015-10-16 19:42:26 +02:00
82a3304458 Added ability to set custom mouse cursors. Not hardware accelerated yet. 2015-09-24 18:06:15 -03:00
cf57a654d7 new editor settings customization of where to run the game from the editor 2015-08-30 23:36:46 -03:00
9df77d2765 ability to run 2D physics in a thread
also, 2D physics is now thread safe too.
see physics_2d/thread_model
2015-05-26 01:06:05 -03:00
fdaa2920eb Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
7c1d516c01 fullscreen thing 2015-04-02 01:32:02 -03:00
a6f6bd85f9 fixed build error on OSX from new WM code 2015-03-23 22:07:03 -07:00
d046bd88ad OS X: Add keyboard layout detection and fix build 2015-01-08 02:56:27 -04:30
0a557f3bf5 - more fixes on #672 on windows
- added #660, but need help on osx, help please I don't have a mac!
- fixed #667 and #668 (eol detection in comments)
- added #670 (hint when using method without () )
2014-09-19 21:01:41 -03:00
911914adad mouse_mode implementation on OS X 2014-06-26 22:14:37 +10:00
0b806ee0fc GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00