Commit Graph

6520 Commits

Author SHA1 Message Date
58e4e34564 Merge pull request #103176 from 0xcafeb33f/theora-asm-opt
Fix libtheora optimizations causing errors in calling function for x86_64 Windows
2025-02-23 12:13:13 +01:00
545ca2538e Merge pull request #103122 from syntaxerror247/fix-crash
Android: Fix excessive `getRotation` calls
2025-02-23 12:13:02 +01:00
17b3be9473 Merge pull request #103117 from syntaxerror247/black-bars-bug
Android Editor: Fix expand button black bar issue
2025-02-23 12:12:55 +01:00
05c56e8393 Merge pull request #103052 from Hilderin/fix-embedded-game-mouse-over-not-focused-windows
Fix Embedded Game does not focus when mouse over on Windows
2025-02-23 12:12:47 +01:00
5201dfb34c Windows x86_64 GCC: Disable Theora assembly optimizations
Co-authored-by: Bernat Arlandis <berarma@hotmail.com>
2025-02-22 17:20:55 -06:00
ee4e809d4c Android: Fix excessive getRotation calls 2025-02-21 20:32:54 +05:30
129ffce06a Android Editor: Fix expand button black bar issue 2025-02-21 13:00:49 +05:30
c7bc322bf6 Fix Embedded Game does not focus when mouse over on Windows 2025-02-20 16:28:18 -05:00
702eb39ab8 Revert "Workaround mingw-gcc LTO ICE by re-adding some dead code..."
This reverts commit e12a424bc5.
This is no longer needed after 26fd3458f9.
2025-02-20 17:47:37 +01:00
26fd3458f9 Windows: Configure MinGW LTO with -fno-use-linker-plugin -fwhole-program
- Works around and closes #102867.
- Works around and closes #102982.

Co-authored-by: Hein-Pieter van Braam-Stewart <hp@tmm.cx>
2025-02-20 17:47:26 +01:00
70eb62faf2 Merge pull request #103021 from Hilderin/fix-embedded-game-start-location-windows
Fix Embedded Game startup location on Windows
2025-02-19 16:54:09 -06:00
e91493fb7b Merge pull request #102993 from bruvzg/fix_cb_win_erase
Prevent pending input event callbacks from erasing the window in the middle of a loop.
2025-02-18 20:47:53 -06:00
224d9bfe3f Fix Embedded Game startup location on Windows 2025-02-18 19:05:15 -05:00
e948f52ea9 Merge pull request #102983 from bruvzg/fix_flash
[Window] Fix flashing subwindows.
2025-02-18 07:56:08 -06:00
f710781b16 Prevent pending input event callbacks from erasing the window in the middle of a loop. 2025-02-18 15:26:13 +02:00
f86a24fcfd [Window] Fix flashing subwindows. 2025-02-18 08:14:54 +02:00
030e7d4e2d [Web] Fix issue when pausing an non-started sample 2025-02-17 09:49:50 -05:00
5d69d20059 JavaClassWrapper: Allow handling exceptions (rather than just crashing) 2025-02-14 09:45:14 -06:00
7feab02599 Merge pull request #102827 from bruvzg/win_err
[Windows] Fix missing argument in non-console logger call.
2025-02-13 23:35:24 +01:00
3787cc4901 Merge pull request #102802 from syntaxerror247/fix_orientation_handling
Android Editor: Fix embed mode orientation handling
2025-02-13 23:35:12 +01:00
9f2b673c61 Merge pull request #102719 from adamscott/optimize-mouse-mode-set
[Web] Refactor `mouse_mode` setters in display server
2025-02-13 23:35:08 +01:00
61344dc5ac [Web] Refactor mouse_mode setters in display server 2025-02-13 17:25:35 -05:00
ae61b2f655 [Windows] Fix missing argument in non-console logger call. 2025-02-14 00:09:51 +02:00
4a22e007f6 Android Editor: Fix embed mode orientation handling 2025-02-13 22:22:50 +05:30
d333159669 Merge pull request #102801 from bruvzg/tab_detect
[Windows] Read Wacom config to check if Windows Ink is disabled and auto switch to WinTab.
2025-02-13 10:15:43 -06:00
1229b997f0 Merge pull request #102772 from m4gr3d/bump_xr_editor_dependencies
Bump the version of the openxr vendors plugin dependency
2025-02-13 10:15:39 -06:00
3f2a29cd9d [Windows] Read Wacom config to check if Windows Ink is disabled and auto switch to WinTab. 2025-02-13 15:10:16 +02:00
78f1918bd4 Merge pull request #102668 from jkirsteins/janiskirsteins/ios-aspect-fill-splash
[iOS] Sync the boot splash and the launch screen image scale modes
2025-02-12 12:56:26 -06:00
8ed8b4a89d Bump the version of the openxr vendors plugin dependency 2025-02-12 09:51:07 -08:00
0e266b0099 [iOS] Sync the boot splash and the launch screen image scale modes 2025-02-12 17:41:18 +01:00
2fd6c635d5 Merge pull request #102744 from Hilderin/fix-floating-window-freeze-when-moving
Fix Game and editor freeze when clicking on the game's title bar
2025-02-12 11:21:11 +01:00
bd87c3a76b Merge pull request #102247 from Hilderin/fix-embedded-game-modal-dialog
Fix Modal Dialog with Embedded Game
2025-02-12 11:21:01 +01:00
e9fef1c833 Fix Game and editor freeze when clicking on the game's title bar 2025-02-11 21:41:03 -05:00
66d66807ab Merge pull request #102715 from adamscott/remove-pool-return-false
[Web] Remove position pool system and return false when done instead
2025-02-11 23:59:29 +01:00
8d909f86d3 Merge pull request #102669 from m4gr3d/fix_method_signature_change
Revert finalizing `GodotHost#getCommandLine()` public API
2025-02-11 23:59:15 +01:00
a8a1009468 Merge pull request #102641 from Riteo/modifying-spacetime-itself
Wayland: Unstuck keys with same keycode
2025-02-11 23:59:12 +01:00
2a66335ec2 Address API regression from https://github.com/godotengine/godot/pull/101050 2025-02-11 10:19:47 -08:00
cdb6fc7f74 [Web] Remove position pool system and return false when done instead 2025-02-11 10:43:34 -05:00
427d8086f2 Merge pull request #102492 from m4gr3d/android_editor_support_game_tab
Add support for embedding game process in the Android Editor
2025-02-11 09:13:05 -06:00
54755a27e9 Wayland: Unstuck keys with same keycode
This fixes once and for all the core issue of different Godot `keycode`s
released from the same raw XKB keycode.

