f25508befb
Fixes a canvas item set to clip children being drawn as black if no children are visible
2023-03-07 09:53:26 +02:00
d857005f5f
Merge pull request #74479 from RedworkDE/net-base64-fix
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C#: Fix building projects for MSBuild before 17.3
2023-03-06 19:58:06 +01:00
e80ab423ef
Merge pull request #73793 from myaaaaaaaaa/init-race
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Fix some race conditions that happen during initialization
2023-03-06 19:57:38 +01:00
6019f497b8
C#: Fix building projects for MSBuild before 17.3
2023-03-06 17:58:20 +01:00
d337ed1c64
Fix data races in startup/teardown
2023-03-06 11:47:12 -05:00
3695fe5a57
Merge pull request #74488 from bruvzg/novdraw
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[TextEdit] Do not draw virtual spaces (word break / justification points).
2023-03-06 16:23:00 +01:00
f17864eab0
Merge pull request #74482 from AThousandShips/property_selector_fix
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Fix type icons in `PropertySelector`
2023-03-06 16:22:37 +01:00
ca86d53e7f
Fix type icons in PropertySelector
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And adding a check to prevent future issues.
2023-03-06 16:21:25 +01:00
fd755ae1c6
Merge pull request #74457 from isaaccp/isaaccp-thread-doc-new
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Clarify Thread documentation
2023-03-06 16:15:21 +01:00
9ae2f30afb
Merge pull request #74432 from rcorre/3to4-tool
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Move tool declarations to top in 3to4.
2023-03-06 16:14:57 +01:00
65bf56b2c0
Merge pull request #74355 from tlobig/patch-1
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remove incorrect rename of get_used_cells_by_id
2023-03-06 16:14:28 +01:00
2a4f38d54f
Clarify Thread documentation
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The current documentation uses the term "running" for two different things.
In the description of get_id() it claims "it will return empty string if the thread is not running", but it actually will return the thread id until wait_to_finish is called.
In the description of is_alive() it claims "it will return true if the thread is running", but in this case it means "the provided function hasn't finished running yet".
Updated the functions documentation slighly to make this clear.
2023-03-06 09:01:25 -05:00
25bc62ad13
[TextEdit] Do not draw virtual spaces (word break / justification points).
2023-03-06 15:01:43 +02:00
9a474fb99f
Move tool declarations to top in 3to4.
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In godot3, `tool` can follow keywords like `extends` and `class_name`
In godot4, `@tool` must be the first line in the file.
2023-03-06 06:34:56 -05:00
2267646bf4
Merge pull request #74476 from bruvzg/js_phy_keycode
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[Web] Fix some missing keycode mappings.
2023-03-06 10:59:01 +01:00
0b98b470cc
Merge pull request #73716 from bruvzg/improve_locale_selection
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Improve layout direction/locale automatic selection.
2023-03-06 10:57:56 +01:00
45738d078a
Merge pull request #74472 from bruvzg/ime_single_pos
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Fix IME position in the single window mode sub-windows.
2023-03-06 10:57:25 +01:00
0b0587af97
[Web] Fix some missing keycode mappings.
2023-03-06 11:55:49 +02:00
6941ffaef3
Merge pull request #74293 from akien-mga/fbx-dialog-disable-importer
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FBX: Disable importer when canceling FBX2glTF setup
2023-03-06 10:55:21 +01:00
7b31c7b72a
Merge pull request #74470 from m4gr3d/configure_snapshot_publish_version_main
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Configure maven central snapshot versions for the Godot Android library
2023-03-06 10:53:46 +01:00
9fa320852e
Merge pull request #74460 from KoBeWi/undo_mergundo
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Fix EditorUndoRedoManager's handling of MERGE_ENDS
2023-03-06 10:53:22 +01:00
f408e7a387
Merge pull request #74444 from akien-mga/windows-mingw-fix-missing-dwrite-font-weight
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Windows: Workaround missing DWRITE_FONT_WEIGHT value in old MinGW
2023-03-06 10:52:59 +01:00
90b516e803
Merge pull request #74474 from bruvzg/win_ime_release_mod
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[Windows] Update modifier key status during IME input.
