d8808fba85
Document the expected normal map coordinate system where relevant
2020-05-04 22:46:47 +02:00
0e3d625737
doc: Sync classref with current source
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Lots of internal API changes and some docstrings were lost in the conversion.
I manually salvaged many of them but for all the rendering-related ones, an
additional pass is needed.
Added missing enum bindings in BaseMaterial3D and VisualServer.
2020-02-12 12:37:13 +01:00
57e27683ba
Update docs to version 4.0
2020-01-31 17:15:41 -08:00
658e44ee01
doc: Sync classref with current source
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Fix a few typos.
2020-01-28 10:58:48 +01:00
2d20fc39aa
doc: Drop unused 'category' property from header
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We already removed it from the online docs with #35132 .
Currently it can only be "Built-In Types" (Variant types) or "Core"
(everything else), which is of limited use.
We might also want to consider dropping it from `ClassDB` altogether
in Godot 4.0.
2020-01-26 16:02:39 +01:00
f7f6115f76
Proofread and improve the whole class reference
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- Document a few more properties and methods
- Add more information to many classes
- Fix lots of typos and gramar mistakes
- Use [code] tags for parameters consistently
- Use [b] and [i] tags consistently
- Put "Warning:" and "Note:" on their own line to be more visible,
and make them always bold
- Tweak formatting in code examples to be more readable
- Use double quotes consistently
- Add more links to third-party technologies
2019-06-27 22:30:19 +02:00
71d53637b5
doc: Fix scoped hyperlinks to same-class enums/methods
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The class name does not need to be specified when it is the current class.
2019-06-27 11:44:37 +02:00
cfb9709c10
doc: Sync classref with current source
2019-06-01 12:34:29 +02:00
6af69f851a
doc: Drop unused <demos> tag
2019-04-19 11:03:46 +02:00
39c868171e
doc: Bump version to 3.2
2019-04-01 12:33:56 +02:00
433b8ee526
doc: Sync classref with current source
2019-01-26 22:21:53 +01:00
26fddb77be
doc: Fix wrong references found by new makerst.py
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Thanks @PJB3005
2019-01-07 10:06:12 +01:00
4a91f94c13
Add undo-redo to the TileSet editor, and other improvements
2018-12-30 10:54:03 -02:00
32ec2e3b2c
Fixed a typo, sahpe to shape.
2018-10-13 13:20:45 +07:00
49549ce93c
[DOCS] Update VisibilityEnabler* and TileSet doc
2018-10-01 15:20:18 -07:00
f92b87e5f8
DocData: Fix return type listed as "var" instead of "Variant"
2018-08-31 22:41:14 +02:00
5267099a87
doc: Sync classref with current source
2018-08-29 22:25:11 +02:00
4ea3e4f551
doc: Sync classref with current source
2018-08-21 00:35:46 +02:00
2a0991dde6
[DOCS] Many class ref updates
2018-08-18 21:35:56 -07:00
391e46830f
doc: Sync classref with current source
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Fix various missing arguments in bindings.
2018-07-26 11:56:21 +02:00
4c5dd51eb9
Sync classref with current source
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Also fix binding of Basis.slerp
2018-05-28 14:53:15 +02:00
3d9deda8b3
Sync classref with current source
2018-05-12 09:38:00 +02:00
cb7fe2c793
doc: Sync classref with current source
2018-04-10 10:12:42 +02:00
3fa77b3172
doc: Remove status from hardcoded version string
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It has no practical use case and just generates noise for each alpha, beta, etc.
2018-02-27 13:40:49 +01:00
3c7a39b40c
doc: Update version string in header
2018-02-19 10:46:33 +01:00
d516aab8fa
doc: Sync with current source
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Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018
and fix the version tag in all files (not really stable yet, but it makes no sense
to hardcode rc3 at this stage).
2018-01-25 08:50:56 +01:00
e28cdc4654
doc: Update version string in XML
2018-01-13 11:43:42 +01:00
8d03cafd7c
doc: Sync classref with current source
2018-01-03 13:45:03 +01:00
2b41afb30e
Fix wrong return value in some virtual method bindings
2017-12-10 15:34:08 +01:00
7dfba3cda9
doc: Fix enum tags thanks to 2bc6db6
2017-11-24 23:16:30 +01:00
bc75fae579
doc: Update header version for 3.0-beta
2017-11-24 09:16:52 +01:00
15ada56d73
doc: Sync classref with current source
2017-11-24 09:16:27 +01:00
967bfb0c4a
doc: Remove revision.module_config from version string
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It is now "3.0-alpha" instead of "3.0.alpha.custom_build{,.mono}",
limits unnecessary diffs.
2017-11-15 20:41:16 +01:00
4f929a0fdf
Changed the doc class generation to individual files per class. It is also possible to save module files in module directories and the build system will
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recognize them.
2017-09-12 17:45:41 -03:00