f8b58784bc
Merge pull request #13257 from AndreaCatania/master
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Fixed kinematic movement stuck, Changed how shape scale works.
2018-01-04 15:26:23 +01:00
b50a9114b1
Update copyright statements to 2018
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Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
f4b96cc0a9
Fixed kinematic movement stuck, Changed how shape scale works, Optimized
2017-12-23 18:23:12 +01:00
0f5c87bfa4
Fixed dispatch callback
2017-12-23 12:36:51 +01:00
aea1b2e6c3
Fixed rigidbody sleping, Fixes #13952
2017-12-23 05:13:39 +01:00
dfb3634c34
Merge pull request #13836 from AndreaCatania/scale
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Fixed bullet scale on get_transform and joints
2017-12-11 10:35:09 +01:00
5dee44bbc1
Implemented physics linear and angular lock
2017-12-10 17:21:14 +01:00
25b36f18d3
Merge pull request #12756 from Stratos695/master
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Allowing double-axis lock in RigidBody & KinematicBody (Fixes #12500 )
2017-12-09 13:01:41 +01:00
5cfc98cace
Fixed bullet get_transform scale
2017-12-08 16:46:41 +01:00
13c2ff9320
Style: Apply new clang-format 5.0 style to all files
2017-12-07 08:02:00 +01:00
967854f8e9
Set gravity on change body mode
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Fixes #13140
2017-11-21 18:31:43 +01:00
bd5df84199
Allow double-axis lock in RigidBody and KinematicBody
2017-11-10 22:33:54 +01:00
10f879bf88
Rewritten kinematic system
2017-11-07 15:22:09 +01:00
fb4871c919
Bullet physics engine implementation
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This is a bullet wrapper that allows Godot to use Bullet physics and benefit about all features.
Also it support all specific Godot physics functionality like multi shape body, areas, RayShape, etc..
It improve the Joints, Trimesh shape, and add support to soft body even if Godot is not yet ready to it.
2017-11-04 20:52:59 +01:00