Commit Graph

64 Commits

Author SHA1 Message Date
f8b58784bc Merge pull request #13257 from AndreaCatania/master
Fixed kinematic movement stuck, Changed how shape scale works.
2018-01-04 15:26:23 +01:00
b50a9114b1 Update copyright statements to 2018
Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
f4b96cc0a9 Fixed kinematic movement stuck, Changed how shape scale works, Optimized 2017-12-23 18:23:12 +01:00
0f5c87bfa4 Fixed dispatch callback 2017-12-23 12:36:51 +01:00
aea1b2e6c3 Fixed rigidbody sleping, Fixes #13952 2017-12-23 05:13:39 +01:00
dfb3634c34 Merge pull request #13836 from AndreaCatania/scale
Fixed bullet scale on get_transform and joints
2017-12-11 10:35:09 +01:00
5dee44bbc1 Implemented physics linear and angular lock 2017-12-10 17:21:14 +01:00
25b36f18d3 Merge pull request #12756 from Stratos695/master
Allowing double-axis lock in RigidBody & KinematicBody (Fixes #12500)
2017-12-09 13:01:41 +01:00
5cfc98cace Fixed bullet get_transform scale 2017-12-08 16:46:41 +01:00
13c2ff9320 Style: Apply new clang-format 5.0 style to all files 2017-12-07 08:02:00 +01:00
967854f8e9 Set gravity on change body mode
Fixes #13140
2017-11-21 18:31:43 +01:00
bd5df84199 Allow double-axis lock in RigidBody and KinematicBody 2017-11-10 22:33:54 +01:00
10f879bf88 Rewritten kinematic system 2017-11-07 15:22:09 +01:00
fb4871c919 Bullet physics engine implementation
This is a bullet wrapper that allows Godot to use Bullet physics and benefit about all features.
Also it support all specific Godot physics functionality like multi shape body, areas, RayShape, etc..
It improve the Joints, Trimesh shape, and add support to soft body even if Godot is not yet ready to it.
2017-11-04 20:52:59 +01:00