Commit Graph

9 Commits

Author SHA1 Message Date
6b611e6431 #18051: Fix indentation issues introduced during clean up 2018-04-17 07:53:27 +09:00
9097c71255 #18051: Remove redundant parenthesis 2018-04-17 07:39:37 +09:00
fdfc478c88 #18051: Use 'var' when applicable 2018-04-17 07:39:37 +09:00
0ef3e0577b #18051: Remove redundant casts and 'using', 'else', 'this' statements 2018-04-17 07:39:37 +09:00
ff97c97c93 Replace float with real_t, default Vectors, other misc C# improvements
Replace float with real_t in most files, defined at the top of each file via using. Objects such as Vector3 now accept doubles as inputs, and convert to real_t internally. I've added default Vectors such as Vector3.Zero. Other misc C# improvements such as Mathf.RoundToInt(). Color continues to use float only because high precision is not needed for 8-bit color math and to keep things simple. Everything seems to compile and work fine, but testing is requested, as this is the first time I've ever contributed to Godot.
2018-03-22 21:53:21 -05:00
9f479f096c Fix typos in code and docs with codespell
Using v1.11.0 from https://github.com/lucasdemarchi/codespell
2018-01-18 22:01:42 +01:00
e69dd3c712 Mono: Use PascalCase in core types. 2017-11-21 23:32:40 +01:00
5bc2cf257b Convert DOS line endings to Unix line endings
Should fix issues some of us have with `misc/dist/uwp_template/AppxManifest.xml`
always showing up as modified.
Might cause issues on Windows due to the removal of BOMs or change of line endings
in some of the Mono, UWP or gradlew.bat files, we will test and adapt if need be.
2017-11-05 11:37:59 +01:00
e36fb95c50 Added mono module 2017-10-03 00:01:26 +02:00