58e4e34564
Merge pull request #103176 from 0xcafeb33f/theora-asm-opt
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Fix libtheora optimizations causing errors in calling function for x86_64 Windows
2025-02-23 12:13:13 +01:00
545ca2538e
Merge pull request #103122 from syntaxerror247/fix-crash
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Android: Fix excessive `getRotation` calls
2025-02-23 12:13:02 +01:00
17b3be9473
Merge pull request #103117 from syntaxerror247/black-bars-bug
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Android Editor: Fix expand button black bar issue
2025-02-23 12:12:55 +01:00
05c56e8393
Merge pull request #103052 from Hilderin/fix-embedded-game-mouse-over-not-focused-windows
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Fix Embedded Game does not focus when mouse over on Windows
2025-02-23 12:12:47 +01:00
5201dfb34c
Windows x86_64 GCC: Disable Theora assembly optimizations
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Co-authored-by: Bernat Arlandis <berarma@hotmail.com >
2025-02-22 17:20:55 -06:00
ee4e809d4c
Android: Fix excessive getRotation calls
2025-02-21 20:32:54 +05:30
129ffce06a
Android Editor: Fix expand button black bar issue
2025-02-21 13:00:49 +05:30
c7bc322bf6
Fix Embedded Game does not focus when mouse over on Windows
2025-02-20 16:28:18 -05:00
702eb39ab8
Revert "Workaround mingw-gcc LTO ICE by re-adding some dead code..."
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This reverts commit e12a424bc5 .
This is no longer needed after 26fd3458f9 .
2025-02-20 17:47:37 +01:00
26fd3458f9
Windows: Configure MinGW LTO with -fno-use-linker-plugin -fwhole-program
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- Works around and closes #102867 .
- Works around and closes #102982 .
Co-authored-by: Hein-Pieter van Braam-Stewart <hp@tmm.cx >
2025-02-20 17:47:26 +01:00
70eb62faf2
Merge pull request #103021 from Hilderin/fix-embedded-game-start-location-windows
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Fix Embedded Game startup location on Windows
2025-02-19 16:54:09 -06:00
e91493fb7b
Merge pull request #102993 from bruvzg/fix_cb_win_erase
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Prevent pending input event callbacks from erasing the window in the middle of a loop.
2025-02-18 20:47:53 -06:00
224d9bfe3f
Fix Embedded Game startup location on Windows
2025-02-18 19:05:15 -05:00
e948f52ea9
Merge pull request #102983 from bruvzg/fix_flash
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[Window] Fix flashing subwindows.
2025-02-18 07:56:08 -06:00
f710781b16
Prevent pending input event callbacks from erasing the window in the middle of a loop.
2025-02-18 15:26:13 +02:00
f86a24fcfd
[Window] Fix flashing subwindows.
2025-02-18 08:14:54 +02:00
030e7d4e2d
[Web] Fix issue when pausing an non-started sample
2025-02-17 09:49:50 -05:00
5d69d20059
JavaClassWrapper: Allow handling exceptions (rather than just crashing)
2025-02-14 09:45:14 -06:00
7feab02599
Merge pull request #102827 from bruvzg/win_err
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[Windows] Fix missing argument in non-console logger call.
2025-02-13 23:35:24 +01:00
3787cc4901
Merge pull request #102802 from syntaxerror247/fix_orientation_handling
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Android Editor: Fix embed mode orientation handling
2025-02-13 23:35:12 +01:00
9f2b673c61
Merge pull request #102719 from adamscott/optimize-mouse-mode-set
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[Web] Refactor `mouse_mode` setters in display server
2025-02-13 23:35:08 +01:00
61344dc5ac
[Web] Refactor mouse_mode setters in display server
2025-02-13 17:25:35 -05:00
ae61b2f655
[Windows] Fix missing argument in non-console logger call.
2025-02-14 00:09:51 +02:00
4a22e007f6
Android Editor: Fix embed mode orientation handling
2025-02-13 22:22:50 +05:30
d333159669
Merge pull request #102801 from bruvzg/tab_detect
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[Windows] Read Wacom config to check if Windows Ink is disabled and auto switch to WinTab.
2025-02-13 10:15:43 -06:00
1229b997f0
Merge pull request #102772 from m4gr3d/bump_xr_editor_dependencies
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Bump the version of the openxr vendors plugin dependency
2025-02-13 10:15:39 -06:00
3f2a29cd9d
[Windows] Read Wacom config to check if Windows Ink is disabled and auto switch to WinTab.
