Files
godot/modules/gdscript
Lunatoid 07053d0c6a Fixed ParseError when calling Object.new()
Fixes #41462 where calling Object.new() in GDScript gave an error.
I fixed it by adding exclusion when checking if the name is a builtin
type to exclude objects with a comment detailing why.
2020-09-02 00:11:58 +02:00
..
2020-03-08 19:32:25 +02:00
2020-04-20 12:51:10 +02:00
2020-09-01 14:36:30 -03:00