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05640191e7c08ffe34f62de39ec52d7dcf198923
godot/drivers/gles3
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Thaddeus Crews 05640191e7 Merge pull request #107928 from Kaleb-Reid/scatter-no-LIGHTX
Always send lights to sky shader if using sun scatter
2025-06-24 18:34:31 -05:00
..
effects
Fix GLES3 stereo output (sRGB + lens distortion)
2025-06-20 10:45:03 +10:00
environment
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
shaders
Fix GLES3 stereo output (sRGB + lens distortion)
2025-06-20 10:45:03 +10:00
storage
Fix global shader texture uniform
2025-06-13 13:24:38 +08:00
rasterizer_canvas_gles3.cpp
Use Span<uint8_t> in RenderingDevice allocation APIs to avoid intermediary arrays on calls.
2025-06-18 12:31:48 +02:00
rasterizer_canvas_gles3.h
Implement the count parameter in RenderingServer.canvas_item_add_triangle_array()
2025-05-14 22:52:30 +09:00
rasterizer_gles3.cpp
Fix GLES3 stereo output (sRGB + lens distortion)
2025-06-20 10:45:03 +10:00
rasterizer_gles3.h
Fix GLES3 stereo output (sRGB + lens distortion)
2025-06-20 10:45:03 +10:00
rasterizer_scene_gles3.cpp
Always send lights to sky shader if using sun scatter
2025-06-24 14:24:49 -07:00
rasterizer_scene_gles3.h
Add stencil support for spatial materials
2025-06-11 09:59:10 -05:00
SCsub
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00
shader_gles3.cpp
Remove OAHashMap, in favour of AHashMap.
2025-05-31 15:50:10 +02:00
shader_gles3.h
Remove OAHashMap, in favour of AHashMap.
2025-05-31 15:50:10 +02:00
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