e956e80c1f
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
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Part of #33027 , also discussed in #29848 .
Enforcing the use of brackets even on single line statements would be
preferred, but `clang-format` doesn't have this functionality yet.
2020-05-10 13:12:16 +02:00
03b13e0c69
Style: Add missing copyright headers
2020-05-10 13:12:16 +02:00
ec7b481170
Renamed plane's d to distance
2020-05-10 12:12:51 +02:00
9a7e515d50
Rename Lineshapes d to distance
2020-05-09 15:10:00 +02:00
b9f2e57d62
Merge pull request #38555 from ThakeeNathees/rotation-gizmo-visible-fix
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rotation gizmo visible = false; when camera preview
2020-05-08 12:59:31 +02:00
60d67f13da
rotation gizmo visible = false; when camera preview
2020-05-08 06:44:24 +05:30
051f02a3a0
Keep mouse inside 3D viewport rotation widget
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Hide and keep the mouse in place when the user oribts the scene via the 3D
rotation widget.
2020-05-07 19:19:54 +02:00
ca289f4d6f
Merge pull request #38488 from EricEzaM/adjust-stretch-ratio-value-range-and-documentation
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Updated editor spin slider to have better behaviour and adjusted control's size_flags_stretch_ratio value range
2020-05-06 10:06:53 +02:00
915ab50673
Updated editor spin slider to have better behaviour and adjusted control's size_flags_stretch_ratio value range
2020-05-06 17:43:31 +10:00
33d0b9e169
Merge pull request #38393 from nekomatata/printerr-remote-debugger-4.0
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Format remote printerr properly in script debugger output
2020-05-06 07:31:57 +02:00
cbb86fdf08
Merge pull request #38427 from EricEzaM/fix-custom-property-revert-implementation
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Stop trying to revert to script/class default values when script implementation of property_can_revert exists
2020-05-06 07:29:42 +02:00
42649565e9
Merge pull request #38475 from Chaosus/vs_quals
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Added uniform qualifiers to visual shaders
2020-05-06 07:27:35 +02:00
4d50f747d5
Merge pull request #37293 from Janglee123/ctrl-click-improvements
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Improved go-to definition (Ctrl + Click)
2020-05-05 16:49:15 +02:00
0caf55a481
i18n: Sync translations with Weblate
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(cherry picked from commit 00b5663782 )
2020-05-05 16:05:56 +02:00
463e4ad0f5
Some fixes for canvas item visual shader inputs
2020-05-05 13:19:36 +03:00
082542b525
Added uniform qualifiers to visual shaders
2020-05-05 11:25:48 +03:00
be7a353c70
Improved go-to definition (Ctrl + Click)
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Co-Authored-By: Bojidar Marinov <bojidar.marinov.bg@gmail.com >
2020-05-05 10:46:12 +05:30
878adb22b7
Merge pull request #37717 from qarmin/world_fix
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Change non-existent World to World3D
2020-05-04 16:37:40 +02:00
2df844d5b3
Merge pull request #38376 from dreamsComeTrue/duplicate-nodes-fix
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Proper naming and ordering when Duplicate nodes in SceneTreeDock
2020-05-03 18:18:04 +02:00
27ada5c114
Stopped trying to revert to default values when script implementation of property_can_revert exists
2020-05-03 16:54:58 +10:00
aacf69bad2
Format remote printerr properly in script debugger output
2020-05-01 18:23:51 +02:00
03c3abae88
Fix Soft Reload Script shortcut clash with Replace in Files
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Fixes : #38362
2020-05-01 12:17:14 +02:00
278259b433
Proper naming and ordering when Duplicate nodes
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Fixes : #38162
2020-05-01 10:45:55 +02:00
13aff5338a
Merge pull request #37939 from MrRevington/SpriteFramesEditoAtlasTextureSupport
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Add AtlasTexture support in SpriteFrames Editor
2020-05-01 08:52:17 +02:00
13770ac08d
Add AtlasTexture support in SpriteFrames Editor - Add Frames from a Sprite Sheet
2020-04-30 23:28:58 +02:00
bd8d5e1b65
Merge pull request #38325 from Calinou/editor-no-focus-on-align-with-view
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Don't focus the selection after using Align Transform With View
2020-04-30 10:03:29 +02:00
87ba4daf4b
Fixed false positives in the culling system.
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This fixes numerous false positives coming out of the culling system.
AABB checks are now a full separating-axis check against the frustum, with the points of the frustum being compared to the planes of the box just as the points of the box were being compared to the planes of the frustum. This fixes large objects behind the camera not being culled correctly.