2025-02-13 15:10:16 +02:00
78f1918bd4
Merge pull request #102668 from jkirsteins/janiskirsteins/ios-aspect-fill-splash
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[iOS] Sync the boot splash and the launch screen image scale modes
2025-02-12 12:56:26 -06:00
8ed8b4a89d
Bump the version of the openxr vendors plugin dependency
2025-02-12 09:51:07 -08:00
0e266b0099
[iOS] Sync the boot splash and the launch screen image scale modes
2025-02-12 17:41:18 +01:00
2fd6c635d5
Merge pull request #102744 from Hilderin/fix-floating-window-freeze-when-moving
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Fix Game and editor freeze when clicking on the game's title bar
2025-02-12 11:21:11 +01:00
bd87c3a76b
Merge pull request #102247 from Hilderin/fix-embedded-game-modal-dialog
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Fix Modal Dialog with Embedded Game
2025-02-12 11:21:01 +01:00
e9fef1c833
Fix Game and editor freeze when clicking on the game's title bar
2025-02-11 21:41:03 -05:00
66d66807ab
Merge pull request #102715 from adamscott/remove-pool-return-false
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[Web] Remove position pool system and return false when done instead
2025-02-11 23:59:29 +01:00
8d909f86d3
Merge pull request #102669 from m4gr3d/fix_method_signature_change
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Revert finalizing `GodotHost#getCommandLine()` public API
2025-02-11 23:59:15 +01:00
a8a1009468
Merge pull request #102641 from Riteo/modifying-spacetime-itself
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Wayland: Unstuck keys with same keycode
2025-02-11 23:59:12 +01:00
2a66335ec2
Address API regression from https://github.com/godotengine/godot/pull/101050
2025-02-11 10:19:47 -08:00
cdb6fc7f74
[Web] Remove position pool system and return false when done instead
2025-02-11 10:43:34 -05:00
427d8086f2
Merge pull request #102492 from m4gr3d/android_editor_support_game_tab
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Add support for embedding game process in the Android Editor
2025-02-11 09:13:05 -06:00
54755a27e9
Wayland: Unstuck keys with same keycode
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This fixes once and for all the core issue of different Godot `keycode`s
released from the same raw XKB keycode.
The `InputEventKey` `keycode` value _should_ map to the "unmodified"
key, but unfortunately there's an ambiguity with their encoding for
"special" keys ("delete", "insert", etc.), in witch they ignore their
unicode representation. This means that a key that is special when plain
but a character when modified would never be properly picked up, so we
do indeed change its keycode. As a consequence of this exception, some
Godot keys never receive release events and get "stuck".
This patch adds an extra check through an `HashMap` to "unstuck" keys
that changed while having the same keycode.
I also could not resist simplifying a bit the regular key event
generation method but this makes things more consistent and predictable
IMO.
2025-02-11 13:16:16 +01:00
7495a8a02e
Add support for embedding game process in the Android Editor
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- Implement Android editor specific `EmbeddedGodotGame` to support embedding the game window in the Android editor
2025-02-11 02:20:18 -08:00
e912241f4d
Merge pull request #102674 from Riteo/waiting-for-frame
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Wayland: Fix engine stalls while waiting frames
2025-02-11 10:54:28 +01:00
cbd68eb403
Wayland: Fix engine stalls wihle waiting frames
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There were two edge cases in the frame waiting logic (aka manual frame
throttling or emulated vsync) which would cause the editor to stall in
one way or another:
1. Waiting right after starting the editor would cause a deadlock
between both threads until something happened in the Wayland event
queue, in turn unblocking the Wayland thread and kickstartin the whole
thing;
2. Starting the editor (and probably other long-loading stuff) without
low consumption mode would suspend the window and never commit its
surfaces, thus never signaling the compositor that we want frame events.
2025-02-11 01:33:36 +01:00
19a30bb723
Wayland: Fix build config with so_wrap disabled
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We should only include the vendored headers for Wayland and libdecor-0 when
we use `so_wrap`, i.e. when we *don't* build against system libraries.
The libdecor-0 pkg-config file includes the `libdecor-0/` prefix already,
so its header should be included without it, and likewise in our so wrappers.
Fixes #102671 .
2025-02-10 21:42:25 +01:00
4b644ed1f5
Merge pull request #102341 from SheepYhangCN/rendering-driver-fallback-moltenvk
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Implement Fallback to Vulkan for MoltenVK
2025-02-10 12:21:33 -06:00
c90fd7f3da
Merge pull request #98066 from TCROC/fix-android-mono-export
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Fix Android mono export with 2 or more cpu architectures fails
2025-02-10 12:21:32 -06:00
0b9fd7e190
Merge pull request #102627 from raulsntos/dotnet/android-export-validate-tfm
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C#: Validate project TFM for Android template exports
2025-02-10 12:21:30 -06:00
70ff213de5
C#: Validate project TFM for Android template exports
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The C# Android export template includes `.jar` dependencies from .NET 8.0, so other TFMs are not supported.
2025-02-10 17:19:05 +01:00
5e2fd7b1d7
fix android mono export causing conflicts
2025-02-10 10:09:52 -05:00
c0eec97e98
macOS: Implement fallback from Metal to Vulkan for x86_64
2025-02-10 13:23:46 +01:00