ff903e36a5
Debugger: Allow locating VRAM resource by double-clicking
2025-03-18 08:26:05 +08:00
c1b7865ae9
Merge pull request #103557 from aaronfranke/godot-version-defines
...
Rename version defines to `GODOT_VERSION_*` to match GDExtension godot-cpp
2025-03-13 08:57:42 -05:00
97ee05e9b7
Rename version defines to GODOT_VERSION_* to match GDExtension godot-cpp
2025-03-12 11:11:38 -07:00
7d82704f12
Allow to ignore debugger error breaks
2025-03-12 19:05:57 +01:00
5c66129e62
Allow to select multiple remote nodes at runtime
2025-03-11 12:35:41 -03:00
513dbff72b
Translate main thread name in the editor instead of running project
2025-03-07 19:06:54 +08:00
109e2b3b5f
Change output format for milliseconds in timestamps to 3 zeroes
...
Fixes #102527
2025-02-07 13:54:15 +01:00
05fcfede1e
Fix Floating Game Window Title
2025-01-19 15:45:59 -05:00
f241c1fda0
Remove unused header in editor.
...
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2024-12-24 00:40:38 +08:00
ba39b078f5
[Scene] Add SceneStringName::FlatButton
2024-12-10 11:12:26 +03:00
e6125ef51b
Merge pull request #98763 from AThousandShips/more_sname_uses
...
Use `SceneStringName` in more places
2024-12-02 15:50:44 +01:00
ed93ab2f53
Merge pull request #98657 from ydeltastar/stay-sane-using-evaluator
...
Add editor setting to stop the bottom panel from switching to the Stack Trace
2024-12-02 15:50:31 +01:00
af56d6e8e8
Use SceneStringName in more places
2024-12-02 14:39:16 +01:00
04882d73bb
Merge pull request #99113 from MewPurPur/tweak-debugger-sizings
...
Add minimum size to some debugger elements
2024-11-29 22:47:02 +01:00
4aed2b7981
Merge pull request #99086 from Calinou/editor-visual-profiler-show-hardware-info
...
Display CPU and GPU model name in the editor visual profiler
2024-11-29 22:46:58 +01:00
9e259ef061
Merge pull request #97884 from passivestar/list-variations
...
Add theme type variations for secondary Trees and ItemLists
2024-11-27 10:47:14 -06:00
0ff5d5fd04
Add theme type variations for secondary Trees and ItemLists
2024-11-19 18:33:30 +04:00
6ba86c3852
Disable the debugger thread selector when there's nothing to select
2024-11-19 17:11:43 +04:00
5769c80196
Add minimum size to some debugger elements
2024-11-12 12:35:41 +02:00
3e8a24d0da
Display CPU and GPU model name in the editor visual profiler
...
This shows the information from the remote device, which will typically
differ from the local device in remote debugging scenarios.
2024-11-11 19:51:54 +01:00
f3294e59e1
Merge pull request #98891 from Faless/debugger/game_view_settings
...
[Debugger] Better settings configuration for RuntimeNodeSelect and Window quit
2024-11-10 12:12:46 -06:00
7cd850b909
[Debugger] Move quit shortcut configuration to the SceneDebugger
2024-11-07 15:03:17 +01:00
81cb7658f8
Reload cached resources in runtime on file reimport
2024-11-05 10:51:20 -03:00
16524a8a01
Add "Game" editor for better runtime debugging
2024-10-30 11:42:17 -03:00
562c666e3d
Rename internal Button icon to button_icon to match exposed methods
2024-10-29 16:23:03 -07:00
e6eeaf28df
Add editor setting to stop the bottom panel from switching to the stack trace
2024-10-29 19:50:13 -03:00
be41e6f84e
Clarify EngineDebugger and EditorDebugger* documentation
2024-10-21 11:36:59 +03:00
0d098d3cca
Support REPL expressions through DAP evaluate request
2024-10-03 21:28:38 +01:00
645abdbb80
Add expression evaluater to debugger (REPL)
...
Co-authored-by: rohanrhu <rohanrhu2@gmail.com >
2024-10-01 15:36:09 +02:00
c53fd9c7be
Implement Autostart Feature for Profiler / Visual Profiler / Network Profiler
...
Co-authored-by: stmSi <stm1998sithumyo@gmail.com >
2024-09-10 19:40:42 +02:00
b5e3238109
[TextServer] Fix get_word_breaks and it uses.
2024-06-21 14:56:57 +03:00
d9e2fc74c7
[Scene] Add SceneStringNames::item_selected
2024-06-19 09:39:05 +02:00
d519715d94
[Scene] Add SceneStringNames::font(_size/_color)
2024-06-18 17:24:27 +02:00
926afccbd8
[Scene] Add SceneStringNames::panel
2024-05-30 22:54:50 +02:00
755a0efbb6
[Scene] Add SceneStringNames::id_pressed
2024-05-30 22:54:04 +02:00
c42751cae2
Merge pull request #91033 from Hilderin/keep_current_bottom_panel_on_play
...
Add editor setting to keep bottom panel state on play and stop game
2024-05-29 22:13:45 +02:00
76205d4276
Add editor setting to keep bottom panel state on play and stop game
2024-05-29 05:45:17 -04:00
ee79386f7b
[Scene] Add SceneStringNames::pressed
2024-05-14 15:51:28 +02:00
955d5affa8
Reduce and prevent unnecessary random-access to List
...
Random-access access to `List` when iterating is `O(n^2)` (`O(n)` when
accessing a single element)
* Removed subscript operator, in favor of a more explicit `get`
* Added conversion from `Iterator` to `ConstIterator`
* Remade existing operations into other solutions when applicable
2024-05-04 16:08:55 +02:00
b6d1204186
Add output type to DAP output events
2024-03-14 14:34:14 +00:00
1638c1b28f
Add const lvalue ref to editor/* container parameters
2024-02-26 15:28:15 -03:00
684752e75b
Replace error checks against size with is_empty
2024-02-09 12:50:15 +01:00
c027aecc2e
Merge pull request #86676 from rune-scape/sparse-script-reload
...
GDScript: Hot-reload changed scripts only
2024-01-17 18:52:54 +01:00
95b27fe8c7
Reorganize code related to editor theming
...
This change introduces a new EditorThemeManager class
to abstract theme generatio and its subroutines.
Logic related to EditorTheme, EditorColorMap, and editor
icons has been extracted into their respective files with
includes cleaned up.
All related files have been moved to a separate folder to
better scope them in the project. This includes relevant
generated files as well.
2024-01-16 11:57:45 +01:00
6c390b620d
Merge pull request #84445 from Rubonnek/add-const-references-clang-tidy
...
Add const references detected by clang-tidy
2024-01-04 14:25:33 +01:00
cde478bda6
Hot-reload only changed scripts
2024-01-02 17:56:52 -08:00
f1cc14d525
Fix missing time for some script functions in profiler
...
Fixes the issue by adding a mechanism by which the functions that were
previously disappearing can be profiled too. This is optional with
an editor setting, since collecting more information naturally slows the engine
further while profiling.
Fixes #23715 , #40251 , #29049
2023-12-19 19:42:21 +01:00
a3cb1b096f
Add const references detected by clang-tidy
2023-12-16 13:36:44 -05:00
3700ce7318
Fix right-click menu position for the debugger breakpoint tree.
2023-10-06 19:47:19 +01:00
4bd569be95
Replace flat buttons with flat-styled buttons with a visible pressed state
2023-09-19 22:36:29 +02:00