Some systems that used frustums that were (sometimes mistakenly?) unbounded on one or more side have been modified to be fully enclosed.
2020-04-29 19:33:42 -07:00
58435b0c91
Merge pull request #20371 from aaronfranke/vector-lerp
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[Core] [Mono] [GDNative] Rename "linear_interpolate" methods to "lerp"
2020-04-29 15:50:00 +02:00
a636631e33
Don't focus the selection after using Align Transform With View
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It made minor adjustments difficult as the camera moved every time
Align Transform With View was used.
This closes #36738 .
2020-04-29 15:39:33 +02:00
4b4fc2ea55
Merge pull request #33578 from code-xD/master
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Made the search results more specific.
2020-04-29 13:57:25 +02:00
a277c89556
Merge pull request #37523 from 1abinitio1/master
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Add option for editor freelook camera sensitivity
2020-04-29 11:20:13 +02:00
8c66d80099
Make Quick Open substring match more specific.
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When finding a substring, the rating is biased towards substrings
at the end of the path.
Fixes #33504 .
2020-04-29 10:12:32 +02:00
540156b387
[Core] Rename linear_interpolate to lerp
2020-04-29 04:02:49 -04:00
41af228b76
Merge pull request #36960 from pycbouh/docs-improve-shortcuts
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Improve shortcut formatting in docs
2020-04-29 09:40:52 +02:00
2ed231521b
Merge pull request #37705 from dreamsComeTrue/editor-animation-player-improvements
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Allow to rename animation just after it was duplicated in Editor
2020-04-29 09:37:53 +02:00
712a5aff1d
Add option for editor freelook camera sensitivity
2020-04-29 09:36:29 +02:00
fa34b8eda2
Merge pull request #37965 from EricEzaM/drag-multiple-resources-onto-array-export
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Drag multiple resources onto exported array variable at once
2020-04-29 09:20:18 +02:00
4b5d4bbe48
Merge pull request #38235 from BigRed-118/help_tabs_shuffle_fix
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Fixed shuffling editor help tabs
2020-04-29 09:06:00 +02:00
75e4ccc00e
Merge pull request #36427 from nekomatata/scene-thumbnail-flipped
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Fixed flipped scene preview thumbnail
2020-04-28 21:59:12 +02:00
2497740a4e
Merge pull request #37273 from akien-mga/gltf-tangent-fix-32712
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glTF: Fix tangent generation for non-blend shapes
2020-04-28 20:32:37 +02:00
fdf58a5858
Rename InputFilter back to Input
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It changed name as part of the DisplayServer and input refactoring
in #37317 , with the rationale that input no longer goes through the
main loop, so the previous Input singleton now only does filtering.
But the gains in consistency are quite limited in the renaming, and
it breaks compatibility for all scripts and tutorials that access
the Input singleton via the scripting language. A temporary option
was suggested to keep the scripting singleton named `Input` even if
its type is `InputFilter`, but that adds inconsistency and breaks C#.
Fixes godotengine/godot-proposals#639 .
Fixes #37319 .
Fixes #37690 .
2020-04-28 15:19:49 +02:00
717f053e37
Merge pull request #38121 from JFonS/add_unwrap_caching
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Add caching the lightmap unwrapping on import
2020-04-27 18:51:32 +02:00
3fff0dda39
i18n: Sync translations with Weblate
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(cherry picked from commit ae958b89ab )
2020-04-27 10:38:22 +02:00
fe53c1b0bd
Fixed shuffling editor help tabs
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The indexes for the ScriptEditorItemData entries were not getting
updated after sorting. This would cause a page to be open but with a
different tab selected. Whenever _update_script_names was called next,
it would correct this indexing. Now we correct it immediately following
the tab sort.
2020-04-26 12:23:00 -05:00
72da1667e0
Improve path search behavior discoverability in the project manager
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This closes #38185 .
2020-04-25 21:59:38 +02:00
d239196fc7
Tweak Decal icon slightly
2020-04-24 22:40:06 -03:00
a09e035695
Merge pull request #37107 from RandomShaper/imvu/export_vmem
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Add ability to export debugger's VRAM usage report
2020-04-25 00:32:00 +02:00
10e5427cc2
Merge pull request #38165 from YeldhamDev/multitrack_time_fix
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Fix crash when changing time value of multiple animation keys at once via inspector
2020-04-25 00:02:29 +02:00
12c36e2761
Merge pull request #37862 from YeldhamDev/decal_icon
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Add icon for the Decal node
2020-04-24 17:29:54 +02:00
a037232a67
Add ability to export VRAM usage as CSV
2020-04-24 09:37:42 +02:00