Logo
Explore Help
Sign In
seedlingattempt/godot
1
0
Fork 0
You've already forked godot
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
06d105e268ace265809ae3fac2f17ccea9ff88dd
godot/platform/linuxbsd/wayland
History
A Thousand Ships 308dbb8c63 [Core] Add scalar versions of Vector* min/max/clamp/snap(ped)
Convenience for a number of cases operating on single values
2024-05-02 10:31:13 +02:00
..
dynwrappers
…
detect_prime_egl.cpp
clang-tidy: Enforce modernize-use-nullptr
2024-03-12 10:59:53 -05:00
detect_prime_egl.h
…
display_server_wayland.cpp
[DBus] Process file dialog callback in the main event loop instead of using deferred call.
2024-04-23 19:32:35 +03:00
display_server_wayland.h
Polish interaction between windowing, input and rendering
2024-04-10 18:47:42 +02:00
egl_manager_wayland.cpp
…
egl_manager_wayland.h
…
key_mapping_xkb.cpp
…
key_mapping_xkb.h
…
rendering_context_driver_vulkan_wayland.cpp
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
2024-02-12 10:02:18 -03:00
rendering_context_driver_vulkan_wayland.h
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
2024-02-12 10:02:18 -03:00
SCsub
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
2024-02-12 10:02:18 -03:00
wayland_thread.cpp
[Core] Add scalar versions of Vector* min/max/clamp/snap(ped)
2024-05-02 10:31:13 +02:00
wayland_thread.h
Wayland: Improve compositor compatibility by allowing older globals
2024-04-26 15:52:10 +02:00
Powered by Gitea Version: 1.24.1 Page: 1052ms Template: 4ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API