Commit Graph

2963 Commits

Author SHA1 Message Date
409de53e72 Merge pull request #35423 from Faless/fix/object_emit_free
Make sure we know when deleting an emitting object
2020-01-22 14:52:54 +01:00
41f59ecfca Make sure we know when deleting an emitting object
We used a lock signals in the signal_map while emitting, because it was
not allowed to disconnect them while being emitted.
We used that lock to check if we where deleting an object during signal
emission.
Now that we allow to disconnect signals while they are being emitted, if
an object first disconnects, then gets deleted we can't know that a
signal was being emitted during the destructor.

This commit adds a new `_emitting` boolean member to Object to be set
while emitting and checked in the destructor, while removing the old
signal lock which is now unused.
2020-01-22 14:08:16 +01:00
ff7e7bd260 Thread: Fix typo in destructor error message 2020-01-22 11:17:20 +01:00
a7368a519e Fixes leak when importing zip in AssetLib 2020-01-22 09:34:18 +08:00
79aaafc686 Merge pull request #35408 from Faless/ws/fix_packet_count
Fix MultiplayerAPI crash when peer implementation misbehave.
2020-01-21 21:06:11 +01:00
50f1b035b8 Fix MultiplayerAPI crash when peer impl misbehave.
Also fix WebSocketMultiplayer::get_available_packet_count() return value
when peer is not configured to use the multiplayer API.
2020-01-21 20:46:32 +01:00
439e0027ec Fix AtlasPacker ignoring semi-transparent pixels
Fixes #33106
2020-01-20 22:43:38 +01:00
11260fb87f Merge pull request #35345 from timothyqiu/pck-packer-leak
Fixes leak when calling PCKPacker::pck_start multiple times
2020-01-20 07:00:11 +01:00
07941178f0 Fixes leak when pck_start multiple times 2020-01-20 12:16:37 +08:00
aca0b2a459 Fixes XMLParser leak when open multiple times 2020-01-20 11:29:14 +08:00
534bf89976 PacketPeer use heap buffer for var encoding.
Used to allocate in stack (via alloca) which causes crashes when trying
to encode big variables.
The buffer grows as needed up to `encode_buffer_max_size` (which is
8MiB by default) and always in power of 2.
2020-01-19 11:49:10 +01:00
870ec61417 Merge pull request #35092 from AndreaCatania/frames_exp
Exposed physics frame count and idle frame count
2020-01-14 08:25:46 +01:00
0aeb5bbf62 Object: Avoid error on emit_signal with freed target
As advised by @reduz.
2020-01-13 22:20:18 +01:00
9c60502357 Exposed physics frame count and idle frame count 2020-01-13 17:53:10 +01:00
f38bfccf42 Object: Remove error on disconnect of locked signals
According to 22637beb2e (commitcomment-36651823)
and as confirmed by @reduz, this seems not to be necessary now that we
copy-on-write.

This triggered freeze scenarios in cases where a node would be deleted
while being used as a target in a signal emission.

Fixes #34650.
Fixes #34769.

Now those two errors go back to reporting:
```
ERROR: emit_signal: Condition ' !target ' is true. Continuing..:
   At: core/object.cpp:1191.
```
2020-01-13 17:03:02 +01:00
ab97f78fa5 Revert "Enable Vsync via Compositor by default"
This reverts commit 9600fd5dde.

Add comment warning about possible implications of using this option.

Fixes #35038.
2020-01-13 09:33:27 +01:00
d07cdc594f [macOS] Load PCK from the .app bundle resources, instead of changing working directory. 2020-01-10 18:02:29 +02:00
83d950b58e Merge pull request #34968 from Calinou/enable-vsync-via-compositor
Enable Vsync via Compositor by default
2020-01-10 10:04:55 +01:00
9600fd5dde Enable Vsync via Compositor by default
This feature was added in #33414 but it was disabled by default.
Now that it got some testing, it's probably safe to enable it
by default.
2020-01-09 22:22:11 +01:00
3718f8f592 GDScript: Validate object instance on is operation
Avoids crashes on debug mode. Instead it now breaks the execution and
show the error in-editor. Will still crash on release.

Also add a similar check to Marshalls to ensure the debugger doesn't
crash when trying to serialize the invalid instance.
2020-01-09 13:59:33 -03:00
97273ce378 Check if resource exists before loading 2020-01-08 15:24:43 +01:00
14b24b6a71 Merge pull request #34875 from neikeq/api-hash-no-underscore-methodbinds
ClassDB: Exclude method binds starting with '_' from API hash
2020-01-08 08:32:25 +01:00
4be87c6016 ClassDB: Exclude method binds starting with '_' from API hash
These methods are not meant to be part of the scripting API.
These are not the same as virtual methods starting with '_', e.g.: '_process'.
2020-01-07 00:08:49 +01:00
8aea5decc6 Merge pull request #34020 from gytsen/unify-pack-version
PCK: Set VERSION_PATCH in header, factor out header magic
2020-01-06 14:04:55 +01:00
e62941fb53 Merge pull request #34296 from timothyqiu/lock-33072
Fixes crash when using Resource::_take_over_path
2020-01-06 14:04:23 +01:00
dc61323b2c PCK: Set VERSION_PATCH in header, factor out header magic
Unify pack file version and magic to avoid hardcoded literals.