The `InputEventKey` `keycode` value _should_ map to the "unmodified"
key, but unfortunately there's an ambiguity with their encoding for
"special" keys ("delete", "insert", etc.), in witch they ignore their
unicode representation. This means that a key that is special when plain
but a character when modified would never be properly picked up, so we
do indeed change its keycode. As a consequence of this exception, some
Godot keys never receive release events and get "stuck".

This patch adds an extra check through an `HashMap` to "unstuck" keys
that changed while having the same keycode.

I also could not resist simplifying a bit the regular key event
generation method but this makes things more consistent and predictable
IMO.
2025-02-11 13:16:16 +01:00
7495a8a02e Add support for embedding game process in the Android Editor
- Implement Android editor specific `EmbeddedGodotGame` to support embedding the game window in the Android editor
2025-02-11 02:20:18 -08:00
e912241f4d Merge pull request #102674 from Riteo/waiting-for-frame
Wayland: Fix engine stalls while waiting frames
2025-02-11 10:54:28 +01:00
cbd68eb403 Wayland: Fix engine stalls wihle waiting frames
There were two edge cases in the frame waiting logic (aka manual frame
throttling or emulated vsync) which would cause the editor to stall in
one way or another:

 1. Waiting right after starting the editor would cause a deadlock
between both threads until something happened in the Wayland event
queue, in turn unblocking the Wayland thread and kickstartin the whole
thing;

 2. Starting the editor (and probably other long-loading stuff) without
low consumption mode would suspend the window and never commit its
surfaces, thus never signaling the compositor that we want frame events.
2025-02-11 01:33:36 +01:00
19a30bb723 Wayland: Fix build config with so_wrap disabled
We should only include the vendored headers for Wayland and libdecor-0 when
we use `so_wrap`, i.e. when we *don't* build against system libraries.

The libdecor-0 pkg-config file includes the `libdecor-0/` prefix already,
so its header should be included without it, and likewise in our so wrappers.
Fixes #102671.
2025-02-10 21:42:25 +01:00
4b644ed1f5 Merge pull request #102341 from SheepYhangCN/rendering-driver-fallback-moltenvk
Implement Fallback to Vulkan for MoltenVK
2025-02-10 12:21:33 -06:00
c90fd7f3da Merge pull request #98066 from TCROC/fix-android-mono-export
Fix Android mono export with 2 or more cpu architectures fails
2025-02-10 12:21:32 -06:00
0b9fd7e190 Merge pull request #102627 from raulsntos/dotnet/android-export-validate-tfm
C#: Validate project TFM for Android template exports
2025-02-10 12:21:30 -06:00
70ff213de5 C#: Validate project TFM for Android template exports
The C# Android export template includes `.jar` dependencies from .NET 8.0, so other TFMs are not supported.
2025-02-10 17:19:05 +01:00
5e2fd7b1d7 fix android mono export causing conflicts 2025-02-10 10:09:52 -05:00
c0eec97e98 macOS: Implement fallback from Metal to Vulkan for x86_64 2025-02-10 13:23:46 +01:00