2023-03-06 10:52:27 +01:00
d35aa6a39b
Merge pull request #74433 from smix8/fix_server_free_error_msg_4.x
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Fix NavigationServer free error print
2023-03-06 10:52:04 +01:00
19a51467af
Merge pull request #74398 from necrashter/android-vk-height
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Use the new API for virtual keyboard height detection on Android, bugfix for old API
2023-03-06 10:50:14 +01:00
2a5fc1fe6c
Merge pull request #74306 from dalexeev/gds-var-colon-style
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Fix GDScript code style regarding colon
2023-03-06 10:49:11 +01:00
a18820a5da
Merge pull request #74287 from hakro/gltf-import-export-unlit-extension
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Set the unlit / unshaded extension when importing / exporting GLTF
2023-03-06 10:48:47 +01:00
cf1739fcc6
Merge pull request #74193 from Maran23/project-converter-comments
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Project Converter: Do not convert lines that start with a comment
2023-03-06 10:48:23 +01:00
38c50b4ed3
Fix EditorUndoRedoManager's handling of MERGE_ENDS
2023-03-06 10:40:45 +01:00
a5fdc95515
Configure maven central snapshot versions for the Godot Android library
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A snapshot version is a version that has not yet been released which allows us to deploy the same transient version incrementally, without requiring projects to upgrade the artifact version they're consuming. Those projects can use the same version to get an updated snapshot version.
2023-03-06 01:30:19 -08:00
ba995c6ea1
[Windows] Update modifier key status during IME input.
2023-03-06 10:31:23 +02:00
8cf7ac3a45
Project Converter: Do not convert lines that start with a comment
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Lines that start with # or // are ignored
2023-03-06 09:12:40 +01:00
3ca3ee36ab
Fix IME position in the single window mode sub-windows.
2023-03-06 10:08:55 +02:00
ad9302bafc
Merge pull request #74473 from godotengine/ci-scons-pin-4.4.0
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CI: Pin SCons to 4.4.0, the new 4.5.0 is broken
2023-03-06 08:56:16 +01:00
85bb561713
CI: Pin SCons to 4.4.0, the new 4.5.0 is broken
2023-03-06 08:42:51 +01:00
e14fa5532b
Get the unlit / unshaded extension when importing GLTF and set it when exporting
2023-03-05 22:34:04 +01:00
61549edef0
Use the new API for virtual keyboard height detection on Android, bugfix
2023-03-06 00:18:39 +03:00
b7ecb9584a
Windows: Workaround missing DWRITE_FONT_WEIGHT value in old MinGW
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Fixes #74339 .
2023-03-05 18:18:04 +01:00
ea5fd3d732
Fix GDScript code style regarding colon
2023-03-05 17:03:20 +03:00
73dc680fc1
Fix NavigationServer free error print
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Fixes error print for NavigationServer free when a RID can not be found.
2023-03-05 14:11:35 +01:00
5dccc940e7
Merge pull request #74375 from raulsntos/dotnet/ignore-explicit-interface-implementations
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C#: Ignore explicit interface implementations
2023-03-05 13:39:45 +01:00
9ab52d8773
Merge pull request #74367 from webair/increase-max-touches-ios
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iOS: Increase max simultaneous touches to 32
2023-03-05 13:30:13 +01:00
22ae1e499d
Merge pull request #74354 from rcorre/3to4-init
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Correct superclass constructors in 3to4.
2023-03-05 13:29:49 +01:00
b2622218f9
Merge pull request #74330 from aleksrutins/csharp-identifier-validation
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Ensure that C# script names (and therefore class names) are valid identifiers
2023-03-05 13:29:26 +01:00
fd6910a743
Merge pull request #74320 from bruce965/normal_roughness_texture_error_message
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Error on hint_normal_roughness_texture and hint_depth_texture outside of spatial shader
2023-03-05 13:29:02 +01:00
6c018860b3
Merge pull request #74315 from clayjohn/GL-canvas-default
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Add proper default texture filter and repeat modes for Canvas shaders in the OpenGL3 renderer
2023-03-05 13:28:38 +01:00
afc9d381d5
Merge pull request #74312 from raulsntos/dotnet/godot-project-dir-base64
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C#: Encode GodotProjectDir as Base64 to prevent issues with special characters
2023-03-05 13:28:14 +01:00
3f522f1b50
Merge pull request #74283 from Calinou/doc-shell-open-uri-encode
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Document using `String.uri_encode()` with `OS.shell_open()`
2023-03-05 13:27:09 +01:00
a01e8be417
Merge pull request #74282 from timothyqiu/news-anchor
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Notify child controls when `BackBufferCopy`'s rect changed
2023-03-05 13:26:45 +01:00
dd1b158ff3
Merge pull request #74280 from RedworkDE/net-get-singleton-core-name
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C#: Get singleton instances using the Core name
2023-03-05 13:26:21 +01:00