`version.py` now always includes `patch` even for the first release in
a new stable branch (e.g. 3.2). The public name stays without the patch
number, but `Engine.get_version_info()` already included `patch == 0`,
and we can remove some extra handling of undefined `VERSION_PATCH` this
way.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2020-01-06 13:13:17 +01:00
8454804972 Merge pull request #33967 from Calinou/add-os-is-window-focused
Add an `OS.is_window_focused()` getter
2020-01-06 11:39:18 +01:00
0783874ff2 Merge pull request #34782 from akien-mga/multiplayerapi-set_network_peer-invalid
MultiplayerAPI: Fix disconnect errors when passing invalid peer
2020-01-03 14:33:25 +01:00
136846a6ec Merge pull request #34772 from clayjohn/ETC-support-alpha
Fallback to RGBA4444 for textures with alpha set to ETC compression
2020-01-03 14:29:19 +01:00
fa82664419 Merge pull request #34726 from nekomatata/polygon2d-antialiasing-fix
Fixed antialiasing option for Polygon2D with concave/hollow shapes
2020-01-03 14:17:05 +01:00
3cbfb11460 MultiplayerAPI: Fix disconnect errors when passing invalid peer
Fixes #34634.
2020-01-03 13:34:54 +01:00
9d3424f61d Merge pull request #34688 from sheepandshepherd/gdnative_class_ptr
Expose is_class_ptr to GDNative for dynamic casts
2020-01-03 11:32:01 +01:00
7a9fc69a16 Fallback to RGBA4444 for textures with alpha set to ETC compression 2020-01-02 21:37:48 -08:00
3056c4bd5a Expose cast_to to GDNative for dynamic casts 2020-01-03 04:27:13 +01:00
eadf04e1dd Merge pull request #34476 from volzhs/no-slash-localize_path
Make sure no additional slash being added with localize_path
2020-01-02 19:11:18 +01:00
bde52cc688 Merge pull request #34618 from qarmin/vector_please_dont_crash
Don't use constant reference in Vector push_back, insert and append_array
2020-01-02 15:44:41 +01:00
a97b08e7d2 Merge pull request #34745 from timothyqiu/vararg-return-nil-34743
Allows to doc vararg method return type as void
2020-01-02 15:20:58 +01:00
e772a1241a Object::disconnect: Better errors when no signal or locked
It will now give information about the originating object instance
and when locked, the target callback.

This should help debugging editor and game issues that are now being
reported due to adding signal locking in
22637beb2e.
2020-01-02 14:51:50 +01:00
4d727f1ee6 Allows to doc vararg method return type as void 2020-01-02 21:37:26 +08:00
1591677eb8 Fixed antialiasing option for Polygon2D
Some cases were not handled properly for Polygon2D after making changes in common code to fix Line2D antialiasing. Added an option for drawing polygons to differentiate the two use cases.

Fixes #34568
2020-01-01 11:40:14 +01:00
a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00
ccedda9c71 Merge pull request #34682 from Calinou/os-exit-code-nonportable-warning
Print a warning message if `OS.exit_code` is set to a non-portable value
2019-12-30 18:09:32 +01:00
d441a6aefa Print a warning message if OS.exit_code is set to a non-portable value
This also improves the related documentation.
2019-12-29 16:56:22 +01:00
134755ebcf Add ord() function to Expression class
The ord() function was recently added in GDScript and VisualScript,
but was missed in the Expression class.
2019-12-29 09:20:10 +03:00
1ac701cc37 Don't use constant reference in Vector push_back, insert and append_array 2019-12-26 17:38:08 +01:00
cbc772d696 Fix buffers size calculation in PacketPeerStream.
The calculation used to be wrong when exactly at a power of 2.
`nearest_shift` always return the "next" power of 2
`nearest_shift(4) == 3 # 2^3 = 8`.

On the other hand `next_power_of_2` returns the exact value if that
value is a power of 2 (i.e. `next_power_of_2(4) == 4`).

I.e. :
```
WARN_PRINT(itos(next_power_of_2(4)) + " " + itos(1 << nearest_shift(4)));
// WARNING: ... : 4 8
```

Is this by design?
2019-12-22 15:35:44 +01:00
02d5591d9d Make sure no additional slash being added with localize_path 2019-12-20 14:49:01 +09:00
e7e095da3f Encodes property names properly in project.godot 2019-12-20 10:42:08 +08:00
791c84bbbb Merge pull request #34421 from Chaosus/fix_strcpy_warning
Fix build warning in ustring.cpp on Windows/MSVC platform
2019-12-19 12:19:45 +01:00
28599e6c20 Suggest use of deferred or oneshot on disconnect if the signal is locked. Closes #34443. 2019-12-18 19:32:00 -